[问题]折腾魔兽争霸3遇到的无法模拟问题,估计和3d驱动有关系,请叫牛人了

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[问题]折腾魔兽争霸3遇到的无法模拟问题,估计和3d驱动有关系,请叫牛人了

2024-07-13 08:57| 来源: 网络整理| 查看: 265

在文件夹输入 wine Frozen Throne.exe -opengl 后 出现下面的情况 然后模拟的窗口说

“魔兽争霸不能初始化OPENGL,请确保你的系统拥有opengl以及你的显卡驱动是最新的 然后 就自动退出了 终端里面的信息如下

Xlib: extension "XFree86-DRI" missing on display "localhost:1.0". Xlib: extension "XFree86-DRI" missing on display "localhost:1.0". Xlib: extension "XFree86-DRI" missing on display "localhost:1.0". err:ole:CoCreateInstance apartment not initialised fixme:advapi:SetSecurityInfo stub fixme:win:EnumDisplayDevicesW ((null),0,0x34f64c,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),0,0x34f67c,0x00000000), stub! fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to 16 err:wgl:get_fbconfig_from_visualid No fbconfig found for Wine's main visual (0x2c), expect problems! err:wgl:init_formats Can't get the FBCONFIG_ID for the main visual, expect problems! err:wgl:ConvertPixelFormatWGLtoGLX invalid iPixelFormat 1 err:wgl:X11DRV_ChoosePixelFormat Can't find a matching FBCONFIG_ID for VISUAL_ID 0x2c!

我猜是驱动原因 glxinfo一下 出现的内容是:

name of display: localhost:1.0 Xlib: extension "XFree86-DRI" missing on display "localhost:1.0". display: localhost:1 screen: 0 direct rendering: No server glx vendor string: SGI server glx version string: 1.2 server glx extensions: GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGIS_multisample, GLX_SGIX_hyperpipe, GLX_SGIX_swap_barrier, GLX_SGIX_fbconfig client glx vendor string: ATI client glx version string: 1.3 client glx extensions: GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_ARB_get_proc_address, GLX_SGI_video_sync, GLX_ARB_multisample, GLX_ATI_pixel_format_float, GLX_ATI_render_texture GLX version: 1.2 GLX extensions: GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_ARB_multisample OpenGL vendor string: ATI Technologies Inc. OpenGL renderer string: MOBILITY RADEON X700 OpenGL version string: 1.2 (2.0.6334 (8.34.8)) OpenGL extensions: GL_ARB_multitexture, GL_ARB_texture_border_clamp, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, GL_ARB_transpose_matrix, GL_EXT_abgr, GL_EXT_blend_color, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_lod_bias

visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat ---------------------------------------------------------------------- 0x2c 24 tc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 None 0x2d 24 tc 0 32 0 r . . 8 8 8 8 0 0 0 0 0 0 0 0 0 None 0x2e 32 tc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 Ncon 0x2f 32 tc 0 32 0 r . . 8 8 8 8 0 0 0 0 0 0 0 0 0 Ncon

里面我的 direct rendering: No

是不是要调成yes才行? 怎么调呢?请教牛人了



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