《无主之地2》存档修改器(R104汉化版附武器道具ID)

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《无主之地2》存档修改器(R104汉化版附武器道具ID)

2024-03-30 01:33| 来源: 网络整理| 查看: 265

《无主之地2》存档修改器(R104汉化版附武器道具ID)

使用说明:

说明:Endian 可以选择平台 little(PC)、Big(XBOX360、PS3)武器跟装备置入与分享:1.想要将自己改好最强的枪跟护盾给分享出去吗?右键>复製代码>将代码贴上你想要分享的地方

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2.想要拥有别人改好的神枪与蜂盾?复製别人分享的代码>到背包或银行>粘贴代码

游民星空

第九次更新!!1.更新為r92版2.內容做一些小修正3.有找到一份快速旅行地點的代碼 下一次更新可能會啟用快速旅行功能

======================================================================已经成功将繁体跟简体分开======================================================================1.增加简体中文2.内容做一些小修正3.修改器有做大幅度更新4.武器跟物品代码单更新為(.doc) 2003 版本后续的更新!!1.寻找RAW的资料库2.版本更新3.有增加新功能才会中文化======================================================================如果willowTree2发出后会尝试看看将修改器中文化但是不保证能完整中文化======================================================================版本更新内容:

------------------------------------------------------------------------版本更新内容:------------------------------------------------------------------------r104 | rick | 2012-10-22 04:11:12 -0400 (Mon, 22 Oct 2012) | 1 line

Better short URL for IsBadassModeSaveGame info.简短的URL来IsBadassModeSaveGame信息。------------------------------------------------------------------------r103 | rick | 2012-10-21 23:44:18 -0400 (Sun, 21 Oct 2012) | 1 line

Clear IsBadassModeSaveGame on load, now with notification about it.清除IsBadassModeSaveGame负载,现在与它有关通知。------------------------------------------------------------------------r102 | rick | 2012-10-21 23:25:41 -0400 (Sun, 21 Oct 2012) | 1 line

Clear IsBadassModeSaveGame on load.负载清除IsBadassModeSaveGame。------------------------------------------------------------------------r101 | rick | 2012-10-21 19:33:19 -0400 (Sun, 21 Oct 2012) | 1 line

Add a "None" entry to AvailableTeleporters in FastTravelViewModel.“无”进入AvailableTeleporters在FastTravelViewModel。------------------------------------------------------------------------r100 | rick | 2012-10-21 19:29:41 -0400 (Sun, 21 Oct 2012) | 1 line

Fix teleporter display name in FastTravelViewModel.设定传送点FastTravelViewModel显示名称。------------------------------------------------------------------------r99 | rick | 2012-10-21 19:24:20 -0400 (Sun, 21 Oct 2012) | 2 lines

- Implemented loading of fast travel station ordering information in GameInfo.- Updated FastTravelView to group teleporters as well as respect game ordering of teleporters.- 实现了迅游站订购信息GameInfo中加载。- 更新FastTravelView到组的传送器以及尊重游戏的传送器订购。

------------------------------------------------------------------------r97 | rick | 2012-10-21 17:58:42 -0400 (Sun, 21 Oct 2012) | 1 line

Switch ObservableCollections in ProtoBufFormats back to Lists.切换的ObservableCollection S ProtoBufFormats返回列表。------------------------------------------------------------------------r96 | rick | 2012-10-21 17:50:13 -0400 (Sun, 21 Oct 2012) | 3 lines

- ResourceName for TravelStationDefinition in GameInfo.- Updated Travel Stations resource in GameInfo.- Implemented Fast Travel tab in SaveEdit.- 资源的名称GameInfo中TravelStation定义的。- 旅游站资源的GameInfo中。- 实施“快速旅行”选项卡在SaveEdit。

------------------------------------------------------------------------r94 | rick | 2012-10-21 16:32:42 -0400 (Sun, 21 Oct 2012) | 2 lines

- Minor cleanup of some GameInfo loader code.- Replaced thrown KeyNotFoundException with new ResourceNotFoundException.- 小一些的GameInfo加载程序代码清理。- 替换抛出KeyNotFoundException新的ResourceNotFoundException。

------------------------------------------------------------------------r93 | rick | 2012-10-21 16:16:09 -0400 (Sun, 21 Oct 2012) | 1 line

Set SaveFile after data has been imported, so if an exception is thrown, it won't enable the editor improperly.设置保存后,数据已导入的文件,因此,如果抛出一个异常,它不会使编辑器不当。------------------------------------------------------------------------r91 | rick | 2012-10-20 13:33:18 -0400 (Sat, 20 Oct 2012) | 1 line

Implemented loading of travel station information in GameInfo.实施旅游站信息GameInfo中加载。------------------------------------------------------------------------r90 | rick | 2012-10-20 13:30:26 -0400 (Sat, 20 Oct 2012) | 1 line

Cleanup of protobuf member names.清理protobuf成员的名称。------------------------------------------------------------------------r89 | rick | 2012-10-20 07:40:28 -0400 (Sat, 20 Oct 2012) | 3 lines

- Add Experience info to GameInfo.- Sanity check experience points and level on save load.- Add buttons to SaveEdit for synchronizing experience level and points.- 经验信息的GameInfo。- 健全性检查,经验值和保存负载的水平上。- 将按钮添加到SaveEdit经验水平同步,并指出。------------------------------------------------------------------------r88 | rick | 2012-10-19 01:42:30 -0400 (Fri, 19 Oct 2012) | 1 line

Use a static unique ID (0) instead of a random one for copied codes.使用静态的唯一的ID(0),而不是一个随机的一个用于复制的代码。------------------------------------------------------------------------r87 | rick | 2012-10-19 01:19:34 -0400 (Fri, 19 Oct 2012) | 1 line

Display a warning when attempting to paste codes and none were found.显示一个警告,试图将其粘贴代码时,并没有发现。------------------------------------------------------------------------r85 | rick | 2012-10-19 01:05:27 -0400 (Fri, 19 Oct 2012) | 5 lines

Not mentioned in previous commit:- Player classes are now provided via GameInfo.- DownloadableContent and DownloadablePackage info provided via GameInfo.- CustomizationSet removed from GameInfo (due to previous line).没有提到在以前的承诺:- 玩家的GameInfo类现在提供通过。- DownloadableContent和DownloadablePackage通过的GameInfo提供的信息。- CustomizationSet的GameInfo从(由于以前线)。

------------------------------------------------------------------------r84 | rick | 2012-10-19 01:03:11 -0400 (Fri, 19 Oct 2012) | 7 lines

- Cleaned up member naming in BaseItem/BaseWeapon.- Retooled most of the GameInfo project for better organization and data loading.- Wit工口GAMEInfo being retooled, weapon and item balance information generation has been redone and will now properly support things that were broken before (shields, class mods, relics, etc).- BaseItemViewModel/BaseWeaponViewModel now generate manufacturer assets.- Removed warning icon for manufacturer, prefix part, title part on BaseItemViewModel/BaseWeaponViewModel as they are completely unnecessary.- Renamed PlayerView/PlayerViewModel to GeneralView/GeneralViewModel in SaveEdit.- Added icon for Fast Travel tab, replaced icons for General, Backpack tabs.- 整理的成员命名的BaseItem / BaseWeapon的。- 改良后的GameInfo项目大部分为更好地组织和数据加载。- 使用的GameInfo改良后,已武器和项目余额信息生成重做,而现在将正确地被打破(盾牌,类多器官功能障碍综合征,文物等)的支持。- BaseItemViewModel / BaseWeaponViewModel制造商资产。- 删除警告图标制造商,前缀部分,标题部分的基础ItemViewModel/基础武器的ViewModel,因为他们是完全没有必要的。- 更名为PlayerView / PlayerViewModel GeneralView / GeneralViewModel SaveEdit。- 增加了“快速旅行”选项卡,取代一般的图标,图标背包标签。

------------------------------------------------------------------------r82 | rick | 2012-10-17 14:45:13 -0400 (Wed, 17 Oct 2012) | 1 line

Prevent editing of IsBadassModeSaveGame.防止编辑IsBadassModeSaveGame。------------------------------------------------------------------------r79 | rick | 2012-10-17 12:43:04 -0400 (Wed, 17 Oct 2012) | 2 lines

- Drop SavePackMessage/SaveUnpackMessage in favor of directly called ImportData/ExportData.- CurrencyOnHand now sanely stores state instead of directly modifying SaveGame data.- 掉落SavePackMessage / SaveUnpackMessage中直接调用ImportData / ExportData赞成。- 现在货币在手稳健地的存储状态,而不是直接修改保存游戏数据。------------------------------------------------------------------------r78 | rick | 2012-10-17 07:14:20 -0400 (Wed, 17 Oct 2012) | 2 lines

- Corrected LockoutData definition.- Fixed some field names in MissionData and RegionGameStageData.- 校正的LockoutData定义。- 修正了某些字段名称在MissionData和RegionGameStageData。

------------------------------------------------------------------------r77 | rick | 2012-10-16 12:13:30 -0400 (Tue, 16 Oct 2012) | 1 line

Descriptive errors for thrown FormatExceptions in BackpackViewModel and BankViewModel.描述的错误为抛出FormatExceptions在BackpackViewModel和BankViewModel的。------------------------------------------------------------------------r76 | rick | 2012-10-16 11:06:08 -0400 (Tue, 16 Oct 2012) | 2 lines

- Update Weapon Types and Item Types in GameInfo, as well as their backing code.- Update SaveEdit to reflect previous change.- 更新GameInfo中的武器类型和项目类型,以及他们的支持代码。- 更新SaveEdit反映以往的变化。

------------------------------------------------------------------------r73 | rick | 2012-10-15 19:02:21 -0400 (Mon, 15 Oct 2012) | 1 line

Is it stack traces that make people not read perfectly understandable error messages? WHO KNOWS.它是堆栈跟踪,使人们无法读取完全可以理解的错误信息?谁也不知道

======================================================================

附加WillowTree 2的网站(作者还在製作中 请大家安心等待)http://sourceforge.net/projects/willowtree2/

======================================================================dll动态连结函式库的结构太复杂目前无法将枪械跟物品的选单中文化目前确定可以中文化的只有头像跟皮肤选单其实作用不大在游戏裡更换头像跟皮肤就可以了

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by a8690145

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