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![]() 如果可以,请协助 改进该页面 此 讨论页面 包含标准编辑信息。Reason: "Need restructure." 本文内容未按编辑标准达到应有的水平。如果可以,请协助 改进该页面 此 讨论页面 包含标准编辑信息。Reason: "Need restructure." Color Gun![]() adjusted prior to painting. 解锁 Flower Petals Research - Color Gun 弹药 Color Cartridge 弹夹尺寸 100 射程 100 m 每秒造成伤害 2 /s Stack Size 1 Sink Value 860 Blueprint Path/Game/FactoryGame/Resource/Equipment/ColorGun/BP_EquipmentDescriptorColorGun.B P_EquipmentDescriptorColorGun_C 制作 所需零件 材料 模板:ResourceBreakdown{{#cargo_store:_table = crafting_recipes product = Color Gun recipeName = Color Gun experimental = unreleased = alternateRecipe = 0 mainRecipe = 1 researchTier = Flower Petals Research - Color Gun craftedIn = inCraftBench = inWorkShop = craftingTime = craftingClicks = productCount = productsPerMinute = 0 product2 = productCount2 = productsPerMinute2 = 60 product3 = productCount3 = productsPerMinute3 = 60 product4 = productCount4 = productsPerMinute4 = 60 quantity1 = ingredient1 = quantity2 = ingredient2 = quantity3 = ingredient3 = quantity4 = ingredient4 = quantity5 = ingredient5 = quantity6 = ingredient6 = quantity7 = ingredient7 = quantity8 = ingredient8 = quantity9 = ingredient9 = quantity10 = ingredient10 =}} Color Cartridge![]() factory buildings and vehicles. 解锁 Flower Petals Research - Color Cartridges Stack Size 200 Sink Value 10 Blueprint Path/Game/FactoryGame/Resource/Parts/ColorCartridge/Desc_ColorCartridge.Desc_Color Cartridge_C 制作 所需零件 材料 模板:ResourceBreakdown{{#cargo_store:_table = crafting_recipes product = Color Cartridge recipeName = Color Cartridge experimental = unreleased = alternateRecipe = 0 mainRecipe = 1 researchTier = Flower Petals Research - Color Cartridges craftedIn = inCraftBench = inWorkShop = craftingTime = craftingClicks = productCount = productsPerMinute = 0 product2 = productCount2 = productsPerMinute2 = 60 product3 = productCount3 = productsPerMinute3 = 60 product4 = productCount4 = productsPerMinute4 = 60 quantity1 = ingredient1 = quantity2 = ingredient2 = quantity3 = ingredient3 = quantity4 = ingredient4 = quantity5 = ingredient5 = quantity6 = ingredient6 = quantity7 = ingredient7 = quantity8 = ingredient8 = quantity9 = ingredient9 = quantity10 = ingredient10 =}} Fuel Energy 900 MJ Stack Energy 180 GJ Burn Time 模板:FuelBurnTime Stack Burn Time 模板:FuelBurnTime{{#cargo_store:_table = fuels name = Color Gun energy = 900 burnTime = stackSize = 200 bioFuel =}} The Color Gun is a hand-held tool that allows the color theme of buildings to be changed, improving the aesthetics of the factory and allowing color-coding. It consumes one Color Cartridge for each use and has a magazine size of 100. When reloading, it consumes color cartridges from the engineer's inventory. The Color Cartridge is ammunition for the Color Gun. Each cartridge provides one shot for the Color Gun, regardless of the size of the colored object or even if a paint-able object was hit or not. Color Cartridge can also be used as a fuel for Vehicles. At 900 MJ, it is the 3rd most energy efficient non-radioactive fuel item in the game after MJ). It can't be used as a fuel for Biomass Burner or other generators though. 目录 1 Unlock 2 Obtaining 2.1 Crafting 3 Changing Color 4 Non-paintable objects 5 Current issues 6 Trivia 7 Gallery 8 History Unlock It can be unlocked by completing the Flower Petals Research in theM.A.M.. Obtaining Crafting{{#cargo_store: _table = crafting_recipes | product = Color Gun | experimental = 0 | unreleased = 0 | researchTier = Flower Petals Research - Color Gun | alternateRecipe = 0 | mainRecipe = 0 | recipeName = Color Gun | craftedIn = | inCraftBench = 0 | inWorkShop = 1 | craftingTime = | craftingClicks = 20 | productCount = 1 | productsPerMinute = 0 | product2 = | productCount2 = | productsPerMinute2 = 0 | product3 = | productCount3 = | productsPerMinute3 = 0 | product4 = | productCount4 = | productsPerMinute4 = 0 | quantity1 = 5 | ingredient1 = Iron Plate | quantity2 = 80 | ingredient2 = Screw | quantity3 = 40 | ingredient3 = Wire | quantity4 = | ingredient4 = | quantity5 = | ingredient5 = | quantity6 = | ingredient6 = | quantity7 = | ingredient7 = | quantity8 = | ingredient8 = | quantity9 = | ingredient9 = | quantity10 = | ingredient10 = }} Lua错误 在模块:RenderCraftingRecipesTable的第215行:attempt to index upvalue 'cargo' (a nil value) Lua错误 在模块:RenderCraftingRecipesTable的第215行:attempt to index upvalue 'cargo' (a nil value) Changing ColorWhile the Color Gun is equipped, 模板:Mouse to choose one of the 16 preset color themes. The preset color for each theme can be edited, but doing so will also update all buildings which use that theme. The top-left color theme is the default orange and blue that all buildings start with. Changing this theme changes all unpainted buildings. Each color theme consists of two colors. In the right-click menu, the player can use the sliders to edit each color, which uses the HSV color space. By clicking on the numbers on the right side a number can be manually entered. A building aimed by the color gun will be highlighted. The paint cursor at the center of the game window indicates whether the current target can be painted: if it is paintable, it shows the paint bucket icon with a drop. If not, it will show a 'X' beside the paint cursor. Preset Color Codes Primary Secondary HSV RGB HEX HSV RGB HEX 16, 0.93, 0.95 242, 77, 17 #F24D11 232, 0.57, 0.26 29, 34, 66 #1D2242 211, 0.77, 0.65 38, 100, 166 #2664A6 36, 0.64, 0.34 87, 65, 31 #57411F 11, 0.91, 0.8 204, 52, 18 #CC3412 234, 0.2, 0.38 78, 79, 97 #4E4F61 236, 0.32, 0.18 31, 32, 46 #1F202E 147, 0.34, 0.36 61, 92, 75 #3D5C4B 221, 0.08, 0.81 190, 185, 207 #BEB9CF 232, 0.57, 0.26 29, 34, 66 #1D2242 91, 0.61, 0.73 127, 186, 73 #7FBA49 232, 0.57, 0.26 29, 34, 66 #1D2242 319, 0.65, 1 255, 89, 203 #FF59CB 232, 0.57, 0.26 29, 34, 66 #1D2242 176, 0.48, 0.87 115, 222, 215 #73DED7 232, 0.58, 0.26 29, 34, 66 #1D2242 35, 0.79, 0.49 125, 84, 26 #7D541A 180, 0.06, 0.35 84, 89, 89 #545959 35, 0.29, 0.96 245, 215, 174 #F5D7AE 232, 0.58, 0.26 29, 34, 66 #1D2242 263, 0.66, 0.98 148, 85, 250 #9455FA 232, 0.58, 0.26 29, 34, 66 #1D2242 159, 0.69, 0.64 0, 135, 78 #0874E 232, 0.58, 0.26 56, 56, 56 #1D2242 52, 0.65, 0.93 237, 217, 83 #EDD953 232, 0.58, 0.26 29, 34, 66 #1D2242 65, 0.14, 0.31 78, 79, 68 #4E4F44 232, 0.58, 0.26 29, 34, 66 #1D2242 309, 0.79, 0.47 120, 25, 106 #78196A 232, 0.58, 0.26 29, 34, 66 #1D2242 0, 0, 0.22 56, 56, 56 #383838 235, 0.1, 0.87 200, 202, 222 #C8CADE Non-paintable objects Electric Locomotive Freight Car Tractor Current issues When using a paint gun, it will cause the engineer's running speed to slowdown for a brief moment, then resumes back to normal running speed. When painting pumps, players must restart the game before the color change isvisible. When painting pipelines, the flow indicator will remain the same color asbefore while the rest of the pipe changes color. Players must restart the game before the color change on the flow indicator is visible. Trivia A color cartridge will be consumed even if the engineer aimed at nothing orpainted a building with the same colors it already had. Sometimes the color won't change instantly and will have a few seconds ofdelay. Despite its description, it cannot paint vehicles, not even by changingthe default color scheme. Train cargo containers will have the color of the current station for the load/unload animations until the animation finishes, after which their color reverts. Gallery Freight Platform color coding.pngSeveral Freight Platforms painted With the Color Gun. Pipeline Pumps on Walls.pngPipelines, Pipeline Pumps and a few History Patch 0.3.4.14: Production cycle shortened, production values areunchanged. v · d · e物品部件 矿物![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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