塔楼

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塔楼

2024-06-06 19:39| 来源: 网络整理| 查看: 265

完全建成的塔楼在探险地图上的样子

完全建成的塔楼在探险地图上的样子 

城镇  城堡  堡垒  塔楼  地狱  墓园  地下城  据点  要塞  元素城   港口 

塔楼(Tower)是一个具有炼金术士和术士这两种英雄类型的城镇,塔楼代表着布拉卡达。

「炼金术师与术士在塔楼学习神秘学知识。塔楼的部队由两部分组成,一部分是由强力魔法塑造的生物,通常是当场制作出来的,而另一部分则是因古老条约而与塔楼结盟的生物。塔楼的部队拥有出色的士气和最好的远程单位。」RoE manual

塔楼的本土地形是雪地。

塔楼生物巢穴 钟楼 鬼楼 制造工厂 法师塔 祈愿神坛 金色帐篷 云殿 塔楼特殊建筑 宝物商店 - (允许英雄购买或出售宝物) 图书馆 - (阵营独特建筑,每一级魔法行会都可以额外提供一个法术) 了望塔 - (阵营独特建筑,与墓园的黑暗天幕效果相反,并且可以驱散其阴影效果,提供半径200距离的视野范围) 飞翼雕像 - (石像鬼的产量建筑,每周产量+4) 知识墙 - (为每个来访的英雄提供+1知识) Skyship - (神器建筑,显示整张地图,为驻守的英雄提供+15知识,此外还给予+5000金币和+50%生物产量的奖励)

塔楼建筑树(死亡阴影)

塔楼建筑树(深渊号角)

[切换为深渊号角] [切换为死亡阴影] Fully upgraded Tower in Shadow of Death[切换为深渊号角] [切换为死亡阴影] Fully upgraded Tower in Horn of the Abyss[切换为深渊号角] [切换为死亡阴影] Resource Basic Upgrades All 28300 37500 111300 50 25 135 65 20 135 13 8 49 23 38 89 7 13 48 7 8 43 Troop cost/week: 30800 + 4

在深渊号角中建筑树有所改动:

祈愿神坛、金色帐篷、高级金色帐篷、云殿以及高级云殿不再需要魔法行会和法师塔。 金色帐篷和高级金色帐篷现在需要祈愿神坛。 高级祈愿神坛不再需要法师塔(仍需要魔法行会)。 通用建筑 市政厅 防御工事 酒馆、市场及物资仓库 魔法行会 禁用的技能 议事堂 堡垒 酒馆 1级魔法行会   内政厅 大本营 市场 2级魔法行会 议会 城堡 资源仓库额外提供 +1 3级魔法行会 国会 铁匠铺 4级魔法行会   5级魔法行会 英雄 [切换为深渊号角] [切换为死亡阴影]

Tower heroes (Shadow of Death) 名称 类型 特长 技能 1 技能 2 魔法 Fafner  Alchemist   Nagas  Basic Scholar   Basic Resistance   Haste  Iona  Alchemist   Genies  Basic Scholar   Basic Intelligence   Magic Arrow  Josephine  Alchemist   Golems  Basic Mysticism   Basic Sorcery   Haste  Neela  Alchemist   Armorer  Basic Scholar   Basic Armorer   Shield  Piquedram  Alchemist   Gargoyles  Basic Mysticism   Basic Scouting   Shield  Rissa  Alchemist   Mercury  Basic Mysticism   Basic Offense   Magic Arrow  Thane  Alchemist   Genies  Advanced Scholar     Magic Arrow  Torosar  Alchemist   Ballista  Basic Mysticism   Basic Tactics   Magic Arrow  Aine  Wizard   Gold  Basic Wisdom   Basic Scholar   Curse  Astral  Wizard   Hypnotize  Advanced Wisdom     Hypnotize  Cyra  Wizard   Haste  Basic Wisdom   Basic Diplomacy   Haste  Daremyth  Wizard   Fortune  Basic Wisdom   Basic Intelligence   Fortune  Halon  Wizard   Mysticism  Basic Wisdom   Basic Mysticism   Stone Skin  Serena  Wizard   Eagle Eye  Basic Wisdom   Basic Eagle Eye   Dispel  Solmyr  Wizard   Chain Lightning  Basic Wisdom   Basic Sorcery   Chain Lightning  Theodorus  Wizard   Magi  Basic Wisdom   Basic Ballistics   Shield  Dracon   Wizard   Enchanters  Advanced Wisdom     Haste 

Tower heroes (Horn of the Abyss) 名称 类型 特长 技能 1 技能 2 魔法 Fafner  Alchemist   Nagas  Basic Scholar   Basic Interference   Haste  Iona  Alchemist   Genies  Basic Scholar   Basic Intelligence   Magic Arrow  Josephine  Alchemist   Golems  Basic Mysticism   Basic Sorcery   Haste  Neela  Alchemist   Armorer  Basic Scholar   Basic Armorer   Shield  Piquedram  Alchemist   Gargoyles  Basic Mysticism   Basic Scouting   Shield  Rissa  Alchemist   Mercury  Basic Mysticism   Basic Offense   Magic Arrow  Thane  Alchemist   Genies  Advanced Scholar     Magic Arrow  Torosar  Alchemist   Ballista  Basic Mysticism   Basic Tactics   Magic Arrow  Aine  Wizard   Gold  Basic Wisdom   Basic Scholar   Curse  Astral  Wizard   Hypnotize  Advanced Wisdom     Hypnotize  Cyra  Wizard   Haste  Basic Wisdom   Basic Diplomacy   Haste  Daremyth  Wizard   Fortune  Basic Wisdom   Basic Intelligence   Fortune  Halon  Wizard   Mysticism  Basic Wisdom   Basic Mysticism   Stone Skin  Serena  Wizard   Eagle Eye  Basic Wisdom   Basic Eagle Eye   Dispel  Solmyr  Wizard   Chain Lightning  Basic Wisdom   Basic Sorcery   Chain Lightning  Theodorus  Wizard   Magi  Basic Wisdom   Basic Ballistics   Shield  Dracon   Wizard   Enchanters  Advanced Wisdom     Haste  禁用的辅助技能

某些技能对于特定的英雄职业来说是不可用的,这意味着他们只能从学者、女巫小屋(除非由地图制作者允许,否则不包括 招魂术和 领导术)、先知小屋、事件或潘多拉之盒处获得这些技能。

炼金术士无法学习 招魂术。

术士无法学习 招魂术、 抵抗力和 干扰术 。

生物

Tower creatures 名称  城镇 等级 攻 防 杀- 杀+ 生命值 速度 产量 AI价值 费用  特殊技能  Gremlin 1 3 3 1 2 4 4 16 44 30     Master Gremlin 1+ 4 4 1 2 4 5 16 66 40    Ranged (8 shots)  Stone Gargoyle 2 6 6 2 3 16 6 9 165 130    Unliving, Flying  Obsidian Gargoyle 2+ 7 7 2 3 16 9 9 201 160    Unliving, Flying  Stone Golem 3 7 10 4 5 30 3 6 250 150    Unliving, Spell Damage Resistance +50%  Iron Golem 3+ 9 10 4 5 35 5 6 412 200    Unliving, Spell Damage Resistance +75%  Mage 4 11 8 7 9 25 5 4 570 350    Ranged (24 shots), No melee penalty, No obstacle penalty, Spells cost -2 sp  Arch Mage 4+ 12 9 7 9 30 7 4 680 450    Ranged (24 shots), No melee penalty, No obstacle penalty, Spells cost -2 sp  Genie 5 12 12 13 16 40 7 3 884 550    Flying, Hates Efreet and Efreet Sultans  Master Genie 5+ 12 12 13 16 40 11 3 942 600    Flying, Spellcaster, Hates Efreet and Efreet Sultans  Naga 6 16 13 20 20 110 5 2 2016 1100    No enemy retaliation  Naga Queen 6+ 16 13 30 30 110 7 2 2840 1600    No enemy retaliation  Giant 7 19 16 40 60 150 7 1 3718 2000  , 1   Immunity to Mind spells  Titan 7+ 24 24 40 60 300 11 1 7500 5000  , 2   Ranged (24 shots), No melee penalty, Immunity to Mind spells, Hates Black Dragons 玩家攻略 [显示玩家攻略] [隐藏玩家攻略] 请注意:本小节中包含的部分信息可能是主观或不相关的。 Tower armies have some of the best ranged-attack units available. A good strategy for Tower is to upgrade Workshop as soon as possible in order to upgrade Gremlins into shooting Master Gremlins. With relatively fast Stone Gargoyles it is possible to form protective wall of gargoyles around a stack of Master Gremlins. This works especially good against wandering creatures. The downside is, that Master Gremlins only have 8 shots, which can sometimes run out. Additionally, casting Haste on Master Gremlins makes them typically act first. Another useful strategy is to form few strong troops and to fill the rest of the slots with one (or few) Master Genie each. During the combat Master Genies' can use their special ability to cast spells on the strong troops to furthermore boost their abilities. This way it is possible to cast 4–6 spells per turn. This is especially useful when playing on Difficult/Impossible difficulty. Buy the Tower hero from the Tavern in the first weeks. Collect all Gremlins into one stack and upgrade them to Master Gremlins. The moment you can recruit Master Genies, fill the 6 other slots with one each, or make two stacks of Gremlins and use 5 Master Genies. With about 200-300 Master Gremlins you can defeat most wandering creatures without losses and your army is very cheap which lets you save Gold for the upgraded Cloud Temple. In the first round of every fight you cast spells onto your Gremlins until they got Haste and/or Prayer to be faster than the enemy creatures. Then they will get ~ 2 full arrow shots out. Because they often get Precision, Bless, or Frenzy as well, their attack becomes ridiculously strong. Mirth often boosts their morale to let them maybe shoot an additional time. Tower's town defense is made easy by cheap, resilient, and rapidly growing golems. When defending in the early game, fill all slots of your town with equal numbers of golems. In the first round, spread them behind the walls to minimize the effect of area-of-effect spells like Fireball, Meteor Shower, Frost Ring, Inferno, etc. The golems also have a good damage reduction against spells so spells will not bring you down. Then, always defend and don't attack yourself. Your towers will take care of all enemy troops because it takes a long time to kill golems. Giants are not much use until they are upgraded to Titans. In fact, they only have 150 health which makes them quite vulnerable. However, upgrading them is very expensive. Tower towns are very powerful in the late game, and draw much of their lore from the "wizard" hero in Heroes of Might and Magic II. Their creatures and structures are fairly pricey and on maps with scarce resources, you may find it difficult advancing your dwellings and especially acquiring titans. One tip for the thrifty wizard is skip upgrading some of your low level creatures. Gargoyles benefit with a speed boost to obsidian gargoyles, and master gremlins are a must (the Workshop is very cheap to upgrade), but until master genies, most creature upgrades are not necessary. The lookout tower is a very helpful addition in the early game (especially on small maps), and never underestimate the incredibly effective library structure. Despite its high resource cost, the ability to gain extra spells for all levels is invaluable, and secures the tower as one of the strongest overall towns in the game. However, after assembling a decent army consisting mostly of Titans, Naga Queens and several other support units like a few Master Genie stacks to buff your creatures, you can defeat almost any neutral stack at the time, especially if the hero knows Expert Slow. If you have in the army both Titans and Black Dragons who hate each other, be very careful, as the latter will deal 150% damage on their own Titans having attacked them by mistake. Pros Powerful units. Three ranged units and two fliers. Blacksmith is producing Ammo Carts, which gives Master Gremlins, Magi, Arch Magi and Titans infinite shots. Magic themed town. Library allows extra spells for each level of the Mage Guild. Both hero types begin with a Spell Book and a starting spell. Golems take lower spell damage than any other town units (not regarding those who are completely immune to this or that spell), thus are very good for defending towns. Magi and Arch magi decrease spell cost by 2. Master Genies cast spells. Good support heroes, with many Scholars. Powerful protection of the town via Land Mines. Tower's native terrain is snow, so without Logistics and Pathfinding, the enemy will have complications to reach you. If you play against Dungeon, your Titans will have 150% damage output against Black Dragons and an opportunity of shooting them; while Black Dragons cannot be resurrected in any way. Tower is the only town besides the evil ones where Curse is not banned. Giants and Titans are the only 7th level units against whom Slayer spell does not work until your enemy has Expert Fire Magic. Cons Expensive units, with troops costing 30,800 gold and 4 gems to buyout every week. Gargoyles and Golems cannot be resurrected in any way. Requires lots of valuable resources. Relatively slow town (fastest troops move at speed 11). Nagas which are often Tower's main power are among the slowest on 5-7 level. Prior to their upgrade, many units have significant weaknesses, and basic Gremlins and Giants are on the bottom of their level. Spellcasting of Master Genies is random, and they can cast a generally useless spell like Magic Mirror, a spell which doesn't make much sense in the current situation (e.g. Cure on a stack with 108 HP out of maximum 110), or even a spell which would be bad right now (Anti-magic, Frenzy). The most expensive town to build up. Apart from Dungeon, Tower is perhaps the worst town to play on Impossible level, as Mage Tower which is necessary for 5-7 level dwellings requires Mage Guild and every type of resources (in Dungeon, 3rd level dwelling takes all types of resources). The ability of Master Gremlins to shoot is a big advantage, though. Playing against Inferno, beware of Efreet who can easily destroy your Genies due to 150% damage output. Efreet are one level higher than Genies (6th vs. 5th), and generally much stronger and faster. Moreover, Efreet Sultans have Fire Shield ability, which reflects 20% damage dealt on them. As any type of Genies deals 150% damage on any type of Efreet, the Fire Shield will therefore deal higher damage on Genies. 3rd level creatures' dwellings on the map are guarded, which may cause complications in the early game. 另见 List of creatures List of creatures (HotA) List of heroes List of heroes (HotA)


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