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File:Offensetree2.jpg Offense Mastery Tree File:Defensetree2.jpgDefense Mastery Tree File:Utilitytree2.jpgUtility Mastery Tree The Mastery is the way that a summoner is able to focus their intense magical training into three specific categories, which collectively are known as masteries. Some of the more advanced masteries require not only a working knowledge of previous masteries within a single category, but also the knowledge of a specific mastery. As a summoner gains levels of power within the League of Legends, they are able to select which specific areas of interest to focus on. Summoner masteries are not set in stone; based on the type of champion you wish to control in a battle arena, masteries can be changed to better suit a summoner's needs, simply by pressing the "Return Points" button to completely reset your masteries and allow yourself to choose others in which to spend your points ("re-spec"). 目录 1 Attainment 2 Trees 3 Mastery page 4 Trivia 5 Season Two 6 Patch history 7 See also Attainment[ | ]With each level that a Summoner gets, the Summoner also gains one mastery point. Thus, with the current maximum level of 30, one is able to use 30 mastery points at their best. Each mastery takes one point to increase its level and each tree contains at least 37 points worth of masteries, so even at top level the Summoner is not able to completely fill any one tree, let alone all trees. This adds a strategic element to your selection of Summoner masteries, as you can choose masteries that synergize with your champion, spells, and teammates. It is important to note that most masteries require points in the tree. When moving to higher levels in the tree (higher "tiers"), one will encounter an increasing prerequisite of a 4 points spent in that tree. For example, in order to put points into Alacrity (a tier-2 offense mastery), one must first put a total of 4 points into any of the tier-1 offense masteries, and to put a point into Juggernaut (the tier-6 defense skill), one must have 20 points in other defense masteries. A summoner must have at least 21 points (so level 21) to acquire the last mastery in a tree. The last mastery is usually the most useful and vital to that particular mastery tree. Some masteries require another mastery to be earned before a higher tier mastery is available. This more direct type of prerequisite is shown by the grey lines that sometimes lead from one mastery to another higher-tiered mastery. These connected masteries usually correlate in some way. The lines denote the fact that all ranks of the lower tier mastery must fully acquired ("maxed out") before the higher tier mastery will become available. Trees[ | ]There are three types of trees that your summoner can develop in: Offense Mastery Defense Mastery Utility Mastery Mastery page[ | ]Mastery pages were released in patch V1.0.0.118b. Mastery pages can be stored and, later, chosen similar to Rune pages during champion selection. The 10 Mastery Page limit has been removed. Trivia[ | ] File:Maxed Masteries.pngA level 9 account on the US servers with all the masteries. In-client, the Chinese artwork of![]() ![]() ![]() The new masteries of Season two V1.0.0.129 introduced entirely new masteries, and revamped the old ones; as well as removing some of the outdated ones. Patch history[ | ] V1.0.0.142: Improved Recall Improved Recall no longer causes the ![]() V1.0.0.138: Mastery Pages will now be stored server-side so they can be accessed from any computer.V1.0.0.133: ![]() V1.0.0.131: Alacrity Alacrity attack speed reduced to 1/2/3/4% from 1.5/3/4.5/6%. Summoner's Resolve Summoner's Resolve - Improved Heal reduced to 10% from 15%.![]() V1.0.0.129: Masteries have been remade. Improved Summoner Spells are now condensed into 3 masteries, each at the first tier of their respective trees. Summoner's Wrath Summoner's Wrath improves Offense tree Summoner Spells. Summoner's Resolve Summoner's Resolve improves Defense tree Summoner Spells. Summoner's Insight Summoner's Insight improves Utility tree Summoner Spells.V1.0.0.118b: Havoc Havoc mastery changed to increase total physical and magic damage dealt by 4% from increasing base physical and magic damage by 5%.V1.0.0.118: Fixed a bug where Strength of Spirit Strength of Spirit didn't include mana gained from buffs (for example![]() ![]() ![]() V1.0.0.110: Strength of Spirit Strength of Spirit: Mana to health regeneration conversion reduced by about 33% and clarified the tooltip to show that it was regeneration per 5 seconds. Meditation Meditation: Mana regeneration per 5 seconds reduced to 1/2/3 from 1.66/3.33/5. Veteran's Scars Veteran's Scars: Health reduced to 12/24/36/48 from 15/30/45/60.V1.0.0.109: Ardor Ardor: Now provides all of its benefit at rank 1 rather than half at rank 1 and the other half scaling up to level 18. Fixed bugs where Ardor Ardor was not counting ability power and attack speed from many sources; essentially anything that wasn't an item. Fixed a bug where Ardor Ardor and![]() V1.0.0.106: Fixed a bug with Rank 2 of Utility Mastery Utility Mastery where it was not working properly.V1.0.0.101: Haste Haste: Movement speed increase on![]() V1.0.0.94: Fixed a bug where Tenacity Tenacity caused![]() ![]() V1.0.0.74: Burning Embers Burning Embers: No longer gives a placeholder buff while active.V1.0.0.72: Cripple Cripple: Armor and magic penetration lowered to 10 from 25. Improved Rally Improved Rally: Now gives 20-70 ability power, depending on level, instead of a 20% increase to base magic damage dealt. Fixed a bug that caused Utility Mastery Utility Mastery to not work properly.V1.0.0.63: REMOVED: Demolisher Demolisher Willpower Willpower: Cooldown reduction on![]() V1.0.0.61: Mystical Vision Mystical Vision: Now properly adjusts![]() ![]() ![]() V1.0.0.52: Mender's Faith Mender's Faith: Now provides 10 × level bonus health on![]() V0.9.25.34: Preservation Preservation: Cooldown reduction on![]() ![]() V0.9.25.24: NEW Mastery: Burning Embers Burning Embers - While![]() ![]() V0.9.25.21: Mystical Vision Mystical Vision:![]() V0.9.22.16: Mystical Vision Mystical Vision: Now increases![]() ![]() ![]() V0.9.22.15: Greed Greed: Fixed a bug causing it to not work on some champions.V0.9.22.7: Reinforce Reinforce: Damage boost to minions increased to +9 from +6.July 10, 2009 Patch: Harden Skin Harden Skin: Damage reduction now calculated before armor. Nimbleness Nimbleness: Fixed a missing buff.June 26, 2009 Patch: Offense Tree Deadliness Deadliness - Increases critical strike chance by 0.66% per rank. Cripple Cripple - Reduces armor and magic resistance by 25 on targets affected by your![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() May 29, 2009 Patch: Perseverance Perseverance: Health/mana regeneration reduced to 4/8/12% from 5/10/15%.May 23, 2009 Patch: Good Hands Good Hands: Death duration reduction reduced to 5/10/15% from 7/14/21%May 9, 2009 Patch: Awareness Awareness: Bonus experience awarded reduced to +4/6/8/10% from +4/8/12/16%.Alpha Week 4: Spatial Accuracy Spatial Accuracy: Cast time reduction on![]() ![]() ![]() Alpha Week 3: Summoner talents now work. Fixed an issue where it appeared that you could edit the talents of other summoners when viewing their talent trees. Fixed a bug that caused players to lose talent points. Fixed a bug where Summoner Tree backgrounds were in the incorrect places. See also[ | ] Summoner Runes Spells List of masteries |
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