Build:Team

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Build:Team

2024-06-21 13:37| 来源: 网络整理| 查看: 265

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This build is in the metagame and deserves to be stored.

However, it has not received a rating. Please join the discussion and rate this build if you have experience with this or closely related builds.

This build has been designed for the following use:

PvPGvGPvPteam Metacapecategory Flux This build is positively affected by the Flux: Hidden Talent. See the build's talk page for discussion and ramifications not noted here.  Notes: Improved properties of secondary profession skills throughout the team. Affects frontline ritualist and gust dervish in particular. Flux This build is positively affected by the Flux: Jack of All Trades. See the build's talk page for discussion and ramifications not noted here.  Notes: You can flux the backline and gust elementalists and, depending on preference, also the assassins. Alternatively you bring gust on mesmers or assassins and replace the frontline characters. Flux This build is negatively affected by the Flux: All In. See the build's talk page for discussion and ramifications not noted here.  Notes: Risk of disabling eachothers skills. Additional coordination required. Contents 1 Team Overview 2 Builds 2.1 Frontline Builds (2) 2.2 Point-Blank Gust 2.3 Ranged Gust 2.4 Domination Magic Mesmer 2.5 Restore Condition Prot 2.6 Healing Burst Fuse 2.7 Healing Burst Runner 3 Notes 4 Exemplary Videos 5 See also

Infamous GvG team build. Typically consists of:

2x aggressive high burst damage frontline characters 1x point-blank gust 1x ranged gust 1x domination magic mesmer Backline with snare on runner

Type: Pressure. Subtype: Stomp. Especially well-suited for narrow maps and maps that don't allow easy countersplitting.

Burning isle. Warrior's isle. Druid's isle. Imperial isle Team Overview[] Assassin / Elementalist     

Way of the AssassinJagged StrikeFox Fangs (PvP)Death Blossom (PvP)Golden Fang StrikeCritical StrikeCritical EyeConjure Flame

Way of the AssassinNightfallAssassin. Critical Strikes 13Way of the AssassinElite StanceFor the next 20 seconds while wielding daggers, you attack 18% faster and have a +31% chance to land a critical hit.512 Jagged StrikeFactionsAssassin. Dagger Mastery 14Jagged StrikeLead AttackIf Jagged Strike hits, your target suffers from Bleeding for 19 seconds.5½1 Fox Fangs (PvP)FactionsAssassin. Dagger Mastery 14Fox Fangs (PvP)Off-Hand AttackMust follow a lead attack. Fox Fangs cannot be blocked and strikes for +24 damage if it hits.5½6 Death Blossom (PvP)FactionsAssassin. Dagger Mastery 14Death Blossom (PvP)Dual AttackMust follow an off-hand attack. If it hits, Death Blossom strikes target foe for +43 damage and all adjacent foes take 43 damage.56 Golden Fang StrikeEotNAssassin. Dagger Mastery 14Golden Fang StrikeOff-Hand AttackMust follow a lead attack. If you are under the effects of an Enchantment and this attack hits, target foe suffers from a Deep Wound for 19 seconds.54 Critical StrikeFactionsAssassin. Critical Strikes 13Critical StrikeDual AttackMust follow an off-hand attack. If it hits, this attack strikes for +27 damage, results in a critical hit, and you gain 3 Energy.56 Critical EyeFactionsAssassin. Critical Strikes 13Critical EyeSkillFor 32 seconds, you have an additional 13% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit.530 Conjure FlameCoreElementalist. Fire Magic 8Conjure FlameEnchantment SpellFor 60 seconds, if you're wielding a fire weapon, your attacks strike for an additional 13 fire damage.10145 Assassin / Elementalist     

Way of the AssassinJagged StrikeFox Fangs (PvP)Death Blossom (PvP)Golden Fang StrikeCritical StrikeCritical EyeConjure Flame

Way of the AssassinNightfallAssassin. Critical Strikes 13Way of the AssassinElite StanceFor the next 20 seconds while wielding daggers, you attack 18% faster and have a +31% chance to land a critical hit.512 Jagged StrikeFactionsAssassin. Dagger Mastery 14Jagged StrikeLead AttackIf Jagged Strike hits, your target suffers from Bleeding for 19 seconds.5½1 Fox Fangs (PvP)FactionsAssassin. Dagger Mastery 14Fox Fangs (PvP)Off-Hand AttackMust follow a lead attack. Fox Fangs cannot be blocked and strikes for +24 damage if it hits.5½6 Death Blossom (PvP)FactionsAssassin. Dagger Mastery 14Death Blossom (PvP)Dual AttackMust follow an off-hand attack. If it hits, Death Blossom strikes target foe for +43 damage and all adjacent foes take 43 damage.56 Golden Fang StrikeEotNAssassin. Dagger Mastery 14Golden Fang StrikeOff-Hand AttackMust follow a lead attack. If you are under the effects of an Enchantment and this attack hits, target foe suffers from a Deep Wound for 19 seconds.54 Critical StrikeFactionsAssassin. Critical Strikes 13Critical StrikeDual AttackMust follow an off-hand attack. If it hits, this attack strikes for +27 damage, results in a critical hit, and you gain 3 Energy.56 Critical EyeFactionsAssassin. Critical Strikes 13Critical EyeSkillFor 32 seconds, you have an additional 13% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit.530 Conjure FlameCoreElementalist. Fire Magic 8Conjure FlameEnchantment SpellFor 60 seconds, if you're wielding a fire weapon, your attacks strike for an additional 13 fire damage.10145 Elementalist

Aura of Restoration (PvP)Air AttunementGustShockLightning StrikeLightning TouchEremite's ZealResurrection Signet

Aura of Restoration (PvP)CoreElementalist. Energy Storage 13Aura of Restoration (PvP)Enchantment SpellFor 60 seconds, you gain 1 Energy and are healed for 373% of the Energy cost each time you cast a spell.5¼20 Air AttunementCoreElementalist. Air Magic 16Air AttunementEnchantment SpellFor 62 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the Skill whenever you use Air Magic.10130 GustFactionsElementalist. Air Magic 16GustElite Enchantment SpellFor 11 seconds, both you and target ally move 33% faster. When you cast this spell, all foes near you and your target take 74 cold damage. Foes struck by Gust while attacking or moving are knocked down.10¾10 ShockPropheciesElementalist. Air Magic 16ShockSkillTarget touched foe is knocked down and struck for 63 lightning damage. This skill has 25% armor penetration.105¾10 Lightning StrikeCoreElementalist. Air Magic 16Lightning StrikeHex SpellStrike target foe for 53 lightning damage. This spell has 25% armor penetration. If you are Overcast, that foe is hexed with Lightning Strike for 3 seconds. When this hex ends, that foe is struck again for 53 lightning damage.515 Lightning TouchCoreElementalist. Air Magic 16Lightning TouchSkillTarget touched foe and all adjacent foes are struck for 63 lightning damage, are Blinded for 4 seconds, and have Cracked Armor for 11 seconds. This skill has 25% armor penetration.5¾10 Eremite's ZealNightfallDervish. Mysticism 0Eremite's ZealEnchantment SpellYou gain 1 Energy for each foe within earshot, maximum 8 Energy. For 10 seconds afterward, this enchantment does nothing. When this enchantment ends, you gain 1 Energy for each foe within earshot, maximum 8 Energy.5¼15 Resurrection SignetCoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3 Elementalist / Dervish     

Aura of Restoration (PvP)Air AttunementGustGaleLightning StrikeShell ShockBlinding FlashEremite's Zeal

Aura of Restoration (PvP)CoreElementalist. Energy Storage 13Aura of Restoration (PvP)Enchantment SpellFor 60 seconds, you gain 1 Energy and are healed for 373% of the Energy cost each time you cast a spell.5¼20 Air AttunementCoreElementalist. Air Magic 14Air AttunementEnchantment SpellFor 58 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the Skill whenever you use Air Magic.10130 GustFactionsElementalist. Air Magic 14GustElite Enchantment SpellFor 11 seconds, both you and target ally move 33% faster. When you cast this spell, all foes near you and your target take 66 cold damage. Foes struck by Gust while attacking or moving are knocked down.10¾10 GaleCoreElementalist. Air Magic 14GaleSpellKnock down target foe for 2 seconds. (50% failure chance with Air Magic 4 or less.)101015 Lightning StrikeCoreElementalist. Air Magic 14Lightning StrikeHex SpellStrike target foe for 47 lightning damage. This spell has 25% armor penetration. If you are Overcast, that foe is hexed with Lightning Strike for 3 seconds. When this hex ends, that foe is struck again for 47 lightning damage.515 Shell ShockEotNElementalist. Air Magic 14Shell ShockSpellTarget foe takes 29 lightning damage and has Cracked Armor for 19 seconds. This Spell has 25% armor penetration. If you are Overcast, this spell strikes adjacent foes.518 Blinding FlashCoreElementalist. Air Magic 14Blinding FlashSpellTarget foe is Blinded for 8 seconds.10¾8 Eremite's ZealNightfallDervish. Mysticism 0Eremite's ZealEnchantment SpellYou gain 1 Energy for each foe within earshot, maximum 8 Energy. For 10 seconds afterward, this enchantment does nothing. When this enchantment ends, you gain 1 Energy for each foe within earshot, maximum 8 Energy.5¼15 Mesmer / Ritualist     

ComplicatePower LeakSignet of HumilityMind Wrack (PvP)Energy SurgeShatter EnchantmentDrain EnchantmentDeath Pact Signet (PvP)

ComplicateFactionsMesmer. Domination Magic 16ComplicateSpellIf target foe is using a skill, that skill is interrupted and disabled for target foe and all foes in the area for an additional 12 seconds.10¼20 Power LeakPropheciesMesmer. Domination Magic 16Power LeakSpellIf target foe is casting a Spell or Chant, that Skill is interrupted and target foe loses 18 Energy.10¼20 Signet of HumilityCoreMesmer. Inspiration Magic 9Signet of HumilitySignetTarget foe's elite skill is disabled for 10 seconds. Your non-Mesmer skills are disabled for 10 Seconds.320 Mind Wrack (PvP)CoreMesmer. Domination Magic 16Mind Wrack (PvP)Hex SpellFor 42 seconds, whenever this foe is the target of one of your non-hex Mesmer skills, that foe loses 1 Energy. If the target foe's Energy drops to 0, Mind Wrack ends and that foe takes 106 damage.517 Energy SurgeCoreMesmer. Domination Magic 16Energy SurgeElite SpellTarget foe loses 11 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage.5215 Shatter EnchantmentCoreMesmer. Domination Magic 16Shatter EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, that foe takes 106 damage.10120 Drain EnchantmentCoreMesmer. Inspiration Magic 9Drain EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, you gain 13 Energy and 88 Health.5220 Death Pact Signet (PvP)NightfallRitualist. Restoration Magic 2Death Pact Signet (PvP)SignetResurrect target party member with your current Health and 26% Energy. The next time that ally dies within 120 seconds, so do you.412 Monk / Warrior     

Restore ConditionSpirit Bond (PvP)Aegis (PvP)GuardianShielding HandsHoly VeilAura of StabilityBalanced Stance

Restore ConditionPropheciesMonk. Protection Prayers 14Restore ConditionElite SpellRemove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each Condition removed, that ally is healed for 66 Health.5¾2 Spirit Bond (PvP)FactionsMonk. Protection Prayers 14Spirit Bond (PvP)Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 86 Health.10¼5 Aegis (PvP)CoreMonk. Protection Prayers 14Aegis (PvP)Enchantment SpellFor 3 seconds, target other party member cannot be the target of hostile spells, and attacks against this party member fail.10¼30 GuardianCoreMonk. Protection Prayers 14GuardianEnchantment SpellFor 7 seconds, target ally has a 50% chance to block attacks.514 Shielding HandsCoreMonk. Protection Prayers 14Shielding HandsEnchantment SpellFor 8 seconds, damage and life steal received by target ally is reduced by 17. When Shielding Hands ends, that ally is healed for 47 Health.5¼15 Holy VeilCoreMonk. UnlinkedHoly VeilEnchantment SpellWhile you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally.-15112 Aura of StabilityEotNMonk. Protection Prayers 14Aura of StabilityEnchantment SpellFor 8 seconds, target other ally cannot be knocked down.5¼12 Balanced StanceCoreWarrior. Tactics 10Balanced StanceStanceFor 16 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack.530 Monk / Assassin     

Healing BurstPatient SpiritSignet of RejuvenationGuardianVigorous SpiritCure HexDraw ConditionsDark Escape

Healing BurstFactionsMonk. Healing Prayers 14Healing BurstElite SpellTarget ally is healed for 150. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.5¾4 Patient SpiritEotNMonk. Healing Prayers 14Patient SpiritEnchantment SpellFor 2 seconds, target ally is Enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 114 Health when the enchantment ends. 5¼4 Signet of RejuvenationFactionsMonk. Healing Prayers 14Signet of RejuvenationSignetHeal target ally for 71. If target ally is casting a spell or attacking, that ally is healed for an additional 71 Health.18 GuardianCoreMonk. Protection Prayers 10GuardianEnchantment SpellFor 5 seconds, target ally has a 50% chance to block attacks.514 Vigorous SpiritPropheciesMonk. Healing Prayers 10Vigorous SpiritEnchantment SpellFor 30 seconds, each time target ally attacks or casts a Spell, that ally is healed for 15 Health.5¼4 Cure HexEotNMonk. Healing Prayers 14Cure HexSpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 114 Health.5112 Draw ConditionsCoreMonk. Protection Prayers 10Draw ConditionsSpellAll negative Conditions are transferred from target other ally to yourself. For each Condition acquired, you gain 19 Health.5¼4 Dark EscapeFactionsAssassin. Shadow Arts 3Dark EscapeStanceFor 7 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.530 Monk / Elementalist     

Healing BurstPatient SpiritSpirit Bond (PvP)GuardianIce PrisonCure HexMending TouchArmor of Mist

Healing BurstFactionsMonk. Healing Prayers 13Healing BurstElite SpellTarget ally is healed for 140. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.5¾4 Patient SpiritEotNMonk. Healing Prayers 13Patient SpiritEnchantment SpellFor 2 seconds, target ally is Enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 108 Health when the enchantment ends. 5¼4 Spirit Bond (PvP)FactionsMonk. Protection Prayers 9Spirit Bond (PvP)Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 66 Health.10¼5 GuardianCoreMonk. Protection Prayers 9GuardianEnchantment SpellFor 5 seconds, target ally has a 50% chance to block attacks.514 Ice PrisonPropheciesElementalist. Water Magic 8Ice PrisonHex SpellFor 14 seconds, target foe's legs are encased in ice, causing the foe to move 66% slower.10230 Cure HexEotNMonk. Healing Prayers 13Cure HexSpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 108 Health.5112 Mending TouchNightfallMonk. Protection Prayers 9Mending TouchSpellTouched ally loses two Conditions and is healed for 42 Health for each Condition removed in this way.5¾6 Armor of MistPropheciesElementalist. Water Magic 8Armor of MistEnchantment SpellFor 14 seconds, you gain +26 armor and move 33% faster.10130 paw·ned² template codes

Base team:

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