Light Paths

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Light Paths

#Light Paths | 来源: 网络整理| 查看: 265

When using a value higher than 0.0, this will blur glossy reflections after blurry bounces, to reduce noise at the cost of accuracy. 1.0 is a good starting value to tweak.

Some light paths have a low probability of being found while contributing much light to the pixel. As a result these light paths will be found in some pixels and not in others, causing Fireflies. An example of such a difficult path might be a small light that is causing a small specular highlight on a sharp glossy material, which is observed through a rough glossy material. In fact in such a case there practically occurs a caustic.

With path tracing it is difficult to find the specular highlight, but if you increase the roughness on the material, the highlight gets bigger and softer, and so easier to find. Often this blurring will hardly be noticeable, because it is blurred by the material anyway, but there are also cases where this will lead to a loss of detail in lighting.



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