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Unity 把Excel中的用户数据转换成Json文本
Juke King: 为什么我的getstring()会报InvalidCastException: Specified cast is not valid. ExcelDataReader.ExcelDataReader`2[TWorkbook,TWorksheet].GetString (System.Int32 i) (at :0) AddInFomation.ReadExcelData (Datas data, System.String excelpath) (at Assets/Scripts/liaoScripts/StuManager/AddInFomation.cs:524) AddInFomation.Upload () (at Assets/Scripts/liaoScripts/StuManager/AddInFomation.cs:502) UnityEngine.Events.InvokableCall.Invoke () (at :0) UnityEngine.Events.UnityEvent.Invoke () (at :0) UnityEngine.UI.Button.Press () (at ./Library/PackageCache/[email protected]/Runtime/UI/Core/Button.cs:70) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at ./Library/PackageCache/[email protected]/Runtime/UI/Core/Button.cs:114) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData 按键精灵2019定时系统,定时抢购或其他的定时设置脚本我不是503: 把do loop删掉 Coroutine '协程名称' couldn't be started because the the game object '游戏物体 is inactive!-报错程序猿和攻城狮: 确实,我试过使用gameObject.activeSelf()来判断,获取的是True,但是gameObject.activeInHierachy获取的是False。 所以最好使用gameObject.activeInHierachy,要准确一些。 mmd Ray渲染 mikumikudance导入模型阴影很黑weixin_32375117: 我这反而更黑了 按键精灵2019定时系统,定时抢购或其他的定时设置脚本2301_77557328: 脚本为何反复运行呢?我就想运行一次怎么写 |
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