手把手教你用Python编一个《我的世界》 2.材质及第一人称

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手把手教你用Python编一个《我的世界》 2.材质及第一人称

2024-06-12 17:09| 来源: 网络整理| 查看: 265

本次,我们将实现这样一个效果:

首先,导入ursina模块

from ursina import *

创建app

app=Ursina()

定义Block类,继承自Button

class Block(Button): def __init__(self,position=(0,0,0),texture=grass_texture): super().__init__( parent=scene, position=position, model="cube", highlight_color=color.lime, color=color.white, texture=texture, origin_y=0.5 )

然后,我们需要一个天空

定义Sky类

class Sky(Entity): def __init__(self): super().__init__( parent=scene, model="sphere", scale=1500, texture=sky_texture, double_sided=True, position=(0,0,0) )

因为我们所有的方块包括天空都需要图片材质,所以我们在程序开头写以下代码:

grass_texture=load_texture("texture/grass.jpg") dirt_texture=load_texture("texture/dirt.jpg") sky_texture=load_texture("texture/sky.jpg") cobblestone_texture=load_texture("texture/cobblestone.png") plank_texture=load_texture("texture/plank.jpg") stone_texture=load_texture("texture/stone.jpg") bedrock_texture=load_texture("texture/bedrock.jpg") brick_texture=load_texture("texture/brick.png") endstone_texture=load_texture("texture/endstone.jpg") lapis_texture=load_texture("texture/lapis.jpg") leaf_texture=load_texture("texture/leaf.jpg") lucky_block_texture=load_texture("texture/luckyblock.png")

然后咱们先创建一个超平坦地形,厚度就只有1层吧,因为方块多了很容易变卡掉帧

那我们就把底面设置成基岩吧

height=1 for y in range(0,height): for z in range(-15,16): for x in range(-15,16): print(f"Position:({x},{y},{z})") texture=bedrock_texture Block(position=(x,y,z),texture=texture)

这时候,我们需要一个第一人称控制器,在程序前导入

from ursina.prefabs.first_person_controller import FirstPersonController

然后在程序后面写上

player=FirstPersonController()

顺便创建个天空

sky=Sky()

最后运行app

app.run()

我们还要继续设置放置和破坏方块的功能,在Block中添加两个函数,用于设置选取方块类型还有放置和破坏方块的效果

def input(self,key): if self.hovered: if key=="right mouse down": Block(position=self.position+mouse.normal,texture=select_texture) if key=="left mouse down": if self.texture!=bedrock_texture: destroy(self) def update(self): global select_texture if held_keys["1"]: select_texture=grass_texture if held_keys["2"]: select_texture=dirt_texture if held_keys["3"]: select_texture=cobblestone_texture if held_keys["4"]: select_texture=plank_texture if held_keys["5"]: select_texture=stone_texture if held_keys["6"]: select_texture=brick_texture if held_keys["7"]: select_texture=endstone_texture if held_keys["8"]: select_texture=lapis_texture if held_keys["9"]: select_texture=leaf_texture if held_keys["0"]: select_texture=lucky_block_texture

在导入材质后添加默认选取:

select_texture=grass_texture

最后运行效果如下:

最终代码:

from ursina import * from ursina.prefabs.first_person_controller import FirstPersonController app=Ursina() grass_texture=load_texture("texture/grass.jpg") dirt_texture=load_texture("texture/dirt.jpg") sky_texture=load_texture("texture/sky.jpg") cobblestone_texture=load_texture("texture/cobblestone.png") plank_texture=load_texture("texture/plank.jpg") stone_texture=load_texture("texture/stone.jpg") bedrock_texture=load_texture("texture/bedrock.jpg") brick_texture=load_texture("texture/brick.png") endstone_texture=load_texture("texture/endstone.jpg") lapis_texture=load_texture("texture/lapis.jpg") leaf_texture=load_texture("texture/leaf.jpg") lucky_block_texture=load_texture("texture/luckyblock.png") select_texture=grass_texture class Sky(Entity): def __init__(self): super().__init__( parent=scene, model="sphere", scale=1500, texture=sky_texture, double_sided=True, position=(0,0,0) ) class Block(Button): def __init__(self,position=(0,0,0),texture=grass_texture): super().__init__( parent=scene, position=position, model="cube", highlight_color=color.lime, color=color.white, texture=texture, origin_y=0.5 ) def input(self,key): if self.hovered: if key=="right mouse down": Block(position=self.position+mouse.normal,texture=select_texture) if key=="left mouse down": if self.texture!=bedrock_texture: destroy(self) def update(self): global select_texture if held_keys["1"]: select_texture=grass_texture if held_keys["2"]: select_texture=dirt_texture if held_keys["3"]: select_texture=cobblestone_texture if held_keys["4"]: select_texture=plank_texture if held_keys["5"]: select_texture=stone_texture if held_keys["6"]: select_texture=brick_texture if held_keys["7"]: select_texture=endstone_texture if held_keys["8"]: select_texture=lapis_texture if held_keys["9"]: select_texture=leaf_texture if held_keys["0"]: select_texture=lucky_block_texture height=1 for y in range(0,height): for z in range(-15,16): for x in range(-15,16): print(f"Position:({x},{y},{z})") texture=bedrock_texture Block(position=(x,y,z),texture=texture) player=FirstPersonController() sky=Sky() app.run()

下节我们将继续优化游戏,大家可以免费订阅我的专栏哦!

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附资源(免费下载):

制作简易版《我的世界》所需要的材质图片-Python文档类资源-CSDN下载制作简易版《我的世界》所需要的材质图片更多下载资源、学习资料请访问CSDN下载频道.https://download.csdn.net/download/leleprogrammer/85382058



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