ET7自动化打包 batchmode打包代码报错 但是打开项目手动点正常

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ET7自动化打包 batchmode打包代码报错 但是打开项目手动点正常

2023-03-12 22:01| 来源: 网络整理| 查看: 265

ET7 使用TeamCity调用在bathchmode下用api打包代码会报错 好像跟生成的model冲突?

但是打开项目点工具上的打包按钮就可以正常生成

Assets/Scripts/Codes/HotfixView/Client/xxx/RTCVideo/RTCVideoInitEventHelp.cs(83,66): error CS0433: The type ‘RTCVideoComponent’ exists in both ‘Model, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’ and ‘Unity.ModelView.Codes, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’ (at RTCVideoInitEventHelp.cs)

10:31:26  UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)

10:31:26  UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])

10:31:26  UnityEngine.Logger:Log (UnityEngine.LogType,object)

10:31:26  UnityEngine.Debug:LogError (object)

10:31:26  ET.BuildAssembliesHelper/c:b__3_1 (string,UnityEditor.Compilation.CompilerMessage[]) (at Assets/Scripts/Editor/BuildEditor/BuildAssembliesHelper.cs:214)

10:31:26  UnityEditor.Compilation.AssemblyBuilder:InvokeBuildFinished (Bee.BeeDriver.BeeDriverResult) (at /Users/bokken/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/AssemblyBuilder.cs:173)

10:31:26  UnityEditor.Compilation.AssemblyBuilder:get_status () (at /Users/bokken/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/AssemblyBuilder.cs:149)

10:31:26  UnityEditor.Scripting.ScriptCompilation.EditorCompilation:IsAnyAssemblyBuilderCompiling () (at /Users/bokken/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:972)

10:31:26  UnityEditor.Scripting.ScriptCompilation.EditorCompilation:IsCompiling () (at /Users/bokken/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:1000)

10:31:26  UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:IsCompiling () (at /Users/bokken/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilationInterface.cs:203)

10:31:26  UnityEditor.EditorApplication:get_isCompiling () (at /Users/bokken/buildslave/unity/build/Editor/Mono/EditorApplication.bindings.cs:108)

10:31:26  ET.BuildAssembliesHelper:BuildMuteAssembly (string,System.Collections.Generic.List`1,string[],UnityEditor.Compilation.CodeOptimization,ET.CodeMode) (at Assets/Scripts/Editor/BuildEditor/BuildAssembliesHelper.cs:228)

10:31:26  ET.BuildAssembliesHelper:BuildHotfix (UnityEditor.Compilation.CodeOptimization,ET.GlobalConfig) (at Assets/Scripts/Editor/BuildEditor/BuildAssembliesHelper.cs:114)

10:31:26  ET.BuildCommand:BuildAssetBundles () (at Assets/Scripts/Editor/BuildEditor/BuildCommand.cs:102)



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