飞船左右移动,发射子弹射击入侵的外星人(带音效)
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🎄 代码
alien_invasion.py(主文件)
import pygame
import game_functions as gf
from settings import Settings
from ship import Ship
from pygame.sprite import Group
from game_stats import GameStats
from button import Button
from scoreboard import Scoreboard
from all_music import bg_music
def run_game():
""" 初始化游戏并创建一个屏幕对象"""
pygame.init()
ai_settings = Settings()
screen = pygame.display.set_mode((ai_settings.screen_width, ai_settings.screen_height))
pygame.display.set_caption("Alien Invasion")
# 初始化声音播放模块
pygame.mixer.init()
# 创建Play按钮
play_button = Button(ai_settings, screen, "Play")
continue_button = Button(ai_settings, screen, "Continue")
# 创建一个用于存储游戏统计信息的实例, 并创建记分牌
stats = GameStats(ai_settings)
sb = Scoreboard(ai_settings, screen, stats)
# 创建一艘飞船、一个子弹编组和一个外星人编组
ship = Ship(ai_settings, screen)
bullets = Group()
aliens = Group()
# 创建外星人群
gf.create_fleet(ai_settings, screen, ship, aliens)
# 加载背景音乐
bg_music()
""" 开始游戏的主循环"""
while True:
""" 监视键盘和鼠标事件"""
gf.check_events(ai_settings, screen, stats, sb, play_button, ship, aliens, bullets)
if stats.game_active:
gf.play_bg_music()
ship.update()
gf.update_bullets(ai_settings, screen, stats, sb, ship, bullets, aliens)
gf.update_aliens(ai_settings, screen, stats, sb, ship, aliens, bullets)
gf.update_screen(ai_settings, screen, stats, sb, ship, aliens, bullets, play_button, continue_button)
run_game()
game_functions.py
import sys
import pygame
from bullet import Bullet
from alien import Alien
from time import sleep
import json
import all_music as am
import os
import sys
def get_resource_path(relative_path):
if hasattr(sys, '_MEIPASS'):
return os.path.join(sys._MEIPASS, relative_path)
return os.path.join(os.path.abspath("."), relative_path)
def play_bg_music():
# 检查背景音乐流播放,有返回True,没有返回False 如果没有音乐流则选择播放
""" 此方法同Sound方法一样!都是以流的方式呈现。一直播放需要使用while循环!"""
if not pygame.mixer.music.get_busy():
pygame.mixer.music.play(loops=0,start=0)
def pause_bg_music():
# 暂停背景音乐
""" 此方法同Sound方法一样!都是以流的方式呈现。一直播放需要使用while循环!"""
if not pygame.mixer.music.get_busy():
pygame.mixer.music.pause()
def check_high_score(stats, sb):
""" 检查是否诞生了新的最高得分"""
if stats.score > stats.high_score:
stats.high_score = stats.score
sb.prep_high_score()
def check_aliens_bottom(ai_settings, screen, stats, sb, ship, aliens, bullets):
""" 检查是否有外星人到达了屏幕底部"""
screen_rect = screen.get_rect()
for alien in aliens.sprites():
if alien.rect.bottom >= screen_rect.bottom:
""" 像飞船被撞到一样进行处理"""
am.explosion_large()
ship_hit(ai_settings, screen, stats, sb, ship, aliens, bullets)
break
def ship_hit(ai_settings, screen, stats, sb, ship, aliens, bullets):
""" 响应被外星人撞到的飞船"""
if stats.ships_left > 0:
am.explosion_large()
# 将ships_left减一
stats.ships_left -= 1
# 更新记分牌
sb.prep_ships()
# 清空外星人列表和子弹列表
aliens.empty()
bullets.empty()
# 创建一群新的外星人,并将飞船放到屏幕底部中央
create_fleet(ai_settings, screen, ship, aliens)
ship.center_ship()
# 暂停
sleep(0.5)
else:
stats.game_active = False
pygame.mouse.set_visible(True)
def change_fleet_direction(ai_settings, aliens):
""" 将整群外星人下移,并改变它们的方向"""
for alien in aliens.sprites():
alien.rect.y += ai_settings.fleet_drop_speed
ai_settings.fleet_direction *= -1
def check_fleet_edges(ai_settings, aliens):
""" 有外星人到达边缘时采取向右相应的措施"""
for alien in aliens.sprites():
if alien.check_edges():
change_fleet_direction(ai_settings, aliens)
break
def update_aliens(ai_settings, screen, stats, sb, ship, aliens, bullets):
""" 检查是否有外星人位于屏幕边缘,并更新外星人群中所有外星人的位置"""
check_fleet_edges(ai_settings, aliens)
aliens.update()
""" 检测外星人和飞船之间的碰撞"""
if pygame.sprite.spritecollideany(ship, aliens):
ship_hit(ai_settings, screen, stats, sb, ship, aliens, bullets)
""" 检查是否有外星人到达屏幕底部"""
check_aliens_bottom(ai_settings, screen, stats, sb, ship, aliens, bullets)
def get_number_rows(ai_settings, ship_height, alien_height):
""" 计算屏幕可容纳多少行外星人"""
available_space_y = (ai_settings.screen_height - (3 * alien_height) - ship_height)
number_rows = int(available_space_y / (2 * alien_height))
return number_rows
def get_number_aliens_x(ai_settings, alien_width):
""" 计算每行可容纳多少个外星人"""
available_space_x = ai_settings.screen_width - 2 * alien_width
number_aliens_x = int(available_space_x / (2 * alien_width))
return number_aliens_x
def create_alien(ai_settings, screen, aliens, alien_number, row_number):
""" 创建一个外星人并将其放在当前行"""
alien = Alien(ai_settings, screen)
alien_width = alien.rect.width
alien.x = alien_width + 2 * alien_width * alien_number
alien.rect.x = alien.x
alien.rect.y = alien.rect.height + 2 * alien.rect.height * row_number
aliens.add(alien)
def create_fleet(ai_settings, screen, ship, aliens):
""" 创建外星人群"""
# 创建一个外星人,并计算一行可容纳多少个外星人
alien = Alien(ai_settings, screen)
number_aliens_x = get_number_aliens_x(ai_settings, alien.rect.width)
number_rows = get_number_rows(ai_settings, ship.rect.height, alien.rect.height)
# 创建外星人群
for row_number in range(number_rows):
for alien_number in range(number_aliens_x):
"""创建一个外星人并将其加入当前行"""
create_alien(ai_settings, screen, aliens, alien_number, row_number)
def fire_bullet(ai_settings, screen, ship, bullets):
""" 如果还没有到达限制,就发射一颗子弹"""
""" 创建一颗子弹,并将其加入到编组bullets中"""
if len(bullets) |