迷你世界物品查询代码lua |
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local A={} local B={} local n=0 local s=0 local function add2() for j=1,500 do --等待1秒 --threadpool:wait(2) i=(n-1)*500+j local result,name=Item:getItemName(i) --local result,name1=Creature:getActorName(i) --local result,name1=Player:getNickname(i) if name=="" or name==" " or name==nil or name=="游戏版本过低" or name=="版本过低" or (name=="土块" and i>90000) then else A[#A+1]="#B代码:#n"..i.."#B名称:#n"..name local title="#B代码:#n"..i.."\n#B名称:#n"..name --print(title) local x,y,z,x2,y2=(#A%83)*2-42,8,(math. floor(#A/83))*2-42,0,0 local graphicInfo = Graphics:makeGraphicsText(title, 13, 0, 1) local result = Graphics:createGraphicsTxtByPos(x, y, z, graphicInfo, x2, y2) Block:setBlockAll(x, y-2, z, 734,4) local result,relNum=WorldContainer:addStorageItem(x,y-2,z,i,30) end local result,objids=World:spawnCreature(-50, 7, 0,i,1) if result == 0 then local result,name1=Creature:getActorName(objids[1]) Actor:killSelf(objids[1]) if name1=="" or name1==" " or name1==" 备用ID" or name1==nil then else B[#B+1]="#B代码:#n"..i.."#B名称:#n"..name1 local title="#B代码:#n"..i.."\n#B名称:#n"..name1 --print(title) local x,y,z,x2,y2=(#B%30)*6-42,8,-(math. floor(#B/30))*6-55,0,0 local graphicInfo = Graphics:makeGraphicsText(title, 20, 0, 1) local result = Graphics:createGraphicsTxtByPos(x+2, y+1, z, graphicInfo, x2, y2) local result,objids=World:spawnCreature(x, y, z,i,1) end end end if n==1001 then print(#A) print(#B) print(B) end end local function add1() if s==0 and n |
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