《欧陆风云4》EU4秘籍大全/作弊码/事件/成就3、文件修改 |
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开局变量+变量作用fabricate_claims_time伪造核心花费时间colonists殖民队上限merchants商人上限diplomats外交官上限missionaries传教士上限possible_mercenaries雇佣兵出现率inflation_reduction通货膨胀下降global_own_trade_power本国贸易中心竞争力global_prov_trade_power_modifier全国贸易竞争力修正global_foreign_trade_power国外贸易竞争力fabricate_claims_time伪造宣称时间diplomatic_upkeep外交协议上限diplomatic_reputation外交威望free_leader_pool将领维护上限unjustified_demands无理要求花费tolerance_heretic异端容忍tolerance_heathen异教徒容忍religious_unity宗教统一度tolerance_own国教容忍leader_naval_manuever海军将领机动defensiveness全国防御效率local_defensiveness当地防御效率global_revolt_risk全国叛乱度local_revolt_risk当地叛乱度minimum_revolt_risk当地最低叛乱度global_missionary_strength全国传教力度local_missionary_strength当地传教力度stability_cost_modifier稳定花费修正global_manpower_modifier全球人力修正local_manpower_modifier当地人力修正global_tax_modifier全国税收修正local_tax_modifier当地税收修正land_morale陆军士气land_forcelimit_modifier陆军上限(百分比)land_forcelimit陆军上限(具体数值)discipline训练度naval_morale海军士气naval_forcelimit_modifier海军上限(百分比)naval_forcelimit海军上限(具体数值)interest贷款利息infantry_cost步兵招募费cavalry_cost骑兵招募费artillery_cost炮兵招募费mercenary_cost雇佣兵招募费merc_maintenance_modifier雇佣兵维护费recover_army_morale_speed陆军士气回复速度recover_navy_morale_speed海军士气回复速度heavy_ship_cost大船建造费heavy_ship_power大船力量artillery_power炮兵力量light_ship_cost轻船建造费light_ship_power轻船力量transport_cost运输船建造费build_cost建筑花费trade_goods_size贸易产品规模trade_range_modifier贸易距离修正mil_tech_cost_modifier军事科研修正dip_tech_cost_modifier外交科研修正adm_tech_cost_modifier管理科研修正technology_cost科研修正trade_steering贸易控制global_trade_power全国贸易竞争力global_foreign_trade_power全国对外贸易竞争力global_trade_income_modifier全国贸易收入修正global_tariffs关税local_tariffs当地关税overseas_income海外收入colonist_placement_chance全国殖民成功率local_colonist_placement_chance当地殖民成功率global_colonial_growth全国殖民地人口增长local_colonial_growth当地殖民地人口增长colonist_time殖民时间papal_influence教廷影响力trade_efficiency贸易效率blockade_efficiency封锁效率embargo_efficiency禁运效率production_efficiency生产效率local_production_efficiency当地生产效率#local_regiment_cost省份陆军建造花费#local_ship_cost省份海军建造花费global_regiment_cost全国陆军建造花费global_ship_cost全国舰船建造花费global_regiment_recruit_speed全国陆军建造速度global_ship_recruit_speed全国舰船建造速度ship_recruit_speed当地舰船建造速度spy_offence间谍效率global_spy_defence全国间谍防御率local_spy_defence当地间谍防御率naval_maintenance_modifier海军维护费land_maintenance_modifier陆军维护费navy_tradition海军传统army_tradition陆军传统army_tradition_decay陆军传统衰减navy_tradition_decay海军传统衰减range殖民距离discovered_relations_impact(间谍)被发现影响rebel_support_efficiency叛军支持效率heir_chance继承人获得几率legitimacy正统性relations_decay_of_me关系衰减core_creation核心制造速度province_trade_power_value省份贸易竞争力province_trade_power_modifier省份贸易竞争力修正trade_value省份贸易额trade_value_modifier省份贸易额修正prestige_from_land陆战获得威望prestige_from_naval海战获得威望manpower_recovery_speed人力回复速度infantry_power步兵力量cavalry_power骑兵力量advisor_cost顾问花费advisor_pool顾问选择池idea_cost理念花费prestige威望prestige_decay威望衰退降低enemy_core_creation敌人核心化速度leader_shock将领冲击力leader_fire将领火力leader_siege将领围城leader_land_manuever陆军将领机动attrition损耗land_attrition陆军损耗naval_attrition海军损耗hostile_attrition敌军损耗max_attrition最大损耗vassal_income附庸税bureaucrats_influence官僚派系影响力enuchs_influence宦官派系影响力temples_influence宗教派系影响力local_manpower当地人力(具体数值)global_manpower全国人力(具体数值)fort_level要塞等级garrison_growth要塞守军恢复度global_garrison_growth全国要塞守军恢复度imperial_authority帝国威望local_movement_speed省份陆军移动速度max_coalition_size包围网中成员数量上限war_exhaustion厌战war_exhaustion_cost减少厌战花费max_war_exhaustion厌战上限reinforce_speed陆军补充速度republican_tradition共和传统supply_limit补给上限tax_income省份基础税收(整数) 自己根据3dm汉化翻译的,自己添加到游戏目录里面common/static_modifiers/00_static_modifiers的 player_handicap = { ###外交 diplomats = 6 外交官数量 diplomatic_upkeep = 20 外交关系加数量 core_creation = -0.5 核心地域创造花费 enemy_core_creation = 1.0 敌对势力对我方地域创造花费 unjustified_demands = -0.3 不正当要求减少 vassal_income = 0.5 来自诸侯国收入增加 papal_influence = 10??? relations_decay_of_me = 0.5 #??? 随着时间关系增加 diplomatic_reputation = 100 外交声誉增加数量 embargo_efficiency = 0.5禁运效率增加 fabricate_claims_time = -0.5伪造索赔时间减少 rebel_support_efficiency = 1叛军支持率增加 spy_offence = 0.5间谍进攻增加 global_spy_defence = 1国家间谍防御增加 discovered_relations_impact = -0.5隐秘行动的关系影响 war_exhaustion = -0.5每月厌战减少数量 war_exhaustion_cost = -0.5战争消耗成本降低 imperial_authority = 0.3帝国威望增加 temples_influence = 0.5??? bureaucrats_influence = 0.5??? enuchs_influence = 0.5??? ###军事 #征召维护 global_manpower = 5.0后备兵员增加数量 global_manpower_modifier = 1.0后备兵员增加 manpower_recovery_speed = 1人力回复速度 land_forcelimit = 5陆军规模上限增加 naval_forcelimit = 5海军规模上限增加 land_forcelimit_modifier = 1.0陆军上限 naval_forcelimit_modifier = 1.0海军上限 global_regiment_cost = -0.5陆海军建造花费 global_ship_cost = -0.5 global_regiment_recruit_speed = -0.5陆海军建造时间 global_ship_recruit_speed = -0.5 reinforce_speed = 1补充速度 mercenary_cost = -0.5雇佣兵花费减少 possible_mercenaries = 1.5可用佣兵 land_maintenance_modifier = -0.5陆海军维护费减少 naval_maintenance_modifier = -0.5 merc_maintenance_modifier = -0.5雇佣兵维护减少 supply_limit = 1.5补给上限增加数量 hostile_attrition = 1敌人消耗数量 land_attrition = -0.5陆海军消耗减少 naval_attrition = -0.5 #战斗效果 land_morale = 1陆海军士气增加数量 naval_morale = 1 recover_army_morale_speed = 0.5回复陆海军士气速度增加 recover_navy_morale_speed = 0.5 infantry_fire = 1.5步兵战斗力火力机动力 infantry_shock = 1.5 infantry_power = 0.5 cavalry_fire = 1骑兵 cavalry_shock = 2 cavalry_power = 0.5 artillery_shock = 1炮兵 artillery_fire = 2 artillery_power = 0.5 light_ship_power = 0.5船战斗力 heavy_ship_power = 0.5 galley_power = 0.5 military_tactics = 3?? maneuver_value = 2?? combat_width = 3?? discipline = 1训练增加 global_garrison_growth = 0.5国家驻军增加 defensiveness = 0.5要塞防御 blockade_efficiency = 0.5封锁效率 #领袖 prestige_from_land = 1路海战带来声望增加 prestige_from_naval = 1 army_tradition = 5每年陆军传统增加数量 naval_tradition = 5 army_tradition_decay = -0.5陆海军传统年衰弱减少 navy_tradition_decay = -0.5 free_leader_pool = 5无维护费的领袖数量 leader_shock = 2将领冲击力 leader_fire = 2火力 leader_land_maneuver = 2陆军机动性 leader_naval_maneuver = 2海军机动性 leader_siege = 2攻城力 ###内政 #国家相关 prestige = 10威望增加数量 legitimacy = 10年度正统性增加数量 prestige_decay = -0.5威望下降 republican_tradition = 0.1 advisor_pool = 3顾问增加数量 advisor_cost = -0.5顾问花费减少 heir_chance = 1.0新继承人几率提升 stability_cost_modifier = -0.5稳定花费减少 global_revolt_risk = -5国家叛乱风险减少 #宗教 missionaries = 6 传教士 global_missionary_strength = 0.4传教士力量 tolerance_own = 2对3种信仰容忍度增加 tolerance_heathen = 2 tolerance_heretic = 2 religious_unity = 0.3同奉一宗 #贸易生产 merchants = 6 商人 trade_efficiency = 0.5贸易效率 trade_range = 1000贸易距离 trade_range_modifier = 0.5贸易距离修正 global_trade_power = 0.1全球贸易竞争力 global_own_trade_power = 0.4国内贸易竞争力 global_prov_trade_power_modifier = 0.5行省贸易能力增加 global_trade_income_modifier = 0.5国家贸易收入 trade_steering = 0.5 贸易控制 production_efficiency = 0.5工业效率 #收入花费 global_tax_modifier = 0.5国家税收 inflation_reduction = 0.5通货膨胀率降低数量 build_cost = -0.50建筑花费 mil_tech_cost_modifier = -0.2 3种技术花费 dip_tech_cost_modifier = -0.2 adm_tech_cost_modifier = -0.2 technology_cost = -0.3科研费用减少 interest = -3年息减少 global_tariffs = 0.50全国关税 overseas_income = 0.3海外收入 idea_cost = -0.5理念消耗减少数量 build_cost = -0.5建筑成本 #殖民 colonists = 6殖民队 colonist_time = -0.5殖民行进时间 range = 10殖民范围 global_colonial_growth = 100殖民总人口增加 colonist_placement_chance = 0.5定居者机会***********以下是自家用的************** stability_cost_modifier = -0.15 稳定 inflation_reduction = 0.10 通货膨胀抵抗 global_missionary_strength = 0.01 全球传教力量 accepted_culture_threshold = -0.20 文化阀值降低 diplomatic_upkeep = 2 外交关系 leader_siege = 1 #围攻 leader_land_shock = 1 #冲击力 leader_land_fire = 1 #火力@匿名development_cost 地方发展成本 @匿名global_institution_spread 思潮传播速度@匿名yearly_corruption 年腐败度开局设定+p社老手都很熟悉了,这里提示下新人,先备份common文件夹,然后在commonstatic_modifiers下有个txt打开直接在player_handicap = { 下面替换添加,注意换行保持格式。 变量作用merchants = 60开局60个商人(这代商人是固定的,其实20个左右就足够了,自己体会) colonists = 60殖民队60个diplomats = 60外交官missionaries = 60宗教人物spies = 60间谍officials = 60事务官(这代好像没有了,不过复制进去也无妨)stability_cost_modifier = -0.99稳定需求减99%global_manpower_modifier = 2人力增长+200%global_revolt_risk = -10全国叛军-10max_war_exhaustion = 10宣战异议最大承受度+10global_spy_defence = 10间谍防御加成 10badboy = -1000厌战指数-1000倍infantry_cost = -0.99步兵-99%cavalry_cost = -0.99骑兵-99%artillery_cost = -0.99炮兵-99%bigship_cost = -0.99大型战舰-99%lightship_cost = -0.99轻型战舰-99%galley_cost = -0.99运输船-99%build_cost = -0.99建筑-99%merchant_cost = -0.99商人-99%colonist_cost = -0.99殖民者花费-99%leader_naval_manuever = 600海军将领机动+60000%(环球跑n圈不用补给)army_tradition = 2.5陆军训练加成250%navy_tradition = 2.5海军训练加成250%global_tax_modifier = 2全国税收加成200%global_trade_income_modifier = 2全国贸易收入200%global_ship_recruit_speed = -1001天造船global_regiment_recruit_speed = -1001天造兵merchant_compete_chance = 2.5商人成功几率250%colonist_placement_chance = 2.5殖民成功几率250%missionary_placement_chance = 2.5信仰转化成功几率250%spy_efficiency = 2.5间谍成功几率250%global_colonial_growth = 100全国殖民地人口增长10000%range = 100最大殖民距离加成10000%dip_tech_cost_modifier = -0.99外交科技点数需求减99%mil_tech_cost_modifier = -0.99军事科技点数需求减99%adm_tech_cost_modifier = -0.99海军科技点数需求减99%technology_cost = -0.99应用技术点数需求减少99%global_missionary_strength = 10传教效率+1000%naval_maintenance_modifier = -0.99海军维持费-99%land_maintenance_modifier = -0.99陆军维持费-99%trade_range_modifier = 10最大交易距离+1000%production_efficiency = 1工业效果+100%naval_forcelimit_modifier = 5最大海军上限+500%land_forcelimit_modifier = 5最大陆军上限+500%tolerance_heretic = 5异教容忍+5infantry_power = 0.5步兵冲击+50%cavalry_power = 0.5骑兵冲击+50%recover_navy_morale_speed = 1海军士气回复+100%recover_army_morale_speed = 1陆军士气回复+100%reinforce_speed = 1补员速率+100%新增内容BY nananna +以下是P社新加的 国家修正 行政administrative_efficiency行政效率ae_impact过度扩张影响build_power_cost修建筑花费点数migration_cooldown移民冷却?mr_aristocrats_influence贵族势力影响力mr_guilds_influence行会势力影响力mr_traders_influence商人势力影响力inflation_action_cost打击通胀耗费accepted_culture_threshold可接受文化阈值years_of_nationalism年度民族主义culture_conversion_cost同化耗费外交envoy_travel_time大使移动时间diplomatic_annexation_cost外交吞并耗费improve_relation_modifier改善关系修正justify_trade_conflict_time合理化贸易冲突耗费陆军siege_ability围城能力leader_land_fire陆军将领火力leader_land_shock陆军将领冲击力infantry_fire步兵火力artillery_fire炮兵火力infantry_shock步兵冲击artillery_shock炮兵冲击maneuver_value机动值海军galley_cost盖伦船耗费privateer_efficiency私掠者效率ship_durability船只耐久度galley_power盖伦船力量leader_naval_fire海军将领火力leader_naval_shock海军将领冲击global_ship_repai全球船只维修修正宗教monthly_fervor_increase月度狂热增加global_heretic_missionary_strength全球对抗异端传教力量贸易global_trade_goods_size全球贸易货物规模merchant_present_inland大陆经营商人数目merchant_steering_to_inland大陆引导商人数目地方修正 regiment_recruit_speed当地陆军建造时间local_ship_repair当地船只维修inflation_reduction_local当地通胀消减local_hostile_attrition当地敌军损耗 |
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