Minecraft 基岩版 Beta & Preview 1.20.10.20

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Minecraft 基岩版 Beta & Preview 1.20.10.20

2023-05-26 20:52| 来源: 网络整理| 查看: 265

FEATURES AND BUG FIXES 特性和漏洞修复

ACCESSIBILITY FEATURES 辅助功能特性

Improved Xbox On-Screen Keyboard experience including better positioning, updating fields with typed input and no more screen dimming while on screen keyboard is open (MCPE-156575)改进了 Xbox 屏幕软键盘的使用体验,包括更好的定位,能随着输入的文字更新其位置,以及当屏幕软键盘开启时屏幕不再会变暗。 (MCPE-156575)

SNEAK AND CRAWL (EXPERIMENTAL) 潜行和爬行 (实验性玩法)

Added the ability to crawl behind the Short Sneaking and Crawling Experimental toggle加入了爬行功能,可以通过打开实验性玩法中的 “Short Sneaking and Crawling” 开关来使用。Created new player crawling animation新增了玩家爬行的动画。Players will now begin crawling when in a 1 block gap, similar to sneaking与潜行类似,当玩家处于1格高的空间中时,会进入爬行状态。Crawling is the same speed as sneaking爬行的速度与潜行相同。Players will automatically stand up or begin sneaking if they leave the 1 block gap当玩家离开1格高的空间时,会自动站立或潜行。Players will begin swimming if they enter water while crawling, or vice-versa玩家若在爬行时进入水中,会进入游泳状态,反之亦然。Player's model is now centered around their hitbox when swimming (MCPE-54294)玩家在游泳时,模型会以其碰撞箱为中心。 (MCPE-54294)Players are no longer able to sneak while riding (MCPE-170613)玩家处于骑乘状态时,不能够潜行了。 (MCPE-170613)Players will now always spawn projectiles from the camera position when sneaking, swimming, or gliding当玩家潜行,游泳或滑翔时,其发射的弹射物会在相机视角的位置生成。Players will now spawn particle effects when eating in the correct position if they are sneaking, swimming, or gliding当玩家潜行,游泳或滑翔时,其在正确的位置进食时会产生粒子效果。Loyalty Tridents will always return to the player's camera附魔有忠诚的三叉戟会回到玩家的相机视角位置。Players will no longer suffocate when short sneaking in certain scenarios在一些特定的情况下进行更矮的潜行时,玩家不再会窒息了。Players will no longer suffocate when riding on a Camel in 2 block gaps (MCPE-166451)在两格高的空间中骑乘骆驼时,玩家不再会窒息了。 (MCPE-166451)Players will no longer be pushed slightly when short sneaking is by being pushed by a block (MCPE-166411)当玩家因被方块推动而进入更矮的潜行时,不再会被稍稍推动了。 (MCPE-166411)Fixed many interactions where being forced into sneaking acted the same as holding the sneak button (MCPE-170610)修复了当被迫进入潜行状态时,许多交互和按潜行键主动潜行时的交互相同的问题。 (MCPE-170610)

WORLD GENERATION 世界生成

Polished Basalt and Chiseled Deepslate can no longer be replaced by Sculk during world generation世界生成时,磨制玄武岩和雕纹深板岩不再会被幽匿块替代了。Polished Deepslate can now be replaced by Sculk during world generation (MCPE-160238)世界生成时,磨制深板岩现在会被幽匿块替代。 (MCPE-160238)

VILLAGERS 村民

Farmer Villagers will now interact with Torchflower Seeds and Pitcher Pods. They can pick up the seeds and plant them, but they will not harvest the Torchflower or Pitcher Crop (MCPE-169758)农民职业的村民现在会与火把花种子以及瓶子草荚果交互。他们能捡起种子并将其种植,但并不会收获火把花和瓶子草植株。 (MCPE-169758)

ARCHAEOLOGY 考古

Decorated Pots crafted with at least one Sherd now have a hover tooltip displaying the Sherd and Brick ingredients至少使用一种陶片合成的饰纹陶罐现在会有悬停提示,展示组成该饰纹陶罐的陶片和红砖。

AUDIO 音频

Camera position is now used for audio system listening and ambient sounds现在音频系统的收听以及环境音效会依据相机视角。 Previously the player position and rotation were sometimes used for audio listening以前音频的收听会根据玩家的位置和旋转角度。This effectively flips audio panning when using 'third person front' camera perspective这样,在使用“第三人称正面”相机视角时,能有效地翻转音频的摆动(?)。

BLOCKS 方块

Players without permission to open/close containers can no longer interact with Chiseled Bookshelves没有打开/关闭容器权限的用户不能和雕纹书架交互了。Cauldron water texture is now the correct version (MCPE-170427)炼药锅中水的纹理现在是正确的版本了。 (MCPE-170427)Note Block on top of Soul Soil now produces the Harp sound instead of the Snare sound灵魂土上方的音符盒现在会发出竖琴的声音,而不是小军鼓的声音。Shovel can no longer mine Packed Mud as fast as Pickaxe (MCPE-161207)锹不再能和镐一样快地挖掘泥坯了。 (MCPE-161207)Placing blocks on Top Snow and Tall Grass while moving side to side will no longer cause them to stack up continuously (MCPE-162785)在顶层雪和高草丛上放置方块的同时移动,不再会使得这些方块向上堆叠了。 (MCPE-162785)

GRAPHICAL 图像

Fixed issues with highlighted blocks and mob shadows appearing through the Pumpkin head overlay on Switch修复了 Switch 平台上突出显示的方块和生物的影子会透过南瓜头盔的图层出现的问题。Rendering of snow or rain is now based on camera position instead of player position雪和雨的渲染现在基于相机视角的位置而非玩家的位置。Shields no longer flicker when held in both hands on RTX开启 RTX 时,拿在手里的盾牌不再会闪烁了。Fixed sleep and camera fade effect not covering the screen until after first-person rendering happens修复了非第一人称渲染时,睡觉以及视角变暗的效果不会盖住屏幕的问题。

MAPS 地图

Fixed black pixels being generated on maps when Client-Side Chunk Generation is enabled修复了启用客户端区块加载时地图上产生黑色像素点的问题。

MOBS 生物

The sound played when a Camel is dashing is no longer played repeatedly (MCPE-164064)骆驼冲刺时播放的音效不再会重复播放了。 (MCPE-164064)Fixed issue with Jump Boost effect not affecting Magma Cubes (MCPE-54294)修复了跳跃提升效果不会影响岩浆怪的问题。 (MCPE-54294)

USER INTERFACE 用户界面

Added a toggle to all platforms enabling extra-large GUI scaling beyond what the GUI slider allows在所有平台加入了一个开关,能开启比 GUI 滑动条允许的大小范围更大的特大 GUI 缩放。Changed the Pause Menu disconnection text to be platform agnostic修改了暂停菜单的断开连接文本,使之不再与平台相关。Fixed an issue that caused the inventory to get locked up after auto placing (MCPE-46795)修复了在自动放置后,物品栏被锁定的问题。 (MCPE-46795)Imported worlds now get their last played date modified to the time they were imported导入的世界现在会将其最后游玩时间更改为导入的时间。

VANILLA PARITY 原版特性同步

Items dropped by storage entities are now centered inside the nearest block (MCPE-160189)由储存物品的实体掉落的物品现在会以最近的方块为中心。 (MCPE-160189)Shovel has been removed from Boat recipe移除了船的合成配方中的锹。 The Bamboo Raft recipe has not been updated yet竹筏的合成配方暂未作出更新。 Barrel recipe has been modified to use planks instead of Sticks更改了木桶的合成配方,将木棍改为木板。The Cobweb to String recipe has been removed移除了由蜘蛛网合成线的合成配方。Fixed a bug where Zombie Villager did not drop given item after curing (MCPE-163670)修复了僵尸村民被治愈后不会掉落其捡起的物品的问题。 (MCPE-163670)Wild Horses, Mules, and Donkeys can now be tempted using a Golden Apple/Carrot or Enchanted Apple. Llamas will be tempted by a player holding a Hay Bale (MCPE-140814)未驯服的马,骡以及驴现在能被金苹果,金胡萝卜或附魔金苹果吸引。羊驼会被手持干草捆的玩家吸引。 (MCPE-140814)

VIBRATIONS 振动

以下行为或事件现在会产生振动:

Placing, rotating, or removing an item in an Item Frame or in a Glow Item Frame now emits vibrations (MCPE-166741)在物品展示框或荧光物品展示框中放置,旋转或移除物品 (MCPE-166741)Charging a Respawn Anchor now emits vibrations (MCPE-157409)给重生锚冲能 (MCPE-157409)Scraping or applying wax to blocks of the Copper block set now emits vibrations为铜块涂蜡或脱蜡Switching a Daylight Detector to an Inverted Daylight Detector, or vice-versa, now emits vibrations把阳光探测器转换为反响阳光探测器,或反之Adding food to a Campfire now emits vibrations向营火添加食物Adding or removing a Music Disc to a Jukebox now emits vibrations给唱片机放入或移除唱片Mud turning into Clay now emits vibrations泥巴转变成黏土Harvesting Sweet Berries now emits vibrations收获甜浆果Placing an Eye of Ender in an End Portal Frame now emits vibrations (MCPE-155372)在末地传送门框架中填入末影之眼 (MCPE-155372)Bees now emit vibrations when entering or exiting a Beehive or a Bee Nest (MCPE-156199)蜜蜂进入或离开蜂箱或蜂巢 (MCPE-156199)Interacting with a Composter now emits vibrations (MCPE-156199)和堆肥桶交互 (MCPE-156199)Attaching or detaching a Lead from a Fence now emits vibrations (MCPE-156199)将拴绳拴在栅栏上或将其解除 (MCPE-156199)Attaching or detaching a Lead from a mob now emits vibrations (MCPE-156199)将拴绳拴在生物上或将其解除 (MCPE-156199)Dying a Sheep now emits vibrations (MCPE-156199)给羊染色 (MCPE-156199)Picking Glow Berries now emits vibrations (MCPE-156199)采集发光浆果 (MCPE-156199)Farmland turning into Dirt now emits vibrations (MCPE-156199)耕地变为泥土 (MCPE-156199)Using a Spawn Egg on a Monster Spawner now emits vibrations (MCPE-156199)使用刷怪蛋或刷怪笼 (MCPE-156199)Silverfish merging with blocks now emit vibrations (MCPE-156199)蠹虫进入方块中 (MCPE-156199)Using a Hoe on Rooted Dirt now emits vibrations (MCPE-156199)对缠根泥土使用锄 (MCPE-156199)Using a Shovel to create Dirt Paths now emits vibrations (MCPE-156199)用锹来制造土径 (MCPE-156199)Placing a Door now emits vibrations放置门Planting seeds in Farmland now emits vibrations在耕地种下种子

TECHNICAL UPDATES 技术性更新

ADD-ONS AND SCRIPT ENGINE 附加包和脚本引擎

Added deprecation error message for the part_visibility component (the bone_visibility field in the geometry component should be used instead, see block documentation for more information)为 part_visibility 组件添加了已弃用的错误信息 (应该使用 geometry 组件中的 bone_visibility 字段,请查看方块文档以获取更多信息。)Fixed an issue where adding a minecraft:peek component to a custom entity would cause the game to crash修复了给自定义实体添加 minecraft:peek 组件会导致游戏崩溃的问题。

BLOCKS 方块

Updated the "minecraft:geometry" block component to allow bone visibility to be defined with a Molang expression更新了 "minecraft:geometry" 方块组件,允许用 Molang 表达式来定义其骨架的可见性。

COMMANDS 命令

Executing the "inputpermission set" command will now output a message to the chat with the results (MCPE-168368)执行 "inputpermission set" 命令会在聊天中输出一则带有执行结果的信息。 (MCPE-168368)Executing the "inputpermission set" command will now result in an error if it does not affect any players执行 "inputpermission set" 命令时,若没有影响到任何玩家,会导致报错。Command positions will now use the current position/rotation when running mcfunctions via execute当通过 /execute 来执行 mcfunctions 时,命令的位置会使用当前的位置/旋转角度。Fixed issue where some execute commands stopped working on Realms (MCPE-169974)修复了在领域服务器,部分 /execute 命令不工作。 (MCPE-169974)The "hasitem" target selector argument now counts items held with the cursor (MCPE-152002)"hasitem" 目标选择器的参数现在会将光标点按拾取的物品也算在内。 (MCPE-152002)Commands will still work with "concrete", but "concrete" won't be suggested in the command prompt, rather the new names will命令仍然兼容 "concrete", 但 "concrete" 在命令提示中不再被建议,而会建议其新的名字: "concrete" block is now split into unique instances, namely "white_concrete", "orange_concrete", "magenta_concrete", "light_blue_concrete", "yellow_concrete", "lime_concrete", "pink_concrete", "gray_concrete", "light_gray_concrete", "cyan_concrete", "purple_concrete", "blue_concrete", "brown_concrete", "green_concrete", "red_concrete", and "black_concrete""concrete" 方块现在被分成各个特殊的实例,也就是 "white_concrete", "orange_concrete", "magenta_concrete", "light_blue_concrete", "yellow_concrete", "lime_concrete", "pink_concrete", "gray_concrete", "light_gray_concrete", "cyan_concrete", "purple_concrete", "blue_concrete", "brown_concrete", "green_concrete", "red_concrete", 以及 "black_concrete". Java Parity: Block states in commands will use equals instead of colon in version 1.20.0 and later. For example using the setblock command: /setblock ~ ~ ~ oak_log["pillar_axis"="x"] (MCPE-168056)与 Java 版特性同步: 在 1.20.0 以及更新的版本,命令中的方块状态会使用等号而非冒号。例如 setblock 命令: /setblock ~ ~ ~ oak_log["pillar_axis"="x"] (MCPE-168056)Block states with equals don't require a space to show autocomplete options (MCPE-168056)使用等号的方块状态不再需要一个空格来显示自动补全选项。 (MCPE-168056)

COMPONENTS 组件

Added a content error when minecraft:balloonable is used on minecraft:player to prevent issues as this component is not supported in this way (MCPE-164495)当 minecraft:balloonable 被用在 minecraft:player 时,新增了一个内容错误来防止出现问题,因为这个组件是不支持这样使用的。 (MCPE-164495)

EDITOR 编辑器

The Editor is in early development, and available for keyboard/mouse on Windows PC Bedrock Preview builds. Learn how to use the Editor and join the GitHub Discussion forum, post bugs, view more detailed release notes. Tag us on social channels with #BedrockEditor. 编辑器现在处在早期开发阶段,并且可在 Windows PC 基岩版 Preview 版本中通过键盘/鼠标使用。学习 如何使用编辑器,并加入 GitHub 讨论,提出 bug,查看更具体的版本说明。在社交媒体上使用 #BedrockEditor tag 来和我们互动。

Resolved an issue where the selection cursor was causing the glass block to render invisible修复了选择器鼠标导致玻璃块渲染成不可见的问题。Added Log Panel for Tool mode to display log messages. It can be accessed from the View menu or by using the CTRL+H shortcut为工具模式新增了 Log Panel 来展示日志信息。能通过 View 菜单或使用 CTRL+H 快捷键来访问。Fixed a bug that prevented additional servers to be added from Servers Tab in Editor mode修复了编辑器模式下服务器栏目中无法添加更多服务器的问题。Fixed a bug that caused the gizmo to be hidden in Crosshair Mode修复了 Crosshair 模式下 gizmo 被隐藏的问题。

ITEMS 物品

Released the minecraft:cooldown item component out of experimental in json formats 1.20.10 and higher在 1.20.10 及更高版本的 json 样式中,将 minecraft:cooldown 物品组件发布并移出实验状态。Released the minecraft:repairable item component out of experimental in json formats 1.20.10 and higher在 1.20.10 及更高版本的 json 样式中,将 minecraft:repairable 物品组件发布并移出实验状态。

STABILITY AND PERFORMANCE 稳定性和性能

Invalid JSON objects within the entity component "minecraft:behavior.nearest_attackable_target" will no longer crash the game (MCPE-168129)在 "minecraft:behavior.nearest_attackable_target" 实体组件中的非法 JSON 对象不再会使游戏崩溃了。(MCPE-168129) EXPERIMENTAL TECHNICAL FEATURES 实验性技术性特性

ADD-ONS AND SCRIPT ENGINE 附加包和脚本引擎

Camera Presets can now specify "listener":"player" to have the audio system use the player position for audio positioning相机视角的预设现在可以注明 "listener":"player" 来使声音系统将玩家的位置用作音效定位。 Added "example:example_player_listener" Camera Preset to demonstrate this option新增了 "example:example_player_listener" 相机视角预设来展示这一选项。

ITEMS 物品

Items with the "minecraft:block_placer" component will now place blocks with correct orientation有着 "minecraft:block_placer" 组件的物品现在会以正确的方位放置物品。

API API

Dynamic properties can now optionally have default values动态属性现在可以有可选的默认值Increased Dynamic Property registration limits:提高了动态属性注册的限制: Actors: ~1KB -> 128KBActors: ~1KB -> 128KBWorld: ~10KB -> 1MBWorld: ~10KB -> 1MB ScreenDisplayScreenDisplay Removed clearTitle() - Use setTitle with an empty string to clear the title移除了 clearTitle() - 请用带有空白字符串的 setTitle 来消除标题Updated fadeInSeconds, staySeconds, fadeOutSeconds to fadeInDuration, stayDuration, fadeOutDuration on TitleDisplayOptions (seconds to ticks)在 TitleDisplayOptions 中,将 fadeInSeconds, staySeconds, fadeOutSeconds 更新为 fadeInDuration, stayDuration, fadeOutDuration  (秒更改为游戏刻)Updated setTitle to reset the times per each new title更新了 setTitle 来给每一个新的标题重设其时间Added RawMessage support for setTitle, updateSubtitle, and setActionBar为 setTitle, updateSubtitle, 和 setActionBar 新增了 RawMessage 的支持。 Entity additions实体 Added read-only property isGliding - Returns whether the player is gliding with Elytra新增了只读属性 isGliding - 返回玩家是否正在使用鞘翅滑翔Added read-only property isJumping - Returns whether the player is using the jump action新增了只读属性 isJumping - 返回玩家是否正在跳跃Added read-only property isFlying - Returns whether the player is flying (e.g. Creative or Spectator mode)新增了只读属性 isFlying - 返回玩家是否正在飞行 (e.g. 创造或旁观模式)Added read-only property isSprinting - Returns whether the entity is sprinting新增了只读属性 isSprinting - 返回实体是否正在冲刺Added read-only property isSwimming - Returns whether the entity is swimming新增了只读属性 isSwimming - 返回实体是否正在游泳Added read-only property isClimbing - Returns whether the entity is climbing (e.g. Player on a ladder or Spider on a wall)新增了只读属性 isClimbing - 返回实体是否正在攀登 (e.g. 玩家爬undefined 或者蜘蛛爬墙壁)Added read-only property isOnGround - Returns whether the entity is on the ground新增了只读属性 isOnGround - 返回实体是否在地面上Added read-only property isInWater - Returns whether the entity is in water新增了只读属性 isInWater - 返回实体是否在水里Added read-only property isFalling - Returns whether the entity is falling新增了只读属性 isFalling - 返回实体是否在掉落Added read-only property fallDistance - Returns the current fall distance (Used for calculating fall damage)新增了只读属性 fallDistance - 返回当前的掉落距离 (用来计算掉落伤害)Added function fly - Makes the player fly (e.g. Creative or Spectator mode)新增了函数 fly - 使玩家飞行 (e.g. 创造或旁观模式)Added function stopFlying - Makes the player stop flying (e.g. Creative or Spectator mode)新增了函数 stopFlying - 使玩家停止飞行 (e.g. 创造或旁观模式)Added function glide - Makes the player glide with Elytra新增了函数 glide - 使玩家使用鞘翅滑翔Added function stopGliding - Makes the player stop gliding with Elytra新增了函数 stopGliding - 使玩家停止使用鞘翅滑翔Added function swim - Makes the player swim新增了函数 swim - 使玩家游泳Added function stopSwimming - Makes the player stop swimming新增了函数 stopSwimming - 使玩家停止游泳 Entity additions (effects)实体 (效果) Updated function addEffect(effectType: EffectType | string, duration: number, options?: EntityEffectOptions): void to return void and to throw if the effect does not exist or the parameters are out of bounds更新了函数 addEffect(effectType: EffectType | string, duration: number, options?: EntityEffectOptions): void   返回 void 并且抛出效果不存在或参数超出范围的错误。Updated function getEffect(effectType: EffectType | string): Effect | undefined to throw if the effect does not exist更新了函数 getEffect(effectType: EffectType | string): Effect | undefined    返回效果不存在的错误。Updated function removeEffect(effectType: EffectType | string): boolean to throw if the effect does not exist更新了函数 removeEffect(effectType: EffectType | string): boolean     返回效果不存在的错误。 BlockEventsBlockEvents Added events 'PressurePlatePushEvent', 'PressurePlatePopEvent', 'TargetBlockHitEvent', and 'TripWireTripEvent'新增了事件 'PressurePlatePushEvent', 'PressurePlatePopEvent', 'TargetBlockHitEvent', 和 'TripWireTripEvent' ContainerSlotContainerSlot Removed function clone - Please use function getItem instead移除了函数 clone - 请使用 getItem 函数 EntityHealableComponentEntityHealableComponent Removed filters: FilterGroup property移除了 filters: FilterGroup 属性 EntityAttributeComponentEntityAttributeComponent Added effectiveMin: number Returns the minimum possible value for the component新增了 effectiveMin: number  返回组件可能达到的最小值Added effectiveMax: number Return the maximum possible value for the component新增了 effectiveMax: number  返回组件可能达到的最大值Renamed value property to defaultValuevalue 属性重命名为 defaultValueRenamed current property to currentValuecurrent  属性重命名为 currentValueRenamed setCurrent method to setCurrentValuesetCurrent 方法重命名为 setCurrentValue Added EntityHealthChangedAfterEvent . It is triggered when any health change happens for an Entity新增了 EntityHealthChangedAfterEvent. 它会在实体的生命发生任何变化时被触发。

CAMERA 相机

Changed camera command fade color to take integer values from 0 to 255 rather than 0.0 to 1.0 fractional valuescamera 命令的褪色颜色更改为 0 到 255 的整数值而非 0.0 的 1.0 小数值。Camera fade command now enforces fade duration limits; fade in, hold, and fade out must be between 0 and 10 secondsCamera fade 命令现在有褪色时长限制; fade in, hold, 以及 fade out 必须在 0 到 10 秒之间。Ensuring camera pitch can only be between -90 and 90 degrees when using the /camera command使用 /camera 命令时,确保相机的倾斜角度在 -90 到 90 度之间。Fixed an issue where Minecraft Education players could not use the "/give" command to give a Camera item修复了教育版玩家无法使用 "/give" 命令来获取相机的问题。

ITEMS 物品

Items in format version 1.20.10 and above with the ”minecraft:throwable” component will trigger Item Use events when thrown格式版本为 1.20.10 或更高并且有着 ”minecraft:throwable” 组件的物品被扔出后会触发 Item Use 事件。Custom items with "minecraft:block_placer" will no longer place certain blocks in the wrong location有着 "minecraft:block_placer" 的自定义物品不再会把特定的方块放到错误的位置了。Changed "minecraft:shooter" to only consume ammo when charging the item if "charge_on_draw" is set "true"若 "charge_on_draw" 设置为 "true","minecraft:shooter" 更改为只在给物品充能时消耗弹药。

【LeoPro User 译自feedback.minecraft.net 2023 年 5 月 25 日发布的 Minecraft Beta & Preview - 1.20.10.20】 【本文排版借助了:SPXX Userscript v2.4.14】



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