骑马与砍杀txt修改(基于战团1.174)

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骑马与砍杀txt修改(基于战团1.174)

2024-07-09 18:12| 来源: 网络整理| 查看: 265

这波是不务正业。

由于最近一段时间再次沉迷骑砍,同时自己是条懒狗,所以采用TXT修改增强游戏体验。

网上搜索修改多少都不是很全,便萌生了自己发个合集的想法,本篇全部内容均来自互联网,没有一滴是自己的!而且都没有得到原作者授权,如有不适请私信。

因为我是自娱自乐,有一部分内容属于暴力修改,如想使用请适当修改。

基于战团1.174(有一部分是潘德3.95)

troops.txt

npc属性修改

搜索trp_npc

例:trp_npc Jack_Cotten Borcha 0 268435472 0 0 1 0 0619 0 171 0 382 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0     (这是装备代码可以自由更换)8 7 12 7 3 (这里是属性,分别是力量,敏捷,智力,魅力,等级)60 60 60 60 60 60 0  (这里是武器熟练度)0 52559872 3 4130 69632 0 (这里是技能代码,可用下面的满技能代码替换)20384866627 2710329261906387509 1946924 0 0 0 0 0 (这玩意就是长相问题了)17592186044415 17592186044415 17592186044415 17592186044415 17592186044415 0 (这就是全部技能满级的代码)

scrips.txt

村庄任务刷新

查找get_quest -11224979098644774938 30 2133 2 1224979098644774939 20 2133 2 1224979098644774922 1224979098644774947 3 0 5 0 31 2 1224979098644774947 504403158265495589 4 0 33 3 1224979098644774917 648518346341351515 648518346341351625 521 3 1224979098644774948 1224979098644774917 205 2147483678 2 1224979098644774948 50 2133 2 1224979098644774924 1224979098644774917 2136 3 1224979098644774931 5 10 2133 2 1224979098644774938 30 2133 2 1224979098644774939 20 2133 2把20 30修改成0,刷新时间最短

士兵逃跑率

查找decide_run_away_or_not -11224979098644774912 2106 2 1224979098644774920 100 3 0 2107 2 1224979098644774920 10 2121 3 1224979098644774921 3500 1224979098644774920 2147483678 2 1224979098644774919 1224979098644774921 1718 2 1224979098644774922 1224979098644774912 2147485155 1 1224979098644774922 1751 1 1224979098644774912 505 3 1224979098644774912 15 1 3 0 5 0 2147483679 2 1224979098644774914 1 525 3 1224979098644774919 1224979098644774912 16 1720 2 1224979098644774920 1224979098644774912 2107 2 1224979098644774920 4 4 0 1706 1 1224979098644774912 2106 2 1224979098644774920 100 3 0 2107 2 1224979098644774920 10 2121 3 1224979098644774923 3700 1224979098644774920 30 2 1224979098644774919 1224979098644774923 1752 1 1224979098644774912 505 3 1224979098644774912 15 0 3 0把3500和把3700改小(最小到1)可以大为降低战场上士兵逃跑的几率。把1751改为1752,1改为0,则是完全取消逃跑的设定,和原版一样(未经本人测试)

领主逃跑率

查找cf_check_hero_can_escape_from_player -1504403158265495639 2133 2 1224979098644774913 1 5 0 2133 2 1224979098644774913 -1 3 0 3 0 2133 2 1224979098644774914 0 4 0 31 2 1224979098644774913 0 2136 3 1224979098644774915 0 100 2147483678 2 1224979098644774915 70 2133 2 1224979098644774914 1 5 0 31 2 70是领主逃跑机率70%,可改0-100.(诺多参战抓不到野怪与此无关)

统御加士气

查找get_player_party_morale_values -1144115188075856346 11 31 2 1224979098644774918 360287970189639680 2122 3 144115188075857010 1224979098644774917 20 5 0 2122 3 144115188075857010 1224979098644774917 15 3 0 2133 2 1224979098644774919 144115188075857010 2106 2 1224979098644774919 144115188075857009 2105 2  15为每级统御增加的士气值.

带兵数量修改

查找game_get_party_companion_limit -135 2133 2 1224979098644774912 360287970189639680 2133 2 1224979098644774913 60 2170 3 1224979098644774914 1369094286720630785 1224979098644774912 2172 3 1224979098644774915 1224979098644774912 3 2107 2 1224979098644774914 20 2105 2 1224979098644774913 1224979098644774914 2105 2 1224979098644774913 1224979098644774915 2171 2 1224979098644774916 1224979098644774912 2107 2 1224979098644774916 2 2105 2 1224979098644774913 1224979098644774916 520 3 1224979098644774917 1224979098644774912 7 2123 3 1224979098644774918 1224979098644774917 15 2105 2 1224979098644774913 122497909864477491860队伍基础人数,20每级统御增加的部队上限,15每15声望增加部队上限1人(不影响领主)

酒馆佣兵数量

6 6 3 1224979098644774912 648518346341351445 648518346341351467 2136 3 1224979098644774913 360287970189639707 360287970189639714 501 3 1224979098644774912 90 1224979098644774913 2136 3 1224979098644774914 3 8 501 3 1224979098644774912 91 1224979098644774914 3 0(3 8)最小值和最大值. 501前面2句是雇佣兵的ID 3602879701896397(07) 3602879701896397(14)(未经本人测试)

统御减免工资

查找game_get_troop_wage -133 3 1224979098644774912 360287970189639929 360287970189639945 2107 2 1224979098644774914 2 3 0 2170 3 1224979098644774916 1369094286720630785 360287970189639680 2122 3 1224979098644774917 5 1224979098644774916 2121 3 1224979098644774918 100 把5改成10,当玩家的“统御”达到10,则玩家只需支付(队伍人数+城里玩家兵员总数×50%-1)人头税而已.

潘德代码为1224979098644774918 5 1224979098644774917(不知道对领主是否有效,但实际在潘德3.95版本游戏过程中领主裁兵数量确实有所下降,对部队最大编制不影响)

分封导致领主关系调整

查找give_center_to_lord -11224979098644774930 4 0 32 2 1224979098644774930 0 32 2 1224979098644774913 0 1 4 936748722493063668 1224979098644774913 1224979098644774919 10 2105 2 144115188075857001 10 6 3 1224979098644774931 360287970189639929 360287970189640077 540 3 1224979098644774931 2 2 2147483679 2 1224979098644774931 1224979098644774913 2173 2 1224979098644774932 1224979098644774931 31 2 1224979098644774918 1224979098644774932 2147483679 2 1224979098644774931 1224979098644774919 1 3 936748722493063669 1224979098644774931 1224979098644774913 2133 2 1224979098644774933 72057594037927936 2123 3 1224979098644774934 1224979098644774933 8 2106 2 1224979098644774934 2 2112 3 1224979098644774934 -5 3 4 0 1073742364 3 1224979098644774931 52 710 是被封领主加的友好,-5 3 是不认同和认同该土地归属领主加的友好.可改值为正负100

俘虏上限修改

查找game_get_party_prisoner_limit -16 2133 2 1224979098644774912 360287970189639680 2133 2 1224979098644774913 0 2170 3 1224979098644774914 1369094286720630786 1224979098644774912 2122 3 1224979098644774913 1224979098644774914 10 2133 2 72057594037927936 1224979098644774913 2075 1 7205759403792793610是每级俘虏管理增加的可带俘虏上限的人数

conversation.txt

释放领主加关系

查dlga_defeat_lord_answer:defeat_lord_answer_2936748722493063439 144115188075855994 5 1 2 936748722493063446 3 1 6 936748722493063643 13 360287970189639680 -1 144115188075855994 144115188075855996 5增加好感,3增加荣誉(个位不含0,如20).

酒馆请客调整

查找dlga_tavernkeeper_talk:tavernkeeper_buy_drinks1224979098644774912 2106 2 1224979098644774912 24 32 2 1224979098644774912 144115188075856163_denars_should_be_enough_for_that._What_should_I_tell_the_lads?  985  2 2133 2 144115188075856016 1000 2133 2 72057594037927941 144115188075856016 NO_VOICEOVER360287970189639680 144115188075856016 1 3 936748722493063440 144115188075856219 1 2270 1 1224979098644774912 2133 2 144115188075856163 1224979098644774912 NO_VOICEOVER24是刷任务时间.1000是酒钱.1是提升的好感

村庄增加请客选项(基于酒馆请客衍生思路)

搜索dlga_tavernkeeper_buy_drinks_end:tavernkeeper_pretalk 

整段复制起来dlga_tavernkeeper_buy_drinks_end:tavernkeeper_pretalk 4095 936 0 Don't_worry_{sir/madam}._Your_name_will_be_cheered_and_toasted_here_all_night. 931 4 1529 2 360287970189639680 144115188075856007 1 3 936748722493063422 144115188075856213 1 2270 1 1224979098644774912 2133 2 144115188075856113 1224979098644774912 NO_VOICEOVER 搜索dlga_village_elder_trade_talk:village_elder_buy_cattle 69631 XXXX(XXXX不要列入搜索范围。)本段代码NO_VOICEOVER结束后,回车,插入粘贴刚才复制的。

并将dlga_tavernkeeper_buy_drinks_end:tavernkeeper_pretalk 4095 936 替换为dlga_village_elder_trade_talk:village_elder_buy_cattle 69631 XXXXXXXX位置的数字自行替换成上方的。比如我的是dlga_village_elder_trade_talk:village_elder_buy_cattle 69631 XXXX 0 Don't_worry_{sir/madam}._Your_name_will_be_cheered_and_toasted_here_all_night. 931 4 1529 2 360287970189639680 144115188075856007 1 3 936748722493063422 144115188075856213 1 2270 1 1224979098644774912 2133 2 144115188075856113 1224979098644774912 NO_VOICEOVER 2270前面这个数字是加的好感度。找村长买补给品时会多一个“我想买些牛”的重复的选项,相当于酒馆请喝酒。

(各类mod通用,1为增加的好感度,但是对话完成后会跳入酒馆对话页面,问题不大)

领主关系作弊菜单

查找dlga_lord_talk:lord_suggest_action_ask

69631 391  2 30 2 144115188075856222 1 2147484208 3 144115188075855994 8 0 {!}CHEAT_-_Take_the_following_action.  575  0 NO_VOICEOVER1改为0即可,和领主对话有一个选项"作弊",点"像我这样/like me",点一次加20点好感

潘德3.95骑士团铁匠升级时间

找到 dlga_order_blacksmith_1:order_blacksmith_2

……

Let_me_take_a_look..._Hmm,_your_{s10}_{s9}.^I'll_need_{reg1}_days_to_work_in_my_enhancements._Would_that_be_convenient_for_you_Grandmaster?

在这段代码中,搜索数值144115188075857206,你会看到很多的结果,每个结果后面都跟着不同的数字,比如50,或者30,20等等,代表不同的装备需要的强化时间,搜索144115188075857206这个数值,把这个数值后面的数字全都改成1,就可以了。

这两句话之间的数值全部修改后,就可以去找铁匠爽啦,老样子,对已经开始强化的装备无效,只对下一件起效。

menus.txt

建造建筑时间

查找that_building_the_{s4}_will_cost_you_{reg5}_denars_and_will_take_{reg6}_days.....72057594037927938 1224979098644774913 2121 3 1224979098644774915 20 1224979098644774913 2107 2 1224979098644774912 1224979098644774915 2108 2 1224979098644774912 20 2123 3 1224979098644774916 1224979098644774912 100 100改为10000的话,10级工程在建筑时,周期为3天.

赶牛变领牛

搜索mno_cattle_drive_away mno_cattle_drive_away 0 Drive_the_cattle_onward. 4 501 3 144115188075856228 7 1 1640 2 144115188075856228 11 1641 2 144115188075856228 648518346341351424 2040 0将11更改为10

随时招俘虏且不降士气(该跑还会跑)

查找mno_camp_mod_opition  0  MOD_optionmno_camp_recruit_prisoners  10 105 1 1 2270 1 1224979098644774912 2106 2 1224979098644774912 24 30 2 1224979098644774912 144115188075856240 4 0 32 2 144115188075856240 0 2133 2 144115188075856238 0 2133 2 144115188075856239 0 2133 2 144115188075856240 0 3 0   24改为0.随时招俘虏查找mno_camp_recruit_prisoners_accept  1 32 2 144115188075856238 0  Take_them.  21 1216 2 144115188075856238 144115188075856239 1610 3 648518346341351424 144115188075856238 144115188075856239 2122 3 1224979098644774912 -3   -3招一个减3士气,改为0.

simple_triggers.txt

税收修改

168.000000  50 6 3 1224979098644774912 648518346341351445 648518346341351625 4 0 561 3 1224979098644774912 7 0 521 3 1224979098644774913 1224979098644774912 47 2133 2 1224979098644774914 0 4 0 541 3 1224979098644774912 0 4 4 0 541 3 1224979098644774912 35 0 2133 2 1224979098644774914 1200 3 0 5 0 541 3 1224979098644774912 0 2 2133 2 1224979098644774914 1200 5 0 541 3 1224979098644774912 0 3 2133 2 1224979098644774914 2400 3 0 521 3 1224979098644774915 1224979098644774912 50 2120   村子1200,城堡1200,城市2400.都是基数,改大就行。(会导致领主被打败后快速募兵,修改过高会导致1-2天满编)

城镇繁荣度修改

1224979098644774923 4 0 2136 3 1224979098644774925 0 100 2147483678 2 1224979098644774925 5 1 3 936748722493063597 1224979098644774913 1 2105 2 144115188075857084 1 3 0 3 0 501 3 1224979098644774912 5 1224979098644774913 501 3 1224979098644774912 4 13 1640 2 1224979098644774912 1 1641 2 1224979098644774912 1224979098644774913 3 0 3 0   村民与城市交易有5%的几率繁荣度+1

module.ini

经验获取

player_xp_multiplier   = 2.0;←你的经验倍数hero_xp_multiplier     = 2.0;←NPC经验倍数regulars_xp_multiplier = 3.0;←士兵经验倍数

俘虏上限修改

skill_prisoner_management_bonus = 5;←每级俘虏技能增加的俘虏人数

(与scripts修改我应该是都用过,二者不冲突且取最大值,但是仍然建议只修改一项)

导入导出目录

我的文档\Mount&Blade Warband\CharExport

四维属性:strength = 力量  agility = 敏捷  intelligence = 智力  charisma = 魅力

各项技能:trade = 交易 leadership = 统御 prisoner_management = 俘虏 

first_aid = 0 治疗 surgery = 手术 wound_treatment = 急救 inventory_management = 物品管理 spotting = 视野pathfinding = 向导 tactics = 战术 tracking = 跟踪 trainer = 教练 

horse_archery = 骑射 riding = 骑术 athletics = 跑动 shield = 盾防 weapon_master = 武器熟练 

power_draw = 强弓 power_throw = 强掷 power_strike = 强击 ironflesh = 铁骨

熟练度:one_handed_weapons = 单手武器熟练two_handed_weapons = 双手武器熟练polearms = 长柄武器熟练archery = 弓箭熟练crossbows = 十字弩熟练throwing = 投掷武器熟练firearms = 火器熟练

还有一部分专属于潘德3.95的修改内容没有添加,后续在我自己游玩过程中想起来要添加会开新文,因为相比这些修改稍显复杂,所以暂时就这些。

以上内容均来自骑砍中文站与百度贴吧的帖子

原帖地址:https://bbs.mountblade.com.cn/forum.php?mod=viewthread&tid=160658

https://bbs.mountblade.com.cn/thread-537323-1-1.html

https://tieba.baidu.com/p/5651734021?pn=1

https://tieba.baidu.com/p/1904638849?red_tag=1115606908



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