Occupy: Guardian GI and Flak Trooper

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Occupy: Guardian GI and Flak Trooper

2024-03-28 13:11| 来源: 网络整理| 查看: 265

Hello there, I modify game for my own and I added params to Guardian GI and Flak Trooper: occupy: yes to unit and OccupantAnim=UCCONS to weapon string in rulesmd.

It's good, but Guardians GI (in occupy structure) don't automatically attacks air units (with ctrl button they're do), only ground with Missile Launcher.

 

[GGI] UIName=Name:GuardianGI Name=Guardian GI Category=Soldier Primary=M60 Secondary=MissileLauncher ;GEF New Guardian GI weapon OpenTransportWeapon=1;defaults to -1 (decide normally)  What weapon should I use in a Battle Fortress Occupier=yes ; I can Occupy UC buildings OccupyWeapon=MissileLauncher; The weapon I use while Occupying.  Defaults to 0 (Primary) EliteOccupyWeapon=MissileLauncherE; The weapon I use while Occupying.  Defaults to 0 (Primary) Prerequisite=GAPILE CrushSound=InfantrySquish Strength=100 Pip=white Armor=none TechLevel=2 Sight=6 Speed=3 Owner=British,French,Germans,Americans,Alliance AllowedToStartInMultiplayer=no Cost=400 Soylent=150 Points=10 IsSelectableCombatant=yes VoiceSelect=GuardianGISelect VoiceMove=GuardianGIMove VoiceAttack=GuardianGIAttackCommand VoiceFeedback=GuardianGIFear VoiceSpecialAttack=GuardianGIMove DieSound=GuardianGIDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=10 ; This value MUST be 0 for all building addons ImmuneToVeins=yes ImmuneToPsionics=no Bombable=yes Deployer=yes DeployFire=yes ; DeployTime=.022  ; PCG; Unused for now.  Was maybe going to make its way in if we did ; a more explicit state machine for deploying b/c of autodeploy. VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Size=1 Crushable=yes DeployedCrushable=no DeploySound=GuardianGIDeploy UndeploySound=GIUndeploy ElitePrimary=M60E EliteSecondary=MissileLauncherE ;GEF New Guardian GI weapon ;EliteSecondary=ParaE IFVMode=16 PixelSelectionBracketDelta=-6;gs higher number draws lower.  Pixel difference from normal for selection bracket

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How to make them attack automatically on air units when they are in the building/structure?

 

 

Flak Troopers (in soviet bunker) attacks only JUMPJET (Rocketeer).

 

[FLAKT] UIName=Name:FLAKT Name=Flak Trooper ;Image=CONS Category=Soldier Primary=FlakGuyGun Secondary=FlakGuyAAGun Prerequisite=NAHAND,NARADR CrushSound=InfantrySquish Strength=100 Armor=none TechLevel=1 Pip=white Sight=5 Speed=4 Owner=Russians,Confederation,Africans,Arabs,YuriCountry Cost=300 Soylent=150 Points=5 IsSelectableCombatant=yes VoiceSelect=FlakTroopSelect VoiceMove=FlakTroopMove VoiceAttack=FlakTroopAttackCommand VoiceFeedback=FlakTroopFear VoiceSpecialAttack=FlakTroopMove DieSound=FlakTroopDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower! ThreatPosed=5    ; This value MUST be 0 for all building addons VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF ImmuneToVeins=yes Size=1 AllowedToStartInMultiplayer=no ElitePrimary=FlakGuyGunE EliteSecondary=FlakGuyAAGunE IFVMode=3 Occupier=yes ; I can Occupy UC buildings OccupyWeapon=FlakGuyAAGun; The weapon I use while Occupying.  Defaults to 0 (Primary) EliteOccupyWeapon=FlakGuyAAGunE; The weapon I use while Occupying.  Defaults to 0 (Primary)

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How to make them attack ALL air units when they are in the building/structure?



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