暗黑地牢简易MOD教程(三) |
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..\DarkestDungeon\shared\buffs\base.buffs.json这个文件里是各种buff的id,第一篇文章关于人物修改,人物技能的buff就是从这个文件里引用;第二篇文章关于饰品修改,饰品buff也是从这个文件里引用. 只选取部分buff进行说明 负面buff就是正号变负号 不想自己找的直接引用下面给出的 标准格式{ "id" : "名称", "stat_type" : "效果类型", "stat_sub_type" : "效果子类型", "amount" : 改变数值, "duration_type" : "持续类型", "duration" : 持续时间, (这两行只有特殊持续buff才有) "remove_if_not_active" : false, "rule_type" : "触发条件", "is_false_rule": false, (触发条件是否相反) "rule_data" : { "float" : 触发数值, "string" : "触发补充" },"is_clear_debuff_valid": false (是否可以清除,可以省略)}, {(增加25%命中) "id" : "ACC25",(引用时引用唯一id) "stat_type" : "combat_stat_add",(类型是增加命中) "stat_sub_type" : "attack_rating",(子类型是命中) "amount" : 0.25,(具体数值) "remove_if_not_active" : false, "rule_type" : "always",(总是触发) "is_false_rule" : false, "rule_data" : { "float" : 0, "string" : "" } }, always总是触发 skill 特定技能 触发补充:技能名 riposte 反击时 rangedonly 远程技能 meleeonly 近战技能 actorStatus 敌人状态 触发补充:负面状态poisoned/bleeding/stunned/tagged monsterType 敌人种类 触发补充:种族类型unholy/man/beast/eldritch/vampire/corpse monsterSize敌人体型 触发数值:所占格数 firstroundonly 第一回合 {(增加最小伤害50%) "id" : "DMGL50", "stat_type" : "combat_stat_multiply", "stat_sub_type" : "damage_low", "amount" : 0.5, "remove_if_not_active" : false, "rule_type" : "always", "is_false_rule" : false, "rule_data" : { "float" : 0, "string" : "" } }, {(增加最小伤害50%) "id" : "DMGH50", "stat_type" : "combat_stat_multiply", "stat_sub_type" : "damage_high", "amount" : 0.5, "remove_if_not_active" : false, "rule_type" : "always", "is_false_rule" : false, "rule_data" : { "float" : 0, "string" : "" } }, {(增加%10暴击) "id" : "CRIT10", "stat_type" : "combat_stat_add", "stat_sub_type" : "crit_chance", "amount" : 0.1, "remove_if_not_active" : false, "rule_type" : "always", "is_false_rule" : false, "rule_data" : { "float" : 0, "string" : "" } }, {(增加25%防御) "id" : "DEF25", "stat_type" : "combat_stat_add", "stat_sub_type" : "defense_rating", "amount" : 0.25, "remove_if_not_active" : false, "rule_type" : "always", "is_false_rule" : false, "rule_data" : { "float" : 0, "string" : "" } }, {(增加30%防御率) "id" : "PROT30", "stat_type" : "combat_stat_add", "stat_sub_type" : "protection_rating", "amount" : 0.3, "remove_if_not_active" : false, "rule_type" : "always", "is_false_rule" : false, "rule_data" : { "float" : 0, "string" : "" } }, {(增加10速度) "id" : "SPD10", "stat_type" : "combat_stat_add", "stat_sub_type" : "speed_rating", "amount" : 10, "remove_if_not_active" : false, "rule_type" : "always", "is_false_rule" : false, "rule_data" : { "float" : 0, "string" : "" } }, {(增加最大生命20%) "id" : "MAXHP20", "stat_type" : "combat_stat_multiply", "stat_sub_type" : "max_hp", "amount" : 0.2, "remove_if_not_active" : false, "rule_type" : "always", "is_false_rule" : false, "rule_data" : { "float" : 0, "string" : "" } }, {(增加30%受到治疗效果) "id" : "HPRECOVERY30", "stat_type" : "hp_heal_received_percent", "stat_sub_type" : "", "amount" : 0.3, "remove_if_not_active" : false, "rule_type" : "always", "is_false_rule" : false, "rule_data" : { "float" : 0, "string" : "" } }, {(减少30%受到压力) "id" : "STRESSDMG-30", "stat_type" : "stress_dmg_received_percent", "stat_sub_type" : "", "amount" : -0.3, "remove_if_not_active" : false, "rule_type" : "always", "is_false_rule" : false, "rule_data" : { "float" : 0, "string" : "" } }, {(增加40%眩晕抗性) "id" : "STUNRESIST40", "stat_type" : "resistance", "stat_sub_type" : "stun", "amount" : 0.4, "remove_if_not_active" : false, "rule_type" : "always", "is_false_rule" : false, "rule_data" : { "float" : 0, "string" : "" } }, {(增加40%腐蚀抗性) "id" : "BLIGHTRESIST40", "stat_type" : "resistance", "stat_sub_type" : "poison", "amount" : 0.4, "remove_if_not_active" : false, "rule_type" : "always", "is_false_rule" : false, "rule_data" : { "float" : 0, "string" : "" } }, {(增加40%流血抗性) "id" : "BLEEDRESIST40", "stat_type" : "resistance", "stat_sub_type" : "bleed", "amount" : 0.4, "remove_if_not_active" : false, "rule_type" : "always", "is_false_rule" : false, "rule_data" : { "float" : 0, "string" : "" } }, {(增加40%疾病抗性) "id" : "DISEASERESIST40", "stat_type" : "resistance", "stat_sub_type" : "disease", "amount" : 0.4, "remove_if_not_active" : false, "rule_type" : "always", "is_false_rule" : false, "rule_data" : { "float" : 0, "string" : "" } }, {(增加40%位移抗性) "id" : "MOVERESIST40", "stat_type" : "resistance", "stat_sub_type" : "move", "amount" : 0.4, "remove_if_not_active" : false, "rule_type" : "always", "is_false_rule" : false, "rule_data" : { "float" : 0, "string" : "" } }, {(增加40%debuff抗性) "id" : "DEBUFFRESIST40", "stat_type" : "resistance", "stat_sub_type" : "debuff", "amount" : 0.4, "remove_if_not_active" : false, "rule_type" : "always", "is_false_rule" : false, "rule_data" : { "float" : 0, "string" : "" } }, {(增加40%陷阱抗性) "id" : "TRAPRESIST40", "stat_type" : "resistance", "stat_sub_type" : "TRAP", "amount" : 0.4, "remove_if_not_active" : false, "rule_type" : "always", "is_false_rule" : false, "rule_data" : { "float" : 0, "string" : "" } }, {(增加15%致死抗性) "id" : "DEATHBLOWRESIST15", "stat_type" : "resistance", "stat_sub_type" : "death_blow", "amount" : 0.15, "remove_if_not_active" : false, "rule_type" : "always", "is_false_rule" : false, "rule_data" : { "float" : 0, "string" : "" } }, 下面是饰品常用buff {(增加12%命中) "id" : "TRINKET_ACC_B3", "stat_type" : "combat_stat_add", "stat_sub_type" : "attack_rating", "amount" : 0.12, "remove_if_not_active" : false, "rule_type" : "always", "is_false_rule" : false, "rule_data" : { "float" : 0, "string" : "" } }, {(增加20%最低伤害) "id" : "TRINKET_DMGL_B3", "stat_type" : "combat_stat_multiply", "stat_sub_type" : "damage_low", "amount" : 0.2, "remove_if_not_active" : false, "rule_type" : "always", "is_false_rule" : false, "rule_data" : { "float" : 0, "string" : "" } }, {(增加20%最高伤害) "id" : "TRINKET_DMGH_B3", "stat_type" : "combat_stat_multiply", "stat_sub_type" : "damage_high", "amount" : 0.2, "remove_if_not_active" : false, "rule_type" : "always", "is_false_rule" : false, "rule_data" : { "float" : 0, "string" : "" } }, {(增加7%暴击) "id" : "TRINKET_CRIT_B3", "stat_type" : "combat_stat_add", "stat_sub_type" : "crit_chance", "amount" : 0.07, "remove_if_not_active" : false, "rule_type" : "always", "is_false_rule" : false, "rule_data" : { "float" : 0, "string" : "" } }, {(增加15%防御) "id" : "TRINKET_DEF_B4", "stat_type" : "combat_stat_add", "stat_sub_type" : "defense_rating", "amount" : 0.15, "remove_if_not_active" : false, "rule_type" : "always", "is_false_rule" : false, "rule_data" : { "float" : 0, "string" : "" } }, {(增加20%防御率) "id" : "TRINKET_PROT_B3", "stat_type" : "combat_stat_add", "stat_sub_type" : "protection_rating", "amount" : 0.2, "remove_if_not_active" : false, "rule_type" : "always", "is_false_rule" : false, "rule_data" : { "float" : 0, "string" : "" } }, {(增加3速度) "id" : "TRINKET_SPD_B3", "stat_type" : "combat_stat_add", "stat_sub_type" : "speed_rating", "amount" : 3, "remove_if_not_active" : false, "rule_type" : "always", "is_false_rule" : false, "rule_data" : { "float" : 0, "string" : "" } }, {(增加25%最大生命) "id" : "TRINKET_MAXHP_B4", "stat_type" : "combat_stat_multiply", "stat_sub_type" : "max_hp", "amount" : 0.25, "remove_if_not_active" : false, "rule_type" : "always", "is_false_rule" : false, "rule_data" : { "float" : 0, "string" : "" } }, {(增加40%受到治疗) "id" : "TRINKET_HPHEALRECEIVED_B3", "stat_type" : "hp_heal_received_percent", "stat_sub_type" : "", "amount" : 0.4, "remove_if_not_active" : false, "rule_type" : "always", "is_false_rule" : false, "rule_data" : { "float" : 0, "string" : "" } }, {(减少20%受到压力) "id" : "TRINKET_STRESSDMG_B3", "stat_type" : "stress_dmg_received_percent", "stat_sub_type" : "", "amount" : -0.2, "remove_if_not_active" : false, "rule_type" : "always", "is_false_rule" : false, "rule_data" : { "float" : 0, "string" : "" } }, {(增加30%压力治疗) "id" : "TRINKET_STRESSRECOVERY_B4", "stat_type" : "stress_heal_received_percent", "stat_sub_type" : "", "amount" : 0.3, "remove_if_not_active" : false, "rule_type" : "always", "is_false_rule" : false, "rule_data" : { "float" : 0, "string" : "" } }, {(增加50%眩晕抗性) "id" : "TRINKET_STUNRESIST_B4", "stat_type" : "resistance", "stat_sub_type" : "stun", "amount" : 0.5, "remove_if_not_active" : false, "rule_type" : "always", "is_false_rule" : false, "rule_data" : { "float" : 0, "string" : "" } }, {(增加50%腐蚀抗性) "id" : "TRINKET_BLIGHTRESIST_B4", "stat_type" : "resistance", "stat_sub_type" : "poison", "amount" : 0.5, "remove_if_not_active" : false, "rule_type" : "always", "is_false_rule" : false, "rule_data" : { "float" : 0, "string" : "" } }, {(增加50%流血抗性) "id" : "TRINKET_BLEEDRESIST_B4", "stat_type" : "resistance", "stat_sub_type" : "bleed", "amount" : 0.5, "remove_if_not_active" : false, "rule_type" : "always", "is_false_rule" : false, "rule_data" : { "float" : 0, "string" : "" } }, {(增加50%疾病抗性) "id" : "TRINKET_DISEASERESIST_B4", "stat_type" : "resistance", "stat_sub_type" : "disease", "amount" : 0.5, "remove_if_not_active" : false, "rule_type" : "always", "is_false_rule" : false, "rule_data" : { "float" : 0, "string" : "" } }, {(增加50%位移抗性) "id" : "TRINKET_MOVERESIST_B4", "stat_type" : "resistance", "stat_sub_type" : "move", "amount" : 0.5, "remove_if_not_active" : false, "rule_type" : "always", "is_false_rule" : false, "rule_data" : { "float" : 0, "string" : "" } }, {(增加50%debuff抗性) "id" : "TRINKET_DEBUFFRESIST_B4", "stat_type" : "resistance", "stat_sub_type" : "debuff", "amount" : 0.5, "remove_if_not_active" : false, "rule_type" : "always", "is_false_rule" : false, "rule_data" : { "float" : 0, "string" : "" } }, {(增加50%陷阱抗性) "id" : "TRINKET_TRAPRESIST_B4", "stat_type" : "resistance", "stat_sub_type" : "TRAP", "amount" : 0.5, "remove_if_not_active" : false, "rule_type" : "always", "is_false_rule" : false, "rule_data" : { "float" : 0, "string" : "" } }, {(增加12%致死抗性) "id" : "TRINKET_DEATHBLOWRESIST_B3", "stat_type" : "resistance", "stat_sub_type" : "death_blow", "amount" : 0.12, "remove_if_not_active" : false, "rule_type" : "always", "is_false_rule" : false, "rule_data" : { "float" : 0, "string" : "" } }, |
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