【Pygame小游戏】刷爆朋友圈的《贪吃蛇大作战》附上史上最强攻略,请查收~(附:源码合集)

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【Pygame小游戏】刷爆朋友圈的《贪吃蛇大作战》附上史上最强攻略,请查收~(附:源码合集)

2024-07-12 02:54| 来源: 网络整理| 查看: 265

  导语

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🍺First Blood——Double Kill——Trible Kill🍻”熟悉的音效!

很早之前的游戏黑马——贪吃蛇大作战,借着大家对诺基亚贪吃蛇的怀念对规则进行小改变后

一次又一次唤醒了大家对它的怀旧与热爱,不用猜就知道今天给大家介绍什么游戏了吧~

大家好,我是木木子吖,每天都给大家收集最好玩的游戏!

关注我,从此你再也不用去费力找游戏(白嫖项目源码哦)了,最好玩的游戏点击即玩!

今天推荐的游戏是贪吃蛇大作战小程序游戏哦👇

写完这款《贪吃蛇》小游戏,下一个系列就是做一款AI版本的自动贪吃蛇啦!有时间给大家慢

慢升级,嘿嘿!

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正文 一、准备中 ▲游戏玩法

1、控制方向键走位你的小蛇,吃掉地图上彩色的小点,就会变长哦。

2、小心!小蛇碰到界面壁的时候游戏立马结束了哦!

3、一局定胜负,和小伙伴们比谁更长吖!

▲环境安装

本文用到的运行环境:Python3.7、Pycharm社区版2020、Pygame游戏模块部分自带模块直

接导入不需要安装。(如果需要安装包软件、激活码或者遇到问题的话可以私信我哈!)

模块安装:pip install -i https://pypi.douban.com/simple/ +模块名 二、代码演示 import random import pygame import sys from pygame.locals import * # 屏幕大小 Window_Width = 800 Window_Height = 500 # 刷新频率 Display_Clock = 17 # 一块蛇身大小 Cell_Size = 20 assert Window_Width % Cell_Size == 0 assert Window_Height % Cell_Size == 0 Cell_W = int(Window_Width/Cell_Size) Cell_H = int(Window_Height/Cell_Size) # 背景颜色 Background_Color = (0, 0, 0) # 关闭游戏界面 def close_game(): pygame.quit() sys.exit() # 检测玩家的按键 def Check_PressKey(): if len(pygame.event.get(QUIT)) > 0: close_game() KeyUp_Events = pygame.event.get(KEYUP) if len(KeyUp_Events) == 0: return None elif KeyUp_Events[0].key == K_ESCAPE: close_game() return KeyUp_Events[0].key # 显示当前得分 def Show_Score(score): score_Content = Main_Font.render('得分:%s' % (score), True, (255, 255, 255)) score_Rect = score_Content.get_rect() score_Rect.topleft = (Window_Width-120, 10) Main_Display.blit(score_Content, score_Rect) # 获得果实位置 def Get_Apple_Location(snake_Coords): flag = True while flag: apple_location = {'x': random.randint(0, Cell_W-1), 'y': random.randint(0, Cell_H-1)} if apple_location not in snake_Coords: flag = False return apple_location # 显示果实 def Show_Apple(coord): x = coord['x'] * Cell_Size y = coord['y'] * Cell_Size apple_Rect = pygame.Rect(x, y, Cell_Size, Cell_Size) pygame.draw.rect(Main_Display, (255, 0, 0), apple_Rect) # 显示蛇 def Show_Snake(coords): x = coords[0]['x'] * Cell_Size y = coords[0]['y'] * Cell_Size Snake_head_Rect = pygame.Rect(x, y, Cell_Size, Cell_Size) pygame.draw.rect(Main_Display, (0, 80, 255), Snake_head_Rect) Snake_head_Inner_Rect = pygame.Rect(x+4, y+4, Cell_Size-8, Cell_Size-8) pygame.draw.rect(Main_Display, (0, 80, 255), Snake_head_Inner_Rect) for coord in coords[1:]: x = coord['x'] * Cell_Size y = coord['y'] * Cell_Size Snake_part_Rect = pygame.Rect(x, y, Cell_Size, Cell_Size) pygame.draw.rect(Main_Display, (0, 155, 0), Snake_part_Rect) Snake_part_Inner_Rect = pygame.Rect(x+4, y+4, Cell_Size-8, Cell_Size-8) pygame.draw.rect(Main_Display, (0, 255, 0), Snake_part_Inner_Rect) # 画网格 def draw_Grid(): # 垂直方向 for x in range(0, Window_Width, Cell_Size): pygame.draw.line(Main_Display, (40, 40, 40), (x, 0), (x, Window_Height)) # 水平方向 for y in range(0, Window_Height, Cell_Size): pygame.draw.line(Main_Display, (40, 40, 40), (0, y), (Window_Width, y)) # 显示开始界面 def Show_Start_Interface(): title_Font = pygame.font.Font('simkai.ttf', 100) title_content = title_Font.render('贪吃蛇', True, (255, 255, 255), (0, 0, 160)) angle = 0 while True: Main_Display.fill(Background_Color) rotated_title = pygame.transform.rotate(title_content, angle) rotated_title_Rect = rotated_title.get_rect() rotated_title_Rect.center = (Window_Width/2, Window_Height/2) Main_Display.blit(rotated_title, rotated_title_Rect) pressKey_content = Main_Font.render('按任意键开始游戏!', True, (255, 255, 255)) pressKey_Rect = pressKey_content.get_rect() pressKey_Rect.topleft = (Window_Width-200, Window_Height-30) Main_Display.blit(pressKey_content, pressKey_Rect) if Check_PressKey(): # 清除事件队列 pygame.event.get() return pygame.display.update() Snake_Clock.tick(Display_Clock) angle -= 5 # 显示结束界面 def Show_End_Interface(): title_Font = pygame.font.Font('simkai.ttf', 100) title_game = title_Font.render('Game', True, (233, 150, 122)) title_over = title_Font.render('Over', True, (233, 150, 122)) game_Rect = title_game.get_rect() over_Rect = title_over.get_rect() game_Rect.midtop = (Window_Width/2, 70) over_Rect.midtop = (Window_Width/2, game_Rect.height+70+25) Main_Display.blit(title_game, game_Rect) Main_Display.blit(title_over, over_Rect) pressKey_content = Main_Font.render('按任意键开始游戏!', True, (255, 255, 255)) pressKey_Rect = pressKey_content.get_rect() pressKey_Rect.topleft = (Window_Width-200, Window_Height-30) Main_Display.blit(pressKey_content, pressKey_Rect) pygame.display.update() pygame.time.wait(500) # 清除事件队列 Check_PressKey() while True: if Check_PressKey(): pygame.event.get() return # 运行游戏 def Run_Game(): # 蛇出生地 start_x = random.randint(5, Cell_W-6) start_y = random.randint(5, Cell_H-6) snake_Coords = [{'x': start_x, 'y': start_y}, {'x': start_x-1, 'y': start_y}, {'x': start_x-2, 'y': start_y}] direction = 'right' apple_location = Get_Apple_Location(snake_Coords) while True: for event in pygame.event.get(): if event.type == QUIT: close_game() elif event.type == KEYDOWN: if (event.key == K_LEFT) and (direction != 'right'): direction = 'left' elif (event.key == K_RIGHT) and (direction != 'left'): direction = 'right' elif (event.key == K_UP) and (direction != 'down'): direction = 'up' elif (event.key == K_DOWN) and (direction != 'up'): direction = 'down' elif event.key == K_ESCAPE: close_game() # 碰到墙壁或者自己则游戏结束 if (snake_Coords[Head_index]['x'] == -1) or (snake_Coords[Head_index]['x'] == Cell_W) or \ (snake_Coords[Head_index]['y'] == -1) or (snake_Coords[Head_index]['y'] == Cell_H): return if snake_Coords[Head_index] in snake_Coords[1:]: return if (snake_Coords[Head_index]['x'] == apple_location['x']) and (snake_Coords[Head_index]['y'] == apple_location['y']): apple_location = Get_Apple_Location(snake_Coords) else: del snake_Coords[-1] if direction == 'up': newHead = {'x': snake_Coords[Head_index]['x'], 'y': snake_Coords[Head_index]['y']-1} elif direction == 'down': newHead = {'x': snake_Coords[Head_index]['x'], 'y': snake_Coords[Head_index]['y']+1} elif direction == 'left': newHead = {'x': snake_Coords[Head_index]['x']-1, 'y': snake_Coords[Head_index]['y']} elif direction == 'right': newHead = {'x': snake_Coords[Head_index]['x']+1, 'y': snake_Coords[Head_index]['y']} snake_Coords.insert(0, newHead) Main_Display.fill(Background_Color) draw_Grid() Show_Snake(snake_Coords) Show_Apple(apple_location) Show_Score(len(snake_Coords)-3) pygame.display.update() Snake_Clock.tick(Display_Clock) # 主函数 def main(): global Main_Display, Main_Font, Snake_Clock pygame.init() Snake_Clock = pygame.time.Clock() Main_Display = pygame.display.set_mode((Window_Width, Window_Height)) Main_Font = pygame.font.Font('simkai.ttf', 18) pygame.display.set_caption('贪吃蛇大作战——By 顾木子吖') Show_Start_Interface() while True: Run_Game() Show_End_Interface() if __name__ == '__main__': main() ​ 三、效果展示 1)开始界面

2)游戏截图

(控制的速度可以自己调试的哈!给你们的源码我是加速了的,有速度才更好玩儿!)

3)游戏结束

总结

嘿!这个贪吃蛇比较简单,所以视频的话效果我就不录制了哈!下一款《AI版本的贪吃蛇蛇

🐍》应该会录制视频,哈哈哈哈!完整的!

🎯完整的免费源码领取处: 滴滴我即可吖!

🎄文章汇总——

项目1.0 Python—2021 |已有文章汇总 | 持续更新,直接看这篇就够了

(更多内容+源码都在文章汇总哦!!欢迎阅读~)



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