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标签

2024-05-14 23:20| 来源: 网络整理| 查看: 265

Disambig gray  本文章介绍的是数据包标签。关于其他用途,请见“标签(消歧义)”。 Information icon 此特性为Java版独有。

标签(Tag)允许玩家使用JSON文件将游戏资源分组。

目录 1 用途 1.1 文件结构 1.2 方块标签 1.3 物品标签 1.4 实体类型标签 1.5 函数标签 2 JSON格式 3 标签列表 3.1 方块 3.2 实体类型 3.3 流体 3.4 游戏事件 3.5 物品 3.6 猫种类 3.7 世界生成 3.7.1 生物群系 3.7.2 超平坦模式生成器配置 3.7.3 结构 3.7.4 世界预设 3.8 画种类 3.9 旗帜图案 3.10 乐器 3.11 兴趣点 3.12 伤害类型 3.13 函数 4 历史 5 你知道吗 用途[]

为了创建或更改标签,标签JSON文件必须分别放置于数据包的data/(命名空间)/tags/(注册表内容)目录下。

游戏本身也使用了这些标签。原版方块标签被用于各种方块属性。原版物品标签被用于各种物品属性、原版进度文件与原版配方文件。原版实体类型标签被用于各种生物的属性。在#标签列表部分可以查看它们的用途。

但是并不存在原版函数标签,因为原版中不存在函数,不过游戏会读取minecraft命名空间下的特定函数标签。

文件结构[] (数据包根目录) data (命名空间) tags blocks (名称).json entity_types (名称).json fluids (名称).json functions (名称).json game_events (名称).json items (名称).json worldgen biome (名称).json configured_structure_feature (名称).json 方块标签[]

方块标签可以在用命令测试方块时以#(命名空间ID)的形式调用。只要方块满足了该标签中定义的任何一个方块,命令就会测试通过。

物品标签[]

物品标签可以在用命令测试物品时以#(命名空间ID)的形式调用。也可以在配方或进度中用"tag": "(命名空间ID)"的格式使用。只要物品满足了该标签中定义的任何一个物品,测试就会通过。也可以在创造模式物品栏内搜索标签,即搜索#(命名空间ID)。

实体类型标签[]

实体类型标签可以在type实体选择器参数以及战利品表条件中以#(命名空间ID)的形式使用。只要实体满足了该标签中定义的任何一个实体类型,测试就会通过。

函数标签[]

函数标签可以在/function命令中以#(命名空间ID)的形式调用。所有在该标签中指定的函数都会按照它们第一次出现的顺序执行。就算一个函数在标签以及子标签中被多次引用,它也只会被执行一次。

另外,所有在tick标签中标记的函数将会在每游戏刻的开始时执行,在load标签中标记的函数将会在服务器加载及重载后的第1游戏刻开始时执行1次。

JSON格式[] 根标签。  replace:这个标签是否应该完全覆盖来自较低优先级数据包同命名空间下的同名标签。当设定为false时则为为此标签进行补充。默认为false。  values:一个物品、方块或函数列表。可以引用同类型的其他标签,但是不能循环引用。 :一个物品、方块、流体、实体类型或函数的命名空间ID。应遵从命名空间ID的格式。 :另一个同类型标签的ID。格式应为#(命名空间ID)。 :带有附加选项的条目。  id:一个和上述字符串格式之一相同的字符串。  required:如果该条目没有找到,这个标签文件的加载是否会失败。默认为true(如果只有字符串也为true)。如果为false并且该条目没有找到,那么只有这个条目会被忽略,其它条目不受影响。请注意:即使标签文件加载失败了,这个标签本身作为空标签依然可以被引用,或被其它数据包重新定义。 标签列表[] 方块[] 标签名称 值 用途 mineable/axe note_block, attached_melon_stem, attached_pumpkin_stem, azalea, bamboo, barrel, bee_nest, beehive, beetroots, big_dripleaf_stem, big_dripleaf, bookshelf, brown_mushroom_block, brown_mushroom, campfire, carrots, cartography_table, carved_pumpkin, cave_vines_plant, cave_vines, chest, chorus_flower, chorus_plant, cocoa, composter, crafting_table, crimson_fungus, daylight_detector, dead_bush, fern, fletching_table, glow_lichen, grass, hanging_roots, jack_o_lantern, jukebox, ladder, large_fern, lectern, lily_pad, loom, melon_stem, melon, mushroom_stem, nether_wart, potatoes, pumpkin_stem, pumpkin, red_mushroom_block, red_mushroom, scaffolding, small_dripleaf, smithing_table, soul_campfire, spore_blossom, sugar_cane, sweet_berry_bush, tall_grass, trapped_chest, twisting_vines_plant, twisting_vines, vine, warped_fungus, weeping_vines_plant, weeping_vines, wheat, #banners, #fence_gates, #logs, #planks, #saplings, #signs, #wooden_buttons, #wooden_doors, #wooden_fences, #wooden_pressure_plates, #wooden_slabs, #wooden_stairs, #wooden_trapdoors, mangrove_roots, #all_hanging_signs, bamboo_mosaic, bamboo_mosaic_slab, bamboo_mosaic_stairs, #bamboo_blocks, chiseled_bookshelf 此标签内的方块用斧挖掘更快。

mineable/hoe nether_wart_block, warped_wart_block, hay_block, dried_kelp_block, target, shroomlight, sponge, wet_sponge, jungle_leaves, oak_leaves, spruce_leaves, dark_oak_leaves, acacia_leaves, birch_leaves, azalea_leaves, flowering_azalea_leaves, mangrove_leaves, sculk_sensor, calibrated_sculk_sensor, moss_block, moss_carpet, sculk, sculk_catalyst, sculk_vein, sculk_shrieker, pink_petals, cherry_leaves 此标签内的方块用锄挖掘更快。

mineable/pickaxe crafter, tuff_slab, tuff_stairs, tuff_wall, chiseled_tuff, polished_tuff, polished_tuff_slab, polished_tuff_stairs, polished_tuff_wall, tuff_bricks, tuff_brick_slab, tuff_brick_stairs, tuff_brick_wall, chiseled_tuff_bricks, chiseled_copper, exposed_chiseled_copper, weathered_chiseled_copper, oxidized_chiseled_copper, waxed_chiseled_copper, waxed_exposed_chiseled_copper, waxed_weathered_chiseled_copper, waxed_oxidized_chiseled_copper, copper_grate, exposed_copper_grate, weathered_copper_grate, oxidized_copper_grate, waxed_copper_grate, waxed_exposed_copper_grate, waxed_weathered_copper_grate, waxed_oxidized_copper_grate, copper_bulb, exposed_copper_bulb, weathered_copper_bulb, oxidized_copper_bulb, waxed_copper_bulb, waxed_exposed_copper_bulb, waxed_weathered_copper_bulb, waxed_oxidized_copper_bulb, copper_door, exposed_copper_door, weathered_copper_door, oxidized_copper_door, waxed_copper_door, waxed_exposed_copper_door, waxed_weathered_copper_door, waxed_oxidized_copper_door, copper_trapdoor, exposed_copper_trapdoor, weathered_copper_trapdoor, oxidized_copper_trapdoor, waxed_copper_trapdoor, waxed_exposed_copper_trapdoor, waxed_weathered_copper_trapdoor, waxed_oxidized_copper_trapdoor, stone, granite, polished_granite, diorite, polished_diorite, andesite, polished_andesite, cobblestone, gold_ore, deepslate_gold_ore, iron_ore, deepslate_iron_ore, coal_ore, deepslate_coal_ore, nether_gold_ore, lapis_ore, deepslate_lapis_ore, lapis_block, dispenser, sandstone, chiseled_sandstone, cut_sandstone, gold_block, iron_block, bricks, mossy_cobblestone, obsidian, spawner, diamond_ore, deepslate_diamond_ore, diamond_block, furnace, cobblestone_stairs, stone_pressure_plate, iron_door, redstone_ore, deepslate_redstone_ore, netherrack, basalt, polished_basalt, stone_bricks, mossy_stone_bricks, cracked_stone_bricks, chiseled_stone_bricks, iron_bars, chain, brick_stairs, stone_brick_stairs, nether_bricks, nether_brick_fence, nether_brick_stairs, enchanting_table, brewing_stand, end_stone, sandstone_stairs, emerald_ore, deepslate_emerald_ore, ender_chest, emerald_block, light_weighted_pressure_plate, heavy_weighted_pressure_plate, redstone_block, nether_quartz_ore, hopper, quartz_block, chiseled_quartz_block, quartz_pillar, quartz_stairs, dropper, white_terracotta, orange_terracotta, magenta_terracotta, light_blue_terracotta, yellow_terracotta, lime_terracotta, pink_terracotta, gray_terracotta, light_gray_terracotta, cyan_terracotta, purple_terracotta, blue_terracotta, brown_terracotta, green_terracotta, red_terracotta, black_terracotta, iron_trapdoor, prismarine, prismarine_bricks, dark_prismarine, prismarine_stairs, prismarine_brick_stairs, dark_prismarine_stairs, prismarine_slab, prismarine_brick_slab, dark_prismarine_slab, terracotta, coal_block, red_sandstone, chiseled_red_sandstone, cut_red_sandstone, red_sandstone_stairs, stone_slab, smooth_stone_slab, sandstone_slab, cut_sandstone_slab, petrified_oak_slab, cobblestone_slab, brick_slab, stone_brick_slab, nether_brick_slab, quartz_slab, red_sandstone_slab, cut_red_sandstone_slab, purpur_slab, smooth_stone, smooth_sandstone, smooth_quartz, smooth_red_sandstone, purpur_block, purpur_pillar, purpur_stairs, end_stone_bricks, magma_block, red_nether_bricks, bone_block, observer, white_glazed_terracotta, orange_glazed_terracotta, magenta_glazed_terracotta, light_blue_glazed_terracotta, yellow_glazed_terracotta, lime_glazed_terracotta, pink_glazed_terracotta, gray_glazed_terracotta, light_gray_glazed_terracotta, cyan_glazed_terracotta, purple_glazed_terracotta, blue_glazed_terracotta, brown_glazed_terracotta, green_glazed_terracotta, red_glazed_terracotta, black_glazed_terracotta, white_concrete, orange_concrete, magenta_concrete, light_blue_concrete, yellow_concrete, lime_concrete, pink_concrete, gray_concrete, light_gray_concrete, cyan_concrete, purple_concrete, blue_concrete, brown_concrete, green_concrete, red_concrete, black_concrete, dead_tube_coral_block, dead_brain_coral_block, dead_bubble_coral_block, dead_fire_coral_block, dead_horn_coral_block, tube_coral_block, brain_coral_block, bubble_coral_block, fire_coral_block, horn_coral_block, dead_tube_coral, dead_brain_coral, dead_bubble_coral, dead_fire_coral, dead_horn_coral, dead_tube_coral_fan, dead_brain_coral_fan, dead_bubble_coral_fan, dead_fire_coral_fan, dead_horn_coral_fan, dead_tube_coral_wall_fan, dead_brain_coral_wall_fan, dead_bubble_coral_wall_fan, dead_fire_coral_wall_fan, dead_horn_coral_wall_fan, polished_granite_stairs, smooth_red_sandstone_stairs, mossy_stone_brick_stairs, polished_diorite_stairs, mossy_cobblestone_stairs, end_stone_brick_stairs, stone_stairs, smooth_sandstone_stairs, smooth_quartz_stairs, granite_stairs, andesite_stairs, red_nether_brick_stairs, polished_andesite_stairs, diorite_stairs, polished_granite_slab, smooth_red_sandstone_slab, mossy_stone_brick_slab, polished_diorite_slab, mossy_cobblestone_slab, end_stone_brick_slab, smooth_sandstone_slab, smooth_quartz_slab, granite_slab, andesite_slab, red_nether_brick_slab, polished_andesite_slab, diorite_slab, smoker, blast_furnace, grindstone, stonecutter, bell, lantern, soul_lantern, warped_nylium, crimson_nylium, netherite_block, ancient_debris, crying_obsidian, respawn_anchor, lodestone, blackstone, blackstone_stairs, blackstone_slab, polished_blackstone, polished_blackstone_bricks, cracked_polished_blackstone_bricks, chiseled_polished_blackstone, polished_blackstone_brick_slab, polished_blackstone_brick_stairs, gilded_blackstone, polished_blackstone_stairs, polished_blackstone_slab, polished_blackstone_pressure_plate, chiseled_nether_bricks, cracked_nether_bricks, quartz_bricks, tuff, calcite, oxidized_copper, weathered_copper, exposed_copper, copper_block, copper_ore, deepslate_copper_ore, oxidized_cut_copper, weathered_cut_copper, exposed_cut_copper, cut_copper, oxidized_cut_copper_stairs, weathered_cut_copper_stairs, exposed_cut_copper_stairs, cut_copper_stairs, oxidized_cut_copper_slab, weathered_cut_copper_slab, exposed_cut_copper_slab, cut_copper_slab, waxed_copper_block, waxed_weathered_copper, waxed_exposed_copper, waxed_oxidized_copper, waxed_oxidized_cut_copper, waxed_weathered_cut_copper, waxed_exposed_cut_copper, waxed_cut_copper, waxed_oxidized_cut_copper_stairs, waxed_weathered_cut_copper_stairs, waxed_exposed_cut_copper_stairs, waxed_cut_copper_stairs, waxed_oxidized_cut_copper_slab, waxed_weathered_cut_copper_slab, waxed_exposed_cut_copper_slab, waxed_cut_copper_slab, lightning_rod, pointed_dripstone, dripstone_block, deepslate, cobbled_deepslate, cobbled_deepslate_stairs, cobbled_deepslate_slab, polished_deepslate, polished_deepslate_stairs, polished_deepslate_slab, deepslate_tiles, deepslate_tile_stairs, deepslate_tile_slab, deepslate_bricks, deepslate_brick_stairs, deepslate_brick_slab, chiseled_deepslate, cracked_deepslate_bricks, cracked_deepslate_tiles, smooth_basalt, raw_iron_block, raw_copper_block, raw_gold_block, ice, packed_ice, blue_ice, piston, sticky_piston, piston_head, amethyst_cluster, small_amethyst_bud, medium_amethyst_bud, large_amethyst_bud, amethyst_block, budding_amethyst, infested_cobblestone, infested_chiseled_stone_bricks, infested_cracked_stone_bricks, infested_deepslate, infested_stone, infested_mossy_stone_bricks, infested_stone_bricks, #stone_buttons, #walls, #shulker_boxes, #anvil, #cauldrons, #rails, conduit, mud_bricks, mud_brick_stairs, mud_brick_slab, packed_mud 此标签内的方块用镐挖掘更快。

mineable/shovel clay, dirt, coarse_dirt, podzol, farmland, grass_block, gravel, mycelium, sand, red_sand, snow_block, snow, soul_sand, dirt_path, soul_soil, rooted_dirt, muddy_mangrove_roots, mud, suspicious_sand, suspicious_gravel, #concrete_powder 此标签内的方块用锹挖掘更快。

acacia_logs acacia_log, acacia_wood, stripped_acacia_log, stripped_acacia_wood 用于#logs_that_burn方块标签。

all_hanging_signs #ceiling_hanging_signs, #wall_hanging_signs 用于#all_signs方块标签。

all_signs #signs, #all_hanging_signs

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ancient_city_replaceable deepslate, deepslate_bricks, deepslate_tiles, deepslate_brick_slab, deepslate_tile_slab, deepslate_brick_stairs, deepslate_tile_wall, deepslate_brick_wall, cobbled_deepslate, cracked_deepslate_bricks, cracked_deepslate_tiles, gray_wool 用于决定远古城市在生成时能取代哪些方块。

animals_spawnable_on grass_block 用于动物的生成判断。

anvil anvil, chipped_anvil, damaged_anvil 用来决定哪些方块能够用来打开铁砧的GUI界面。对其他方块无效,但是将默认元素移出该标签会使得GUI在消失之前快速闪烁。 用来决定其下落方块形式是否伤害实体,用于死亡消息。 用来判断一个方块是否会在使用或落地时“破坏”。 在标签里添加其他可以自然掉落的方块不会使它们受影响,除非使用命令召唤。例如,添加sand后不会使自然落下的落沙伤害实体,但是通过命令生成的落沙会对实体有伤害。 用于从掉落中的方块实体中读取NBT,以把没有设置HurtEntitiesNBT标签的掉落的方块实体的hurtEntities设置为true。 用来决定方块是否有机会被通过铁砧GUI破损。

axolotls_spawnable_on clay 用于美西螈生成判断。

azalea_grows_on #dirt, #sand, #terracotta, snow_block, powder_snow 用于决定杜鹃树可以在哪些方块上自然生成。 用于决定杜鹃树在自然生成时其下方1格的缠根泥土能取代哪些方块。

azalea_root_replaceable #base_stone_overworld, #dirt, #terracotta, red_sand, clay, gravel, sand, snow_block, powder_snow 用于决定杜鹃树在自然生成时,下方大量团簇状的缠根泥土和垂根能取代哪些方块。

bamboo_plantable_on #sand, #dirt, bamboo, bamboo_sapling, gravel, suspicious_gravel 用于检查能否种植竹子。

banners white_banner, orange_banner, magenta_banner, light_blue_banner, yellow_banner, lime_banner, pink_banner, gray_banner, light_gray_banner, cyan_banner, purple_banner, blue_banner, brown_banner, green_banner, red_banner, black_banner, white_wall_banner, orange_wall_banner, magenta_wall_banner, light_blue_wall_banner, yellow_wall_banner, lime_wall_banner, pink_wall_banner, gray_wall_banner, light_gray_wall_banner, cyan_wall_banner, purple_wall_banner, blue_wall_banner, brown_wall_banner, green_wall_banner, red_wall_banner, black_wall_banner 用于检测用地图点击该方块是否应该在地图上标记该点。将其他方块加入此标签会导致用地图点击时产生使用动画,但不会添加标记。 用于#wall_post_override方块标签。

base_stone_nether netherrack, basalt, blackstone 持有该标签的方块在生成时可以被远古残骸替代。

base_stone_overworld stone, granite, diorite, andesite, tuff, deepslate 用于决定作为地下矿石生成时,泥土、沙砾、花岗岩、闪长岩、安山岩、凝灰岩、黏土、煤矿石、铁矿石和铜矿石能取代哪些方块。 用于决定“滴水石簇”能取代哪些方块。 用于“滴水石簇”的生成。 用于#dripstone_replaceable_blocks和#lush_plants_replaceable方块标签。

beacon_base_blocks netherite_block, emerald_block, diamond_block, gold_block, iron_block 拥有此标签的方块在信标下方放置时能激活信标。

beds red_bed, black_bed, blue_bed, brown_bed, cyan_bed, gray_bed, green_bed, light_blue_bed, light_gray_bed, lime_bed, magenta_bed, orange_bed, pink_bed, purple_bed, white_bed, yellow_bed 用于确定猫是否会在上面坐下或躺下。 用于检测村民的兴趣点。 用于决定可以睡在哪些方块中。 用于确定幼年村民可以跳到哪些方块上。 向该标签添加不分前后两部分的方块可能会导致游戏崩溃。

beehives bee_nest, beehive 确定当蜜蜂带有花粉时可以为哪些方块填充蜂蜜。 该标签中的方块可以用带有玻璃瓶或剪刀的发射器清除蜂蜜。 用于进度文件husbandry/safely_harvest_honey.json。

bee_growables #crops, sweet_berry_bush, cave_vines, cave_vines_plant 当蜜蜂对这些植株进行授粉时,它们会生长一个阶段。 从该标签中删除方块没有效果。

big_dripleaf_placeable #small_dripleaf_placeable, #dirt, farmland 决定大型垂滴叶可以放置在哪些方块上。

birch_logs birch_log, birch_wood, stripped_birch_log, stripped_birch_wood 用于#logs_that_burn方块标签。

buttons #wooden_buttons, #stone_buttons

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camel_sand_step_sound_blocks #sand, #concrete_powder 当骆驼在拥有此标签的方块上行走时,播放骆驼在沙子上方行走音效。

campfires campfire, soul_campfire 蜜蜂、鹦鹉和海龟将此标记的方块视为造成火焰伤害并相应地进行路径查找。 营火使用这个标签来确定它们是否被点燃。 打火石用这个标签来确定它是否能点燃营火。给此标签添加方块无效果。 喷溅水瓶会导致此标签中的方块的lit值设为false。

candles candle, white_candle, orange_candle, magenta_candle, light_blue_candle, yellow_candle, lime_candle, pink_candle, gray_candle, light_gray_candle, cyan_candle, purple_candle, blue_candle, brown_candle, green_candle, red_candle, black_candle 拥有这个标签的方块会被视为蜡烛并能够点燃,如果有lit和waterlogged这两个方块状态且都是false。

candle_cakes candle_cake, white_candle_cake, orange_candle_cake, magenta_candle_cake, light_blue_candle_cake, yellow_candle_cake, lime_candle_cake, pink_candle_cake, gray_candle_cake, light_gray_candle_cake, cyan_candle_cake, purple_candle_cake, blue_candle_cake, brown_candle_cake, green_candle_cake, red_candle_cake, black_candle_cake 拥有这个标签的方块会被视为插上蜡烛的蛋糕并能被点燃,除非它们的lit方块状态被设定为false。

cauldrons cauldron, water_cauldron, lava_cauldron, powder_snow_cauldron 这个标签被用于确认寻路过程。

cave_vines cave_vines_plant, cave_vines 用于#lush_plants_replaceable方块标签。

ceiling_hanging_signs oak_hanging_sign, spruce_hanging_sign, birch_hanging_sign, acacia_hanging_sign, cherry_hanging_sign, jungle_hanging_sign, dark_oak_hanging_sign, crimson_hanging_sign, warped_hanging_sign, mangrove_hanging_sign, bamboo_hanging_sign 用于#all_hanging_signs方块标签。

cherry_logs cherry_log, cherry_wood, stripped_cherry_log, stripped_cherry_wood 用于#logs_that_burn方块标签。

climbable ladder, vine, scaffolding, weeping_vines, weeping_vines_plant, twisting_vines, twisting_vines_plant, cave_vines, cave_vines_plant 用于生物寻路。 该标签用于确定哪些方块玩家可以攀爬。 向该标签添加其他的方块时,为了使玩家能够攀爬,这个方块碰撞箱必须足够小,以使玩家碰撞箱的中心可以位于这一方块。 这意味着不能从侧面攀登箱子等方块,而可以从顶部攀登。 如果删除了脚手架,则玩家将无法平滑地爬升,但仍可以跳上并潜下。

coal_ores coal_ore, deepslate_coal_ore

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combination_step_sound_blocks #wool_carpets, moss_carpet, snow, nether_sprouts, warped_roots, crimson_roots 此处定义的方块的行走音效是否与其下方方块的行走音效合并。

completes_find_tree_tutorial #logs, #leaves, #wart_blocks 拥有这个标签的方块可用于完成“找到一棵树”教学提示。

concrete_powder white_concrete_powder, orange_concrete_powder, magenta_concrete_powder, light_blue_concrete_powder, yellow_concrete_powder, lime_concrete_powder, pink_concrete_powder, gray_concrete_powder, light_gray_concrete_powder, cyan_concrete_powder, purple_concrete_powder, blue_concrete_powder, brown_concrete_powder, green_concrete_powder, red_concrete_powder, black_concrete_powder

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copper_ores copper_ore, deepslate_copper_ore

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corals #coral_plants, tube_coral_fan, brain_coral_fan, bubble_coral_fan, fire_coral_fan, horn_coral_fan 用于生成珊瑚礁。

coral_blocks tube_coral_block, brain_coral_block, bubble_coral_block, fire_coral_block, horn_coral_block 用于生成珊瑚礁。 对单个海泡菜使用骨粉,如果海泡菜位于这些方块上方,会生长出更多的海泡菜。

coral_plants tube_coral, brain_coral, bubble_coral, fire_coral, horn_coral 在#corals方块标签中被使用。

convertable_to_mud dirt, coarse_dirt, rooted_dirt 对拥有此标签的方块使用水瓶时可以将其转化为泥巴。

crimson_stems crimson_stem, stripped_crimson_stem, crimson_hyphae, stripped_crimson_hyphae 在#logs方块标签中被使用。

crops beetroots, carrots, potatoes, wheat, melon_stem, pumpkin_stem, torchflower_crop, pitcher_crop 在#bee_growables方块标签中被使用。

crystal_sound_blocks amethyst_block, budding_amethyst 拥有这个标签的方块在被踩中时会播放水晶的音效。

dark_oak_logs dark_oak_log, dark_oak_wood, stripped_dark_oak_log, stripped_dark_oak_wood 在#logs_that_burn方块标签中被使用。

dampens_vibrations #wool, #wool_carpets 实体不会在拥有这个标签的方块上发出振动。

dead_bush_may_place_on #sand, #terracotta, #dirt

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deepslate_ore_replaceables deepslate, tuff

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diamond_ores diamond_ore, deepslate_diamond_ore

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dirt dirt, grass_block, podzol, coarse_dirt, mycelium, rooted_dirt, moss_block, mud, muddy_mangrove_roots

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doors #wooden_doors, iron_door 实体寻路过程中不会尝试跳跃上拥有这个标签的方块。 生成僵尸村庄时拥有此标签的方块有概率被转换为空气。

dragon_immune barrier, bedrock, end_portal, end_portal_frame, end_gateway, command_block, repeating_command_block, chain_command_block, structure_block, jigsaw, moving_piston, obsidian, crying_obsidian, end_stone, iron_bars, respawn_anchor, reinforced_deepslate 用来决定哪些方块不能被末影龙摧毁。

dragon_transparent light, #fire

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dripstone_replaceable_blocks #base_stone_overworld

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emerald_ores emerald_ore, deepslate_emerald_ore

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enchantment_power_provider bookshelf 可以增加附魔台最大附魔等级的方块。

enchantment_power_transmitter #replaceable 不会阻断附魔台附魔等级增益的方块。

enderman_holdable #small_flowers, #dirt, sand, red_sand, gravel, brown_mushroom, red_mushroom, tnt, cactus, clay, pumpkin, carved_pumpkin, melon, crimson_fungus, crimson_nylium, crimson_roots, warped_fungus, warped_nylium, warped_roots 用来决定哪些方块可以被末影人拾起。

fall_damage_resetting #climbable, sweet_berry_bush, cobweb 用来决定除液体外哪些方块可以重置摔落伤害。

features_cannot_replace bedrock, spawner, chest, end_portal_frame, reinforced_deepslate

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fences #wooden_fences, nether_brick_fence 生物将这个标签中的所有方块视为栅栏,并据此进行寻路。 可以将拴绳连接到此标签中的方块上。 拴绳结实体使用此标签来检测它是否应该断开。

fence_gates acacia_fence_gate, birch_fence_gate, dark_oak_fence_gate, jungle_fence_gate, oak_fence_gate, spruce_fence_gate, crimson_fence_gate, warped_fence_gate, mangrove_fence_gate, bamboo_fence_gate, cherry_fence_gate

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fire fire, soul_fire 当检测到有效的未激活下界传送门时,将忽略此标签中的方块,并将在激活后将其删除。 生物将这个标签中的所有方块视作火并据此寻路。 此标签中的方块不会阻挡沙子等方块掉落。 能够扑灭火焰的药水会移除此标签中的方块。

flowers #small_flowers, #tall_flowers, flowering_azalea_leaves, flowering_azalea, mangrove_propagule, cherry_leaves, pink_petals, chorus_flower, spore_blossom 蜜蜂可以采集花粉并记住这些方块的位置。

flower_pots flower_pot, potted_poppy, potted_blue_orchid, potted_allium, potted_azure_bluet, potted_red_tulip, potted_orange_tulip, potted_white_tulip, potted_pink_tulip, potted_oxeye_daisy, potted_dandelion, potted_oak_sapling, potted_spruce_sapling, potted_birch_sapling, potted_jungle_sapling, potted_acacia_sapling, potted_dark_oak_sapling, potted_red_mushroom, potted_brown_mushroom, potted_dead_bush, potted_fern, potted_cactus, potted_cornflower, potted_lily_of_the_valley, potted_wither_rose, potted_bamboo, potted_crimson_fungus, potted_warped_fungus, potted_crimson_roots, potted_warped_roots, potted_azalea_bush, potted_flowering_azalea_bush, potted_mangrove_propagule, potted_cherry_sapling, potted_torchflower

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foxes_spawnable_on grass_block, snow, snow_block, podzol, coarse_dirt 用于狐狸的生成判定。

frog_prefer_jump_to lily_pad, big_dripleaf

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frogs_spawnable_on grass_block, mud, mangrove_roots, muddy_mangrove_roots

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geode_invalid_blocks bedrock, water, lava, ice, packed_ice, blue_ice

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goats_spawnable_on #animals_spawnable_on, stone, snow, snow_block, packed_ice, gravel

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gold_ores gold_ore, nether_gold_ore, deepslate_gold_ore

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guarded_by_piglins gold_block, barrel, chest, ender_chest, gilded_blackstone, trapped_chest, raw_gold_block, #shulker_boxes, #gold_ores 猪灵将与开启或摧毁拥有这个标签的方块的玩家敌对。

hoglin_repellents warped_fungus, potted_warped_fungus, nether_portal, respawn_anchor 疣猪兽会远离这些方块。

ice ice, packed_ice, blue_ice, frosted_ice 海底废墟不会在这些方块上生成。

impermeable glass, white_stained_glass, orange_stained_glass, magenta_stained_glass, light_blue_stained_glass, yellow_stained_glass, lime_stained_glass, pink_stained_glass, gray_stained_glass, light_gray_stained_glass, cyan_stained_glass, purple_stained_glass, blue_stained_glass, brown_stained_glass, green_stained_glass, red_stained_glass, black_stained_glass, tinted_glass 这个标签下的方块的上方有液体时不会展示水滴/熔岩粒子效果。

infiniburn_end #infiniburn_overworld, bedrock 在末地中,火会在使用该标签的方块上无限燃烧。

infiniburn_nether #infiniburn_overworld 在下界中,火会在使用该标签的方块上无限燃烧。

infiniburn_overworld netherrack, magma_block 在主世界中,火会在使用该标签的方块上无限燃烧。

inside_step_sound_blocks powder_snow, sculk_vein, glow_lichen, lily_pad, small_amethyst_bud, pink_petals 拥有这个标签的方块在被踩中时会播放在雪地行走的音效。

iron_ores iron_ore, deepslate_iron_ore

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invalid_spawn_inside end_portal, end_gateway

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jungle_logs jungle_log, jungle_wood, stripped_jungle_log, stripped_jungle_wood 可可豆可以放置其上。

lapis_ores lapis_ore, deepslate_lapis_ore

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lava_pool_stone_cannot_replace #features_cannot_replace, #leaves, #logs

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leaves jungle_leaves, oak_leaves, spruce_leaves, dark_oak_leaves, acacia_leaves, birch_leaves, azalea_leaves, flowering_azalea_leaves, mangrove_leaves, cherry_leaves 此标签中的方块不会阻碍许多结构的生成,如奖励箱、树和巨型蘑菇。 用于确定某些方块是否可以放置其上。 此标签中的方块使用剑摧毁时速度是正常情况下的1.5倍。 此标签中的方块使用剪刀破坏的速度是正常情况下的15倍,并增加其使用统计。 该标签中的方块将剪刀识别为正确的工具。

logs #logs_that_burn, #crimson_stems, #warped_stems 用于鹦鹉AI在方块上栖息时对方块的要求之一。 如果该标签的方块周围有树叶,树叶方块会将其distance方块状态设为与其最近的距离。 树生长时可以替代此标签的方块。 检查punch_tree教程步骤的进度。

logs_that_burn #dark_oak_logs, #oak_logs, #acacia_logs, #birch_logs, #jungle_logs, #spruce_logs, #mangrove_logs, #cherry_logs 木炭只能通过烧制应用了此方块标签的物品获得。

lush_ground_replaceable #moss_replaceable, clay, gravel, sand

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maintains_farmland pumpkin_stem, attached_pumpkin_stem, melon_stem, attached_melon_stem, beetroots, carrots, potatoes, torchflower_crop, torchflower, pitcher_crop, wheat 不会使耕地退化为泥土的方块。

mangrove_logs mangrove_log, mangrove_wood, stripped_mangrove_log, stripped_mangrove_wood

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mangrove_logs_can_grow_through mud, muddy_mangrove_roots, mangrove_roots, mangrove_leaves, mangrove_log, mangrove_propagule, moss_carpet, vine

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mangrove_roots_can_grow_through mud, muddy_mangrove_roots, mangrove_roots, moss_carpet, vine, mangrove_propagule, snow

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mooshrooms_spawnable_on mycelium 用于哞菇的生成判断。

moss_replaceable #base_stone_overworld, #cave_vines, #dirt

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mushroom_grow_block mycelium, podzol, crimson_nylium, warped_nylium 决定方块即使在光照条件较强的环境下也能种植蘑菇和使巨型蘑菇生长。

needs_diamond_tool obsidian, crying_obsidian, netherite_block, respawn_anchor, ancient_debris 标签中的方块需要钻石质以上的工具破坏才可能掉落物品

needs_iron_tool diamond_block, diamond_ore, deepslate_diamond_ore, emerald_ore, deepslate_emerald_ore, emerald_block, gold_block, raw_gold_block, gold_ore, deepslate_gold_ore, redstone_ore, deepslate_redstone_ore 标签中的方块需要铁质以上的工具破坏才可能掉落物品

needs_stone_tool crafter, chiseled_copper, exposed_chiseled_copper, weathered_chiseled_copper, oxidized_chiseled_copper, waxed_chiseled_copper, waxed_exposed_chiseled_copper, waxed_weathered_chiseled_copper, waxed_oxidized_chiseled_copper, copper_grate, exposed_copper_grate, weathered_copper_grate, oxidized_copper_grate, waxed_copper_grate, waxed_exposed_copper_grate, waxed_weathered_copper_grate, waxed_oxidized_copper_grate, copper_bulb, exposed_copper_bulb, weathered_copper_bulb, oxidized_copper_bulb, waxed_copper_bulb, waxed_exposed_copper_bulb, waxed_weathered_copper_bulb, waxed_oxidized_copper_bulb, copper_door, exposed_copper_door, weathered_copper_door, oxidized_copper_door, waxed_copper_door, waxed_exposed_copper_door, waxed_weathered_copper_door, waxed_oxidized_copper_door, copper_trapdoor, exposed_copper_trapdoor, weathered_copper_trapdoor, oxidized_copper_trapdoor, waxed_copper_trapdoor, waxed_exposed_copper_trapdoor, waxed_weathered_copper_trapdoor, waxed_oxidized_copper_trapdoor, iron_block, raw_iron_block, iron_ore, deepslate_iron_ore, lapis_block, lapis_ore, deepslate_lapis_ore, copper_block, raw_copper_block, copper_ore, deepslate_copper_ore, cut_copper_slab, cut_copper_stairs, cut_copper, weathered_copper, weathered_cut_copper_slab, weathered_cut_copper_stairs, weathered_cut_copper, oxidized_copper, oxidized_cut_copper_slab, oxidized_cut_copper_stairs, oxidized_cut_copper, exposed_copper, exposed_cut_copper_slab, exposed_cut_copper_stairs, exposed_cut_copper, waxed_copper_block, waxed_cut_copper_slab, waxed_cut_copper_stairs, waxed_cut_copper, waxed_weathered_copper, waxed_weathered_cut_copper_slab, waxed_weathered_cut_copper_stairs, waxed_weathered_cut_copper, waxed_exposed_copper, waxed_exposed_cut_copper_slab, waxed_exposed_cut_copper_stairs, waxed_exposed_cut_copper, waxed_oxidized_copper, waxed_oxidized_cut_copper_slab, waxed_oxidized_cut_copper_stairs, waxed_oxidized_cut_copper, lightning_rod 标签中的方块需要石质以上的工具破坏才可能掉落物品

nether_carver_replaceables #base_stone_overworld, #base_stone_nether, #dirt, #nylium, #wart_blocks, soul_sand, soul_soil 拥有此标签的方块可以被下界地形雕刻器切掉。

nylium crimson_nylium, warped_nylium

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oak_logs oak_log, oak_wood, stripped_oak_log, stripped_oak_wood

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occludes_vibration_signals #wool 阻挡振动的传播

overworld_carver_replaceables #base_stone_overworld, #dirt, #sand, #terracotta, #iron_ores, #copper_ores, water, gravel, suspicious_gravel, sandstone, red_sandstone, calcite, snow, packed_ice, raw_iron_block, raw_copper_block 拥有此标签的方块可以被主世界地形雕刻器切掉。

overworld_natural_logs acacia_log, birch_log, oak_log, jungle_log, spruce_log, dark_oak_log, mangrove_log, cherry_log

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parrots_spawnable_on grass_block, air, #leaves, #logs 用于鹦鹉生成判定。

piglin_repellents soul_fire, soul_torch, soul_lantern, soul_wall_torch, soul_campfire 猪灵会远离这些方块。

planks oak_planks, spruce_planks, birch_planks, jungle_planks, acacia_planks, dark_oak_planks, crimson_planks, warped_planks, mangrove_planks, bamboo_planks, cherry_planks

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polar_bears_spawnable_on_alternate ice 用于北极熊生成判定。

portals nether_portal, end_portal, end_gateway 当骑着一个实体的实体从其上脱离时,它将不会落在在这些方块中以防止不需要的传送,而是会脱离在被骑乘的实体的位置。

pressure_plates light_weighted_pressure_plate, heavy_weighted_pressure_plate, #wooden_pressure_plates, #stone_pressure_plates

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prevent_mob_spawning_inside #rails 生物不能在这些方块里生成。

rabbits_spawnable_on grass_block, snow, snow_block, sand 用于兔子的生成判定。

rails rail, powered_rail, detector_rail, activator_rail 检测是否与铁轨相连。 矿车是否可在此方块上行驶。 检测是否可以放置矿车。向此标签添加其他方块会导致游戏崩溃。 TNT矿车位于这些方块内时,不会破坏所在位置的方块和下方的方块。[需要测试]

redstone_ores redstone_ore, deepslate_redstone_ore

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replaceable air, water, lava, grass, fern, dead_bush, seagrass, tall_seagrass, fire, soul_fire, snow, vine, glow_lichen, light, tall_grass, large_fern, structure_void, void_air, cave_air, bubble_column, warped_roots, nether_sprouts, crimson_roots, hanging_roots

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replaceable_by_trees #leaves, grass, fern, dead_bush, vine, glow_lichen, sunflower, lilac, rose_bush, peony, tall_grass, large_fern, hanging_roots, pitcher_plant, water, seagrass, tall_seagrass, warped_roots, nether_sprouts, crimson_roots

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sand sand, red_sand, suspicious_sand, suspicious_sand 用于确定海龟蛋是否能在该方块上孵化。

saplings oak_sapling, spruce_sapling, birch_sapling, jungle_sapling, acacia_sapling, dark_oak_sapling, azalea, flowering_azalea, mangrove_propagule, cherry_sapling 树生长时可以替代此标签的方块。

sculk_replaceable #base_stone_overworld, #dirt, #terracotta, #nylium, #base_stone_nether, sand, red_sand, gravel, soul_sand, soul_soil, calcite, smooth_basalt, clay, dripstone_block, end_stone, red_sandstone, sandstone 用于确定幽匿催发体在蔓延时会将何种方块转化为幽匿块。

sculk_replaceable_world_gen #sculk_replaceable, deepslate_bricks, deepslate_tiles, cobbled_deepslate, cracked_deepslate_bricks, cracked_deepslate_tiles, polished_deepslate 用于确定在世界生成阶段哪些方块会被幽匿斑簇替换。

shulker_boxes shulker_box, black_shulker_box, blue_shulker_box, brown_shulker_box, cyan_shulker_box, gray_shulker_box, green_shulker_box, light_blue_shulker_box, light_gray_shulker_box, lime_shulker_box, magenta_shulker_box, orange_shulker_box, pink_shulker_box, purple_shulker_box, red_shulker_box, white_shulker_box, yellow_shulker_box 栅栏、墙和玻璃板不会连接到这些方块。

signs #standing_signs, #wall_signs 流水不会破坏这些方块。

slabs tuff_slab, polished_tuff_slab, tuff_brick_slab, #wooden_slabs, bamboo_mosaic_slab, stone_slab, smooth_stone_slab, stone_brick_slab, sandstone_slab, purpur_slab, quartz_slab, red_sandstone_slab, brick_slab, cobblestone_slab, nether_brick_slab, petrified_oak_slab, prismarine_slab, prismarine_brick_slab, dark_prismarine_slab, polished_granite_slab, smooth_red_sandstone_slab, mossy_stone_brick_slab, polished_diorite_slab, mossy_cobblestone_slab, end_stone_brick_slab, smooth_sandstone_slab, smooth_quartz_slab, granite_slab, andesite_slab, red_nether_brick_slab, polished_andesite_slab, diorite_slab, cut_sandstone_slab, cut_red_sandstone_slab, blackstone_slab, polished_blackstone_brick_slab, polished_blackstone_slab, cobbled_deepslate_slab, polished_deepslate_slab, deepslate_tile_slab, deepslate_brick_slab, waxed_weathered_cut_copper_slab, waxed_exposed_cut_copper_slab, waxed_cut_copper_slab, oxidized_cut_copper_slab, weathered_cut_copper_slab, exposed_cut_copper_slab, cut_copper_slab, waxed_oxidized_cut_copper_slab, mud_brick_slab

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small_dripleaf_placeable clay, moss_block 小型垂滴叶可以放置在这些方块上,即使小型垂滴叶放置的位置没有水。

small_flowers dandelion, poppy, blue_orchid, allium, azure_bluet, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy, cornflower, lily_of_the_valley, wither_rose, torchflower 蜜蜂会尝试采集这些方块的花粉。

smelts_to_glass sand, red_sand 这些方块可以被烧炼成玻璃。

snaps_goat_horn #overworld_natural_logs, stone, packed_ice, iron_ore, coal_ore, copper_ore, emerald_ore

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sniffer_diggable_block dirt, grass_block, podzol, coarse_dirt, rooted_dirt, moss_block, mud, muddy_mangrove_roots

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sniffer_egg_hatch_boost moss_block 这些方块可以加速嗅探兽蛋的孵化。

snow snow, snow_block, powder_snow

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snow_layer_can_survive_on honey_block, soul_sand, mud

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snow_layer_cannot_survive_on ice, packed_ice, barrier

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soul_fire_base_blocks soul_sand, soul_soil 灵魂火会在这些方块上燃烧。

soul_speed_blocks soul_sand, soul_soil 穿着附有灵魂疾行魔咒的靴子在这些方块上的行走速度会得到提高。

spruce_logs spruce_log, spruce_wood, stripped_spruce_log, stripped_spruce_wood

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stairs tuff_stairs, polished_tuff_stairs, tuff_brick_stairs, #wooden_stairs, bamboo_mosaic_stairs, cobblestone_stairs, sandstone_stairs, nether_brick_stairs, stone_brick_stairs, brick_stairs, purpur_stairs, quartz_stairs, red_sandstone_stairs, prismarine_brick_stairs, prismarine_stairs, dark_prismarine_stairs, polished_granite_stairs, smooth_red_sandstone_stairs, mossy_stone_brick_stairs, polished_diorite_stairs, mossy_cobblestone_stairs, end_stone_brick_stairs, stone_stairs, smooth_sandstone_stairs, smooth_quartz_stairs, granite_stairs, andesite_stairs, red_nether_brick_stairs, polished_andesite_stairs, diorite_stairs, blackstone_stairs, polished_blackstone_brick_stairs, polished_blackstone_stairs, cobbled_deepslate_stairs, polished_deepslate_stairs, deepslate_tile_stairs, deepslate_brick_stairs, oxidized_cut_copper_stairs, weathered_cut_copper_stairs, exposed_cut_copper_stairs, cut_copper_stairs, waxed_weathered_cut_copper_stairs, waxed_exposed_cut_copper_stairs, waxed_cut_copper_stairs, waxed_oxidized_cut_copper_stairs, mud_brick_stairs

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standing_signs oak_sign, spruce_sign, birch_sign, acacia_sign, jungle_sign, dark_oak_sign, crimson_sign, warped_sign, mangrove_sign, bamboo_sign, cherry_sign

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stone_bricks stone_bricks, mossy_stone_bricks, cracked_stone_bricks, chiseled_stone_bricks

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stone_buttons stone_button, polished_blackstone_button

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stone_ore_replaceables stone, granite, diorite, andesite

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stone_pressure_plates stone_pressure_plate, polished_blackstone_pressure_plate

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strider_warm_blocks lava 炽足兽若不在此标签的方块当中,就会打寒颤。

sword_efficient #leaves, #saplings, #small_flowers, #crops, grass, fern, dead_bush, vine, glow_lichen, sunflower, lilac, rose_bush, peony, tall_grass, large_fern, hanging_roots, pitcher_plant, brown_mushroom, red_mushroom, sugar_cane, pumpkin, carved_pumpkin, jack_o_lantern, melon, attached_pumpkin_stem, attached_melon_stem, lily_pad, cocoa, pitcher_crop, sweet_berry_bush, cave_vines, cave_vines_plant, spore_blossom, moss_carpet, pink_petals, big_dripleaf, big_dripleaf_stem, small_dripleaf, nether_wart, warped_fungus, warped_roots, nether_sprouts, crimson_fungus, weeping_vines, weeping_vines_plant, twisting_vines, twisting_vines_plant, crimson_roots, chorus_plant, chorus_flower 可被剑更快地破坏的方块。

tall_flowers sunflower, lilac, peony, rose_bush, pitcher_plant 蜜蜂尝试采集这些方块的花粉。

terracotta terracotta, white_terracotta, orange_terracotta, magenta_terracotta, light_blue_terracotta, yellow_terracotta, lime_terracotta, pink_terracotta, gray_terracotta, light_gray_terracotta, cyan_terracotta, purple_terracotta, blue_terracotta, brown_terracotta, green_terracotta, red_terracotta, black_terracotta

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trail_ruins_replaceable gravel 可疑的沙砾可以替换古迹废墟中的这些方块生成。

trapdoors #wooden_trapdoors, iron_trapdoor 当寻路时,生物把这个标签中的所有方块都视为活板门。

underwater_bonemeals seagrass, #corals, #wall_corals 当在暖洋生物群系中在水下使用骨粉时,该标签中的方块将取代水源方块(在5个水平块和2个垂直块内)。 如果该标记中的方块是自定义的,则该行为将应用于任何生物群系中的水源方块。这些方块在默认情况下不会含水。

unstable_bottom_center #fence_gates

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valid_spawn grass_block, podzol 用于确定位置是否是玩家的有效出生位置。

vibration_resonators amethyst_block 可以产生共振的方块。

walls tuff_wall, polished_tuff_wall, tuff_brick_wall, cobblestone_wall, mossy_cobblestone_wall, brick_wall, prismarine_wall, red_sandstone_wall, mossy_stone_brick_wall, granite_wall, stone_brick_wall, nether_brick_wall, andesite_wall, red_nether_brick_wall, sandstone_wall, end_stone_brick_wall, diorite_wall, blackstone_wall, polished_blackstone_brick_wall, polished_blackstone_wall, cobbled_deepslate_wall, polished_deepslate_wall, deepslate_tile_wall, deepslate_brick_wall, mud_brick_wall 当寻路时,生物把这个标签中的方块视为栅栏。 栅栏门紧挨着这些方块时,方块状态in_wall的值为true。 [需要测试]

wall_corals tube_coral_wall_fan, brain_coral_wall_fan, bubble_coral_wall_fan, fire_coral_wall_fan, horn_coral_wall_fan 用于生成珊瑚礁。

wall_hanging_signs oak_wall_hanging_sign, spruce_wall_hanging_sign, birch_wall_hanging_sign, acacia_wall_hanging_sign, cherry_wall_hanging_sign, jungle_wall_hanging_sign, dark_oak_wall_hanging_sign, crimson_wall_hanging_sign, warped_wall_hanging_sign, mangrove_wall_hanging_sign, bamboo_wall_hanging_sign 用于#all_hanging_signs方块标签。

wall_post_override torch, soul_torch, redstone_torch, tripwire, #signs, #banners, #pressure_plates 插在墙上,墙会出现柱子。

wall_signs oak_wall_sign, spruce_wall_sign, birch_wall_sign, acacia_wall_sign, jungle_wall_sign, dark_oak_wall_sign, crimson_wall_sign, warped_wall_sign, mangrove_wall_sign, bamboo_wall_sign, cherry_wall_sign

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warped_stems warped_stem, stripped_warped_stem, warped_hyphae, stripped_warped_hyphae

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wart_blocks nether_wart_block, warped_wart_block 疣猪兽不能生成在这些方块上。

wither_immune barrier, bedrock, end_portal, end_portal_frame, end_gateway, command_block, repeating_command_block, chain_command_block, structure_block, jigsaw, moving_piston, light, reinforced_deepslate 用来确定哪些方块凋灵不能破坏。

wither_summon_base_blocks soul_sand, soul_soil 可以用来搭建凋灵的方块。

wolves_spawnable_on grass_block, snow, snow_block 用于狼的生成判定。

wooden_buttons oak_button, spruce_button, birch_button, jungle_button, acacia_button, dark_oak_button, crimson_button, warped_button, mangrove_button, bamboo_button, cherry_button 用于标签#buttons。

wooden_doors copper_door, exposed_copper_door, weathered_copper_door, oxidized_copper_door, waxed_copper_door, waxed_exposed_copper_door, waxed_weathered_copper_door, waxed_oxidized_copper_door, oak_door, spruce_door, birch_door, jungle_door, acacia_door, dark_oak_door, crimson_door, warped_door, mangrove_door, bamboo_door, cherry_door 用于标签#doors。 村民用它来检测门。

wooden_fences oak_fence, acacia_fence, dark_oak_fence, spruce_fence, birch_fence, jungle_fence, crimson_fence, warped_fence, mangrove_fence, bamboo_fence, cherry_fence

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wooden_pressure_plates oak_pressure_plate, spruce_pressure_plate, birch_pressure_plate, jungle_pressure_plate, acacia_pressure_plate, dark_oak_pressure_plate, crimson_pressure_plate, warped_pressure_plate, mangrove_pressure_plate, bamboo_pressure_plate, cherry_pressure_plate

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wooden_slabs oak_slab, spruce_slab, birch_slab, jungle_slab, acacia_slab, dark_oak_slab, crimson_slab, warped_slab, mangrove_slab, bamboo_slab, cherry_slab

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wooden_stairs oak_stairs, spruce_stairs, birch_stairs, jungle_stairs, acacia_stairs, dark_oak_stairs, crimson_stairs, warped_stairs, mangrove_stairs, bamboo_stairs, cherry_stairs

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wooden_trapdoors acacia_trapdoor, birch_trapdoor, dark_oak_trapdoor, jungle_trapdoor, oak_trapdoor, spruce_trapdoor, crimson_trapdoor, warped_trapdoor, mangrove_trapdoor, bamboo_trapdoor, cherry_trapdoor

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wool white_wool, orange_wool, magenta_wool, light_blue_wool, yellow_wool, lime_wool, pink_wool, gray_wool, light_gray_wool, cyan_wool, purple_wool, blue_wool, brown_wool, green_wool, red_wool, black_wool 此标签的方块可以被使用剪刀以5倍的速度破坏,并增加剪刀的使用统计。 放在该标签的方块上的音符盒会发出吉他音效。 如果导致音符盒播放不同乐器音效的方块加入此标签,则这些方块会导致音符盒播放吉他。 用于#occludes_vibration_signals方块标签。

wool_carpets white_carpet, orange_carpet, magenta_carpet, light_blue_carpet, yellow_carpet, lime_carpet, pink_carpet, gray_carpet, light_gray_carpet, cyan_carpet, purple_carpet, blue_carpet, brown_carpet, green_carpet, red_carpet, black_carpet

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实体类型[] 标签名称 值 用途 arrows arrow, spectral_arrow 在瞄准目标进度的JSON文件中使用。

axolotl_always_hostiles drowned, guardian, elder_guardian 美西螈总是对这些实体保持敌对。

axolotl_hunt_targets tropical_fish, pufferfish, salmon, cod, squid, glow_squid, tadpole 美西螈会在有冷却时间的情况下“猎杀”这些实体。

beehive_inhabitors bee 这些实体可以进入蜂箱。

can_breathe_under_water #undead, axolotl, frog, guardian, elder_guardian, turtle, glow_squid, cod, pufferfish, salmon, squid, tropical_fish, tadpole, armor_stand 拥有该标签的生物不会溺水。[新增:JE 1.20.3]

dismounts_underwater camel, chicken, donkey, horse, llama, mule, pig, ravager, spider, strider, trader_llama, zombie_horse 这些实体会在进入水中时强制其乘客离开。

fall_damage_immune iron_golem, snow_golem, shulker, allay, bat, bee, blaze, cat, chicken, ghast, phantom, magma_cube, ocelot, parrot, wither 这些实体不会受到摔落伤害。

freeze_hurts_extra_types strider, blaze, magma_cube 拥有这个标签的实体在细雪中会受到额外伤害。

freeze_immune_entity_types stray, polar_bear, snow_golem, wither 拥有这个标签的实体免疫冰冻伤害。

frog_food slime, magma_cube 青蛙会捕食这些实体,只有是生物的实体才有效。

impact_projectiles #arrows, firework_rocket, snowball, fireball, small_fireball, egg, trident, dragon_fireball, wither_skull 用来决定哪些实体可以破坏紫颂花和饰纹陶罐[新增:JE 1.20.3]。 实体可以从这个标签中移除。若添加其他实体,只有标靶方块可以响应的实体才有效。

non_controlling_rider slime, magma_cube 不能控制载具移动的实体。

powder_snow_walkable_mobs rabbit, endermite, silverfish, fox 拥有这个标签的实体可以在细雪顶部行走。

raiders evoker, pillager, ravager, vindicator, illusioner, witch 决定敲钟时哪些实体获得发光效果。 此标签中的实体在骑乘劫掠兽时不会覆盖劫掠兽的AI。 用于adventure/voluntary_exile.json进度文件。

skeletons skeleton, stray, wither_skeleton, skeleton_horse 苦力怕在被这些实体杀死时掉落唱片。

undead #skeletons, #zombies, wither, phantom 拥有这个标签的实体属于亡灵生物。[新增:JE 1.20.3]

zombies zombie_horse, zombie, zombie_villager, zombified_piglin, zoglin, drowned, husk 拥有这个标签的实体属于僵尸类生物。[新增:JE 1.20.3] 流体[] 标签名称 值 用途 lava lava, flowing_lava 在这种液体附近的仙人掌会被摧毁。 用于在这种液体上显示熔岩的纹理。 用于在雨中产生烟雾粒子,而不是普通的雨粒子。 用于显示熔岩的雾效果。 用于标签Invulnerable为true时的燃烧图示 。 物品和经验在这种液体中烧毁。 当一个装着这种液体的桶把液体倒在地上时,会播放熔岩的音效。 指示LAVA探路系统节点。 用于生成石头/圆石/黑曜石的过程。 由这种液体决定其内部的颜色。 确定实体是否会像在熔岩中一样移动。 用于炽足兽的寻路程序。 炽足兽浸没在该方块中时不能被骑乘。

water water, flowing_water 珊瑚至少有一面接触这种液体。 珊瑚扇必须放在这种液体里。 耕地利用这种液体判定湿润程度。 甘蔗检测自身被种植的方块旁边是否有这种液体或霜冰。 海绵会摧毁这种液体。 这种液体决定这些粒子该不该出现:(bubble,bubble_column_up,current_down,underwater) 液体粒子在内部由这种液体决定它的颜色。 用于显示水的雾效果。 确定实体是否会像在水中一样移动。 指定WATER探路系统节点,部分生物会找到它。 船会检测这种液体。 混凝土粉末会检测这种液体。 物品和经验球会漂浮在这种液体中。 守卫者、鱼、海龟会检测这种液体。 钓鱼竿浮漂会在这种液体里跳跃。 玻璃瓶可以被这种液体装满。 这种液体不能倒在下界里。 用于是否将火焰熄灭。 用于Air标签是否在此液体中减少。 游戏事件[] 标签名称 值 用途 allay_can_listen note_block_play

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ignore_vibrations_sneaking hit_ground, projectile_shoot, step, swim, item_interact_start, item_interact_finish 当玩家潜行时,包含在这个标签里的游戏事件不会被幽匿感测体检测。

shrieker_can_listen sculk_sensor_tendrils_clicking

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vibrations block_attach, block_change, block_close, block_destroy, block_detach, block_open, block_place, block_activate, block_deactivate, container_close, container_open, drink, eat, elytra_glide, entity_damage, entity_die, entity_dismount, entity_interact, entity_mount, entity_place, entity_action, equip, explode, fluid_pickup, fluid_place, hit_ground, instrument_play, item_interact_finish, lightning_strike, note_block_play, prime_fuse, projectile_land, projectile_shoot, shear, splash, step, swim, teleport, unequip, resonate_1, resonate_2, resonate_3, resonate_4, resonate_5, resonate_6, resonate_7, resonate_8, resonate_9, resonate_10, resonate_11, resonate_12, resonate_13, resonate_14, resonate_15, flap 包含在这个标签里的游戏事件发生时,会触发幽匿感测体。

warden_can_listen block_attach, block_change, block_close, block_destroy, block_detach, block_open, block_place, block_activate, block_deactivate, container_close, container_open, drink, eat, elytra_glide, entity_damage, entity_die, entity_dismount, entity_interact, entity_mount, entity_place, entity_action, equip, explode, fluid_pickup, fluid_place, hit_ground, instrument_play, item_interact_finish, lightning_strike, note_block_play, prime_fuse, projectile_land, projectile_shoot, shear, splash, step, swim, teleport, unequip, resonate_1, resonate_2, resonate_3, resonate_4, resonate_5, resonate_6, resonate_7, resonate_8, resonate_9, resonate_10, resonate_11, resonate_12, resonate_13, resonate_14, resonate_15, shriek, #shrieker_can_listen 监守者可以听到的事件。 物品[] 标签名称 值 用途 acacia_logs acacia_log, acacia_wood, stripped_acacia_log, stripped_acacia_wood 用于acacia_planks.json进度和配方文件,以及logs.json物品标签文件。

anvil anvil, chipped_anvil, damaged_anvil

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arrows arrow, tipped_arrow, spectral_arrow 控制哪些物品可以被弓和弩射出。添加到标签中的任何物品都可以像箭一样被射出和捡起。

axes diamond_axe, stone_axe, golden_axe, netherite_axe, wooden_axe, iron_axe

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axolotl_tempt_items tropical_fish_bucket 带有此标签的物品可用于引诱美西螈。

banners white_banner, orange_banner, magenta_banner, light_blue_banner, yellow_banner, lime_banner, pink_banner, gray_banner, light_gray_banner, cyan_banner, purple_banner, blue_banner, brown_banner, green_banner, red_banner, black_banner 用于检查一个物品是否能进入熔炉的燃料槽并增加300刻的燃烧时间。

beacon_payment_items netherite_ingot, emerald, diamond, gold_ingot, iron_ingot 用于检查哪些物品可以放置在信标GUI中以选择效果。

beds red_bed, black_bed, blue_bed, brown_bed, cyan_bed, gray_bed, green_bed, light_blue_bed, light_gray_bed, lime_bed, magenta_bed, orange_bed, pink_bed, purple_bed, white_bed, yellow_bed

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birch_logs birch_log, birch_wood, stripped_birch_log, stripped_birch_wood 用于birch_planks.json进度和配方文件以及logs.json物品标签文件。

boats oak_boat, spruce_boat, birch_boat, jungle_boat, acacia_boat, dark_oak_boat, mangrove_boat, bamboo_raft, cherry_boat, #chest_boats 用于检查一个物品是否能进入熔炉的燃料槽并增加1200刻的燃烧时间。

bookshelf_books book, written_book, enchanted_book, writable_book, knowledge_book 带有此标签的物品可被放入雕纹书架的柜位里。

breaks_decorated_pots #tools

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buttons #wooden_buttons, #stone_buttons

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candles candle, white_candle, orange_candle, magenta_candle, light_blue_candle, yellow_candle, lime_candle, pink_candle, gray_candle, light_gray_candle, cyan_candle, purple_candle, blue_candle, brown_candle, green_candle, red_candle, black_candle 蛋糕使用这个标签来决定蜡烛物品是否能放置在上面。 将其他物品加入这个标签不会有任何作用。

cherry_logs cherry_log, cherry_wood, stripped_cherry_log, stripped_cherry_wood

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compasses compass, recovery_compass 包含所有指南针。

completes_find_tree_tutorial #logs, #leaves, #wart_blocks 物品栏中有具此标签的物品时可完成“找到一棵树”教学提示。

chest_boats oak_chest_boat, spruce_chest_boat, birch_chest_boat, jungle_chest_boat, acacia_chest_boat, dark_oak_chest_boat, mangrove_chest_boat, bamboo_chest_raft, cherry_chest_boat

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cluster_max_harvestables diamond_pickaxe, golden_pickaxe, iron_pickaxe, netherite_pickaxe, stone_pickaxe, wooden_pickaxe 使用此标签下的物品破坏紫水晶簇可以获得最大掉落量的紫水晶碎片。

coals coal, charcoal 用于campfire.json配方文件

coal_ores coal_ore, deepslate_coal_ore

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copper_ores copper_ore, deepslate_copper_ore

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creeper_drop_music_discs music_disc_13, music_disc_cat, music_disc_blocks, music_disc_chirp, music_disc_far, music_disc_mall, music_disc_mellohi, music_disc_stal, music_disc_strad, music_disc_ward, music_disc_11, music_disc_wait 用于确定苦力怕被骷髅杀死后掉落哪些物品。

creeper_igniters flint_and_steel, fire_charge 用于确定苦力怕可被哪些物品点燃。

crimson_stems crimson_stem, stripped_crimson_stem, crimson_hyphae, stripped_crimson_hyphae 用于crimson_planks.json进度和配方文件。

dark_oak_logs dark_oak_log, dark_oak_wood, stripped_dark_oak_log, stripped_dark_oak_wood 用于dark_oak_planks.json进度和配方文件,以及logs.json物品标签文件。

dampens_vibrations #wool, #wool_carpets

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decorated_pot_ingredients brick, #decorated_pot_sherds

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decorated_pot_sherds angler_pottery_sherd, archer_pottery_sherd, arms_up_pottery_sherd, blade_pottery_sherd, brewer_pottery_sherd, burn_pottery_sherd, danger_pottery_sherd, explorer_pottery_sherd, friend_pottery_sherd, heart_pottery_sherd, heartbreak_pottery_sherd, howl_pottery_sherd, miner_pottery_sherd, mourner_pottery_sherd, plenty_pottery_sherd, prize_pottery_sherd, sheaf_pottery_sherd, shelter_pottery_sherd, skull_pottery_sherd, snort_pottery_sherd

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diamond_ores diamond_ore, deepslate_diamond_ore

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dirt dirt, grass_block, podzol, coarse_dirt, mycelium, rooted_dirt, moss_block, mud, muddy_mangrove_roots

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doors #wooden_doors, iron_door

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emerald_ores emerald_ore, deepslate_emerald_ore

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fences #wooden_fences, nether_brick_fence

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fence_gates acacia_fence_gate, birch_fence_gate, dark_oak_fence_gate, jungle_fence_gate, oak_fence_gate, spruce_fence_gate, crimson_fence_gate, warped_fence_gate, mangrove_fence_gate, bamboo_fence_gate, cherry_fence_gate

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fishes cod, cooked_cod, salmon, cooked_salmon, pufferfish, tropical_fish 此标签中的物品出现在玩家的主手或副手中时,海豚会背着玩家游泳。 使用此标签中的物品喂养海豚会使它们“信任”你。 用于统计已捕获的鱼的数量的fish_caught统计数据。

flowers #small_flowers, #tall_flowers, flowering_azalea_leaves, flowering_azalea, mangrove_propagule, cherry_leaves, pink_petals, chorus_flower, spore_blossom 这些物品可以用来繁殖蜜蜂。

fox_food sweet_berries, glow_berries 这些物品可以用来繁殖狐狸。

freeze_immune_wearables leather_boots, leather_leggings, leather_chestplate, leather_helmet, leather_horse_armor 穿戴拥有此标签的物品可以使玩家免疫冰冻伤害。

gold_ores gold_ore, nether_gold_ore, deepslate_gold_ore

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hanging_signs oak_hanging_sign, spruce_hanging_sign, birch_hanging_sign, acacia_hanging_sign, cherry_hanging_sign, jungle_hanging_sign, dark_oak_hanging_sign, crimson_hanging_sign, warped_hanging_sign, mangrove_hanging_sign, bamboo_hanging_sign

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hoes diamond_hoe, stone_hoe, golden_hoe, netherite_hoe, wooden_hoe, iron_hoe

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ignored_by_piglin_babies leather 幼年猪灵不会试图拾起拥有这个标签的物品。 幼年猪灵仍然遵循成年猪灵遵循的其他规则。

iron_ores iron_ore, deepslate_iron_ore

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jungle_logs jungle_log, jungle_wood, stripped_jungle_log, stripped_jungle_wood 用于jungle_planks.json进度和配方文件,以及logs.json物品标签文件。

lapis_ores lapis_ore, deepslate_lapis_ore

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leaves jungle_leaves, oak_leaves, spruce_leaves, dark_oak_leaves, acacia_leaves, birch_leaves, azalea_leaves, flowering_azalea_leaves, mangrove_leaves, cherry_leaves

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lectern_books written_book, writable_book 控制可以在讲台中放置哪些物品。物品不能添加到此标签,只能移除。

logs #logs_that_burn, #crimson_stems, #warped_stems 用于各种检测,以跳过或进入“punch_tree”教程步骤。 用于检查一个物品是否能进入熔炉的燃料槽并增加300刻的燃烧时间。 用于charcoal.json进度和配方文件。

logs_that_burn #dark_oak_logs, #oak_logs, #acacia_logs, #birch_logs, #jungle_logs, #spruce_logs, #mangrove_logs, #cherry_logs 配方书中木炭的烧炼配方需使用此标签解锁。

mangrove_logs mangrove_log, mangrove_wood, stripped_mangrove_log, stripped_mangrove_wood 用于mangrove_planks.json进度和配方文件,以及logs.json物品标签文件。

music_discs #creeper_drop_music_discs, music_disc_pigstep, music_disc_otherside, music_disc_5, music_disc_relic

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noteblock_top_instruments zombie_head, skeleton_skull, creeper_head, dragon_head, wither_skeleton_skull, piglin_head, player_head

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non_flammable_wood warped_stem, stripped_warped_stem, warped_hyphae, stripped_warped_hyphae, crimson_stem, stripped_crimson_stem, crimson_hyphae, stripped_crimson_hyphae, crimson_planks, warped_planks, crimson_slab, warped_slab, crimson_pressure_plate, warped_pressure_plate, crimson_fence, warped_fence, crimson_trapdoor, warped_trapdoor, crimson_fence_gate, warped_fence_gate, crimson_stairs, warped_stairs, crimson_button, warped_button, crimson_door, warped_door, crimson_sign, warped_sign, warped_hanging_sign, crimson_hanging_sign

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oak_logs oak_log, oak_wood, stripped_oak_log, stripped_oak_wood 用于oak_planks.json进度和配方文件,以及logs.json物品标签文件。

pickaxes diamond_pickaxe, stone_pickaxe, golden_pickaxe, netherite_pickaxe, wooden_pickaxe, iron_pickaxe

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piglin_food porkchop, cooked_porkchop 猪灵可以吃下拥有这个标签的物品。 猪灵可以将拥有这个标签的物品放在它们的物品栏中。

piglin_loved #gold_ores, gold_block, gilded_blackstone, light_weighted_pressure_plate, gold_ingot, bell, clock, golden_carrot, glistering_melon_slice, golden_apple, enchanted_golden_apple, golden_helmet, golden_chestplate, golden_leggings, golden_boots, golden_horse_armor, golden_sword, golden_pickaxe, golden_shovel, golden_axe, golden_hoe, raw_gold, raw_gold_block 猪灵“喜爱”含有此标签的物品,并且会主动寻找它们。 它们也会将持有此标签物品的玩家视为持有“喜爱”的物品。 用于distract_piglin.json进度文件。

piglin_repellents soul_torch, soul_lantern, soul_campfire 猪灵不会尝试捡起这些物品。

planks oak_planks, spruce_planks, birch_planks, jungle_planks, acacia_planks, dark_oak_planks, crimson_planks, warped_planks, mangrove_planks, bamboo_planks, cherry_planks 用于在修复木质工具时,检测用于修复的物品。 用于在修复盾牌时,检测用于修复的物品。 用于各种检测,以跳过或进入“craft_planks”教程步骤。 用于检查一个物品是否能进入熔炉的燃料槽并增加300刻的燃烧时间。 用于这三个进度文件和这三十二个配方文件。

rails rail, powered_rail, detector_rail, activator_rail

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redstone_ores redstone_ore, deepslate_redstone_ore

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sand sand, red_sand, suspicious_sand, suspicious_sand 用于glass.json进度和配方文件。

saplings oak_sapling, spruce_sapling, birch_sapling, jungle_sapling, acacia_sapling, dark_oak_sapling, azalea, flowering_azalea, mangrove_propagule, cherry_sapling 用于检查一个物品是否能进入熔炉的燃料槽并增加100刻的燃烧时间。

shovels diamond_shovel, stone_shovel, golden_shovel, netherite_shovel, wooden_shovel, iron_shovel

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signs oak_sign, spruce_sign, birch_sign, acacia_sign, jungle_sign, dark_oak_sign, crimson_sign, warped_sign, mangrove_sign, bamboo_sign, cherry_sign 用于检查一个物品是否能进入熔炉的燃料槽并增加200刻的燃烧时间。

slabs tuff_slab, polished_tuff_slab, tuff_brick_slab, #wooden_slabs, bamboo_mosaic_slab, stone_slab, smooth_stone_slab, stone_brick_slab, sandstone_slab, purpur_slab, quartz_slab, red_sandstone_slab, brick_slab, cobblestone_slab, nether_brick_slab, petrified_oak_slab, prismarine_slab, prismarine_brick_slab, dark_prismarine_slab, polished_granite_slab, smooth_red_sandstone_slab, mossy_stone_brick_slab, polished_diorite_slab, mossy_cobblestone_slab, end_stone_brick_slab, smooth_sandstone_slab, smooth_quartz_slab, granite_slab, andesite_slab, red_nether_brick_slab, polished_andesite_slab, diorite_slab, cut_sandstone_slab, cut_red_sandstone_slab, blackstone_slab, polished_blackstone_brick_slab, polished_blackstone_slab, cobbled_deepslate_slab, polished_deepslate_slab, deepslate_tile_slab, deepslate_brick_slab, waxed_weathered_cut_copper_slab, waxed_exposed_cut_copper_slab, waxed_cut_copper_slab, oxidized_cut_copper_slab, weathered_cut_copper_slab, exposed_cut_copper_slab, cut_copper_slab, waxed_oxidized_cut_copper_slab, mud_brick_slab

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small_flowers dandelion, poppy, blue_orchid, allium, azure_bluet, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy, cornflower, lily_of_the_valley, wither_rose, torchflower 此标签中的物品可用于制作谜之炖菜。添加其他物品可以使其制作出无状态效果的谜之炖菜,移除其中的物品则将使其无法用于制作谜之炖菜。 用于检测可以喂食棕色哞菇的食物。 蜜蜂跟随持有这些物品的玩家。

smelts_to_glass sand, red_sand 这些物品可以被烧炼成玻璃。

sniffer_food torchflower_seeds

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soul_fire_base_blocks soul_sand, soul_soil 此标签中的物品可用于制造灵魂营火和灵魂火把,并将解锁配方书中的配方。

spruce_logs spruce_log, spruce_wood, stripped_spruce_log, stripped_spruce_wood 用于spruce_planks.json进度和配方文件,以及logs.json物品标签文件。

stairs tuff_stairs, polished_tuff_stairs, tuff_brick_stairs, #wooden_stairs, bamboo_mosaic_stairs, cobblestone_stairs, sandstone_stairs, nether_brick_stairs, stone_brick_stairs, brick_stairs, purpur_stairs, quartz_stairs, red_sandstone_stairs, prismarine_brick_stairs, prismarine_stairs, dark_prismarine_stairs, polished_granite_stairs, smooth_red_sandstone_stairs, mossy_stone_brick_stairs, polished_diorite_stairs, mossy_cobblestone_stairs, end_stone_brick_stairs, stone_stairs, smooth_sandstone_stairs, smooth_quartz_stairs, granite_stairs, andesite_stairs, red_nether_brick_stairs, polished_andesite_stairs, diorite_stairs, blackstone_stairs, polished_blackstone_brick_stairs, polished_blackstone_stairs, cobbled_deepslate_stairs, polished_deepslate_stairs, deepslate_tile_stairs, deepslate_brick_stairs, oxidized_cut_copper_stairs, weathered_cut_copper_stairs, exposed_cut_copper_stairs, cut_copper_stairs, waxed_weathered_cut_copper_stairs, waxed_exposed_cut_copper_stairs, waxed_cut_copper_stairs, waxed_oxidized_cut_copper_stairs, mud_brick_stairs

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stone_bricks stone_bricks, mossy_stone_bricks, cracked_stone_bricks, chiseled_stone_bricks 用于这三个进度文件和这两个配方文件。

{{/TagTable|stone_buttons|-|type = items}]

stone_crafting_materials cobblestone, blackstone, cobbled_deepslate 用于这2个配方文件。

stone_tool_materials cobblestone, blackstone, cobbled_deepslate 用于这5个进度和配方文件。

swords diamond_sword, stone_sword, golden_sword, netherite_sword, wooden_sword, iron_sword

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tall_flowers sunflower, lilac, peony, rose_bush, pitcher_plant

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terracotta terracotta, white_terracotta, orange_terracotta, magenta_terracotta, light_blue_terracotta, yellow_terracotta, lime_terracotta, pink_terracotta, gray_terracotta, light_gray_terracotta, cyan_terracotta, purple_terracotta, blue_terracotta, brown_terracotta, green_terracotta, red_terracotta, black_terracotta

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tools #swords, #axes, #pickaxes, #shovels, #hoes, trident

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trapdoors #wooden_trapdoors, iron_trapdoor

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trim_materials iron_ingot, copper_ingot, gold_ingot, lapis_lazuli, emerald, diamond, netherite_ingot, redstone, quartz, amethyst_shard

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trim_templates ward_armor_trim_smithing_template, spire_armor_trim_smithing_template, coast_armor_trim_smithing_template, eye_armor_trim_smithing_template, dune_armor_trim_smithing_template, wild_armor_trim_smithing_template, rib_armor_trim_smithing_template, tide_armor_trim_smithing_template, sentry_armor_trim_smithing_template, vex_armor_trim_smithing_template, snout_armor_trim_smithing_template, wayfinder_armor_trim_smithing_template, shaper_armor_trim_smithing_template, silence_armor_trim_smithing_template, raiser_armor_trim_smithing_template, host_armor_trim_smithing_template

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trimmable_armor netherite_helmet, netherite_chestplate, netherite_leggings, netherite_boots, diamond_helmet, diamond_chestplate, diamond_leggings, diamond_boots, golden_helmet, golden_chestplate, golden_leggings, golden_boots, iron_helmet, iron_chestplate, iron_leggings, iron_boots, chainmail_helmet, chainmail_chestplate, chainmail_leggings, chainmail_boots, leather_helmet, leather_chestplate, leather_leggings, leather_boots, turtle_helmet

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villager_plantable_seeds wheat_seeds, potato, carrot, beetroot_seeds, torchflower_seeds, pitcher_pod 可被村民种植的物品。

walls tuff_wall, polished_tuff_wall, tuff_brick_wall, cobblestone_wall, mossy_cobblestone_wall, brick_wall, prismarine_wall, red_sandstone_wall, mossy_stone_brick_wall, granite_wall, stone_brick_wall, nether_brick_wall, andesite_wall, red_nether_brick_wall, sandstone_wall, end_stone_brick_wall, diorite_wall, blackstone_wall, polished_blackstone_brick_wall, polished_blackstone_wall, cobbled_deepslate_wall, polished_deepslate_wall, deepslate_tile_wall, deepslate_brick_wall, mud_brick_wall

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warped_stems warped_stem, stripped_warped_stem, warped_hyphae, stripped_warped_hyphae 用于warped_planks.json进度和配方文件。

wart_blocks nether_wart_block, warped_wart_block

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wooden_buttons oak_button, spruce_button, birch_button, jungle_button, acacia_button, dark_oak_button, crimson_button, warped_button, mangrove_button, bamboo_button, cherry_button 用于检查一个物品是否能进入熔炉的燃料槽并增加100刻的燃烧时间。 在标签#buttons中使用。

wooden_doors oak_door, spruce_door, birch_door, jungle_door, acacia_door, dark_oak_door, crimson_door, warped_door, mangrove_door, bamboo_door, cherry_door 用于检查一个物品是否能进入熔炉的燃料槽并增加200刻的燃烧时间。 用于doors.json物品标签文件。

wooden_fences oak_fence, acacia_fence, dark_oak_fence, spruce_fence, birch_fence, jungle_fence, crimson_fence, warped_fence, mangrove_fence, bamboo_fence, cherry_fence

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wooden_pressure_plates oak_pressure_plate, spruce_pressure_plate, birch_pressure_plate, jungle_pressure_plate, acacia_pressure_plate, dark_oak_pressure_plate, crimson_pressure_plate, warped_pressure_plate, mangrove_pressure_plate, bamboo_pressure_plate, cherry_pressure_plate 用于检查一个物品是否能进入熔炉的燃料槽并增加300刻的燃烧时间。

wooden_slabs oak_slab, spruce_slab, birch_slab, jungle_slab, acacia_slab, dark_oak_slab, crimson_slab, warped_slab, mangrove_slab, bamboo_slab, cherry_slab 用于检查一个物品是否能进入熔炉的燃料槽并增加150刻的燃烧时间。 在配方文件'daylight_detector.json' 中使用。 用于composter.json进度和配方文件。

wooden_stairs oak_stairs, spruce_stairs, birch_stairs, jungle_stairs, acacia_stairs, dark_oak_stairs, crimson_stairs, warped_stairs, mangrove_stairs, bamboo_stairs, cherry_stairs 用于检查一个物品是否能进入熔炉的燃料槽并增加300刻的燃烧时间。

wooden_trapdoors acacia_trapdoor, birch_trapdoor, dark_oak_trapdoor, jungle_trapdoor, oak_trapdoor, spruce_trapdoor, crimson_trapdoor, warped_trapdoor, mangrove_trapdoor, bamboo_trapdoor, cherry_trapdoor 用于检查一个物品是否能进入熔炉的燃料槽并增加300刻的燃烧时间。

wool white_wool, orange_wool, magenta_wool, light_blue_wool, yellow_wool, lime_wool, pink_wool, gray_wool, light_gray_wool, cyan_wool, purple_wool, blue_wool, brown_wool, green_wool, red_wool, black_wool 用于检查一个物品是否能进入熔炉的燃料槽并增加100刻的燃烧时间。 在配方和进度文件'painting.json' 中使用。

wool_carpets white_carpet, orange_carpet, magenta_carpet, light_blue_carpet, yellow_carpet, lime_carpet, pink_carpet, gray_carpet, light_gray_carpet, cyan_carpet, purple_carpet, blue_carpet, brown_carpet, green_carpet, red_carpet, black_carpet 此标签中的物品可以添加到羊驼的装饰栏中来改变羊驼的外观。其他物品若加入此标签也会生效,但不会更改羊驼的外观。 用于检查物品是否能放入熔炉的燃料槽,并重置燃烧时间67。 猫种类[] 标签名称 值 用途 default_spawns tabby, black, red, siamese, british_shorthair, calico, persian, ragdoll, white, jellie 用于判定哪些猫可在满月时生成。

full_moon_spawns #default_spawns, all_black 用于判定哪些猫可在非满月时生成。 世界生成[] 生物群系[] 标签名称 值 用途 allows_surface_slime_spawns swamp, mangrove_swamp 此标签中的生物群系中生成史莱姆无视史莱姆区块的限制,但受月相的影响。

allows_tropical_fish_spawns_at_any_height lush_caves 在此标签中的生物群系中生成热带鱼无视生成高度的限制。

has_closer_water_fog swamp, mangrove_swamp 当玩家在此标签中的生物群系中时,迷雾效果距离玩家更近。

has_structure/ancient_city deep_dark 用于在结构文件中控制远古城市可生成的生物群系。

has_structure/bastion_remnant crimson_forest, nether_wastes, soul_sand_valley, warped_forest 用于在结构文件中控制堡垒遗迹可生成的生物群系。

has_structure/buried_treasure #is_beach 用于在结构文件中控制埋藏的宝藏可生成的生物群系。

has_structure/desert_pyramid desert 用于在结构文件中控制沙漠神殿可生成的生物群系。

has_structure/end_city end_highlands, end_midlands 用于在结构文件中控制末地城可生成的生物群系。

has_structure/igloo snowy_taiga, snowy_plains, snowy_slopes 用于在结构文件中控制雪屋可生成的生物群系。

has_structure/jungle_temple bamboo_jungle, jungle 用于在结构文件中控制丛林神庙可生成的生物群系。

has_structure/mineshaft #is_ocean, #is_river, #is_beach, #is_mountain, #is_hill, #is_taiga, #is_jungle, #is_forest, stony_shore, mushroom_fields, ice_spikes, windswept_savanna, desert, savanna, snowy_plains, plains, sunflower_plains, swamp, mangrove_swamp, savanna_plateau, dripstone_caves, lush_caves 用于在结构文件中控制普通(地下)废弃矿井可生成的生物群系。

has_structure/mineshaft_mesa #is_badlands 用于在结构文件中控制恶地变种(地表)废弃矿井可生成的生物群系。

has_structure/nether_fortress #is_nether 用于在结构文件中控制下界要塞可生成的生物群系。

has_structure/nether_fossil soul_sand_valley 用于在结构文件中控制下界化石可生成的生物群系。

has_structure/ocean_monument #is_deep_ocean 用于在结构文件中控制海底神殿可生成的生物群系。

has_structure/ocean_ruin_cold frozen_ocean, cold_ocean, ocean, deep_frozen_ocean, deep_cold_ocean, deep_ocean 用于在结构文件中控制冷水海洋变种海底废墟可生成的生物群系。

has_structure/ocean_ruin_warm lukewarm_ocean, warm_ocean, deep_lukewarm_ocean 用于在结构文件中控制暖水海洋变种海底废墟可生成的生物群系。

has_structure/pillager_outpost desert, plains, savanna, snowy_plains, taiga, #is_mountain, grove 用于在结构文件中控制掠夺者前哨站可生成的生物群系。

has_structure/ruined_portal_desert desert 用于在结构文件中控制沙漠变种废弃传送门可生成的生物群系。

has_structure/ruined_portal_jungle #is_jungle 用于在结构文件中控制丛林变种废弃传送门可生成的生物群系。

has_structure/ruined_portal_mountain #is_badlands, #is_hill, savanna_plateau, windswept_savanna, stony_shore, #is_mountain 用于在结构文件中控制山地变种废弃传送门可生成的生物群系。

has_structure/ruined_portal_nether #is_nether 用于在结构文件中控制下界变种废弃传送门可生成的生物群系。

has_structure/ruined_portal_ocean #is_ocean 用于在结构文件中控制海洋变种废弃传送门可生成的生物群系。

has_structure/ruined_portal_standard #is_beach, #is_river, #is_taiga, #is_forest, mushroom_fields, ice_spikes, dripstone_caves, lush_caves, savanna, snowy_plains, plains, sunflower_plains 用于在结构文件中控制普通废弃传送门可生成的生物群系。

has_structure/ruined_portal_swamp swamp, mangrove_swamp 用于在结构文件中控制沼泽变种废弃传送门可生成的生物群系。

has_structure/shipwreck #is_ocean 用于在结构文件中控制普通沉船可生成的生物群系。

has_structure/shipwreck_beached #is_beach 用于在结构文件中控制搁浅沉船可生成的生物群系。

has_structure/stronghold #is_overworld 用于在结构文件中控制要塞可生成的生物群系。

has_structure/swamp_hut swamp 用于在结构文件中控制沼泽小屋可生成的生物群系。

has_structure/trail_ruins taiga, snowy_taiga, old_growth_pine_taiga, old_growth_spruce_taiga, old_growth_birch_forest, jungle 用于在结构文件中控制古迹废墟可生成的生物群系。

has_structure/village_desert desert 用于在结构文件中控制沙漠变种村庄可生成的生物群系。

has_structure/village_plains plains, meadow 用于在结构文件中控制平原变种村庄可生成的生物群系。

has_structure/village_savanna savanna 用于在结构文件中控制热带草原变种村庄可生成的生物群系。

has_structure/village_snowy snowy_plains 用于在结构文件中控制雪原变种村庄可生成的生物群系。

has_structure/village_taiga taiga 用于在结构文件中控制针叶林变种村庄可生成的生物群系。

has_structure/woodland_mansion dark_forest 用于在结构文件中控制林地府邸可生成的生物群系。

increased_fire_burnout bamboo_jungle, mushroom_fields, mangrove_swamp, snowy_slopes, frozen_peaks, jagged_peaks, swamp, jungle 在此标签的生物群系中,火焰的燃烧速度会加快。

is_badlands badlands, eroded_badlands, wooded_badlands

是恶地生物群系。[需要更多信息]

is_beach beach, snowy_beach

是沙滩生物群系。[需要更多信息]

is_deep_ocean deep_frozen_ocean, deep_cold_ocean, deep_ocean, deep_lukewarm_ocean

是深海生物群系。[需要更多信息]

is_end the_end, end_highlands, end_midlands, small_end_islands, end_barrens

是末地生物群系。[需要更多信息]

is_forest forest, flower_forest, birch_forest, old_growth_birch_forest, dark_forest, grove

是森林生物群系。[需要更多信息]

is_hill windswept_hills, windswept_forest, windswept_gravelly_hills

是风袭山地生物群系。[需要更多信息]

is_jungle bamboo_jungle, jungle, sparse_jungle

是丛林生物群系。[需要更多信息]

is_mountain meadow, frozen_peaks, jagged_peaks, stony_peaks, snowy_slopes, cherry_grove

是山地生物群系。[需要更多信息]

is_nether nether_wastes, soul_sand_valley, crimson_forest, warped_forest, basalt_deltas

是下界生物群系。[需要更多信息]

is_ocean #is_deep_ocean, frozen_ocean, ocean, cold_ocean, lukewarm_ocean, warm_ocean

是海洋生物群系。[需要更多信息]

is_overworld mushroom_fields, deep_frozen_ocean, frozen_ocean, deep_cold_ocean, cold_ocean, deep_ocean, ocean, deep_lukewarm_ocean, lukewarm_ocean, warm_ocean, stony_shore, swamp, mangrove_swamp, snowy_slopes, snowy_plains, snowy_beach, windswept_gravelly_hills, grove, windswept_hills, snowy_taiga, windswept_forest, taiga, plains, meadow, beach, forest, old_growth_spruce_taiga, flower_forest, birch_forest, dark_forest, savanna_plateau, savanna, jungle, badlands, desert, wooded_badlands, jagged_peaks, stony_peaks, frozen_river, river, ice_spikes, old_growth_pine_taiga, sunflower_plains, old_growth_birch_forest, sparse_jungle, bamboo_jungle, eroded_badlands, windswept_savanna, cherry_grove, frozen_peaks, dripstone_caves, lush_caves, deep_dark

是主世界生物群系。[需要更多信息]

is_river river, frozen_river

是河流生物群系。[需要更多信息]

is_savanna savanna, savanna_plateau, windswept_savanna

是热带生物群系。[需要更多信息]

is_taiga taiga, snowy_taiga, old_growth_pine_taiga, old_growth_spruce_taiga

是针叶林生物群系。[需要更多信息]

mineshaft_blocking deep_dark 在此标签的生物群系中,废弃矿井的生成会被阻断。

more_frequent_drowned_spawns #is_river 在此标签的生物群系中,溺尸的生成不会受到Y


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