C++ 三阶魔方还原

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C++ 三阶魔方还原

2023-08-26 05:43| 来源: 网络整理| 查看: 265

转载请注明出处,谢谢 http://blog.csdn.net/ACM_cxlove?viewmode=contents by—cxlove 三阶魔方还原。因为只搜5层,所以使用IDA*搜索。由于每次旋转,每面中心颜色总不变,也就确定了最终的状态,找出每个面中与中间颜色不同的个数的最大值,其中每次旋转会更改每个面的3个位置的颜色,所以 就是(最大值+2)/3。 总共有12种旋转,找到其中的对应方式,使用转动数组就非常方便了,不过数组的初始化是相当蛋疼的工作,最好手头有个三阶魔方。顺时针与逆时针刚好对应。

#include #include #include using namespace std; //表示每个面除中间的另外8个的位置 short int cen[6][8]={ {0,1,2,3,5,6,7,8},{9,10,11,21,23,33,34,35},{12,13,14,24,26,36,37,38}, {15,16,17,27,29,39,40,41},{18,19,20,30,32,42,43,44},{45,46,47,48,50,51,52,53} }; //转换数组,12种变换,两两对应,每次转换会更改20个位置 short int change[12][20]={ {11,23,35,34,33,21,9,10,51,48,45,36,24,12,6,3,0,20,32,44}, {9,10,11,23,35,34,33,21,36,24,12,6,3,0,20,32,44,51,48,45}, {14,13,26,38,37,36,24,12,45,46,47,39,27,15,8,7,6,11,23,35}, {12,24,13,14,26,38,37,36,39,27,15,8,7,6,11,23,35,45,46,47}, {17,29,41,40,39,27,15,16,47,50,53,42,30,18,2,5,8,14,26,38}, {15,16,17,29,41,40,39,27,42,30,18,2,5,8,14,26,38,47,50,53}, {18,19,20,32,44,43,42,30,53,52,51,33,21,9,0,1,2,17,29,41}, {42,30,18,19,20,32,44,43,33,21,9,0,1,2,17,29,41,53,52,51}, {0,1,2,5,8,7,6,3,12,13,14,15,16,17,18,19,20,9,10,11}, {6,3,0,1,2,5,8,7,15,16,17,18,19,20,9,10,11,12,13,14}, {45,46,47,50,53,52,51,48,44,43,42,41,40,39,38,37,36,35,34,33}, {51,48,45,46,47,50,53,52,41,40,39,38,37,36,35,34,33,44,43,42} }; char a[54]; //初始状态 int depth; //迭代加深搜索的层数 bool flag; //是否有解 int centre[6]={4,22,25,28,31,49};//每个面中心坐标 int get_h(char *maze){ int ret=0; for(int i=0;i


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