【DIY】震精!他居然用esp8266做出掌上游戏机......恐龙跑酷游戏还能这样玩!请广泛转发!... |
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微信关注 “DLGG创客DIY” 设为“星标”,重磅干货,第一时间送达。 前言: 朋友居然用esp8266和oled做了一个掌上游戏机,可以玩小恐龙跳仙人掌的游戏,太厉害了!用Excel表格生成点阵文件 按照“国际惯例”我们先看效果视频 设计原型游戏的原型是chrome浏览器在离线时呈现的小恐龙跳仙人掌的游戏 视频演示地址: https://raw.githubusercontent.com/OpensourceBooks/chrome_offline_game_on_esp8266/master/demo.mp4 所需的元器件: NodeMCU(esp8266芯片、4M内存) 12864 oled (ssd1306 驱动) 大按键按钮 (低电平触发) 杜邦线若干(母对母) 制作过程1硬件组装 将esp8266(NodeMCU)、old、按键通过杜邦线链接 组装的效果图: 使用excel表格,绘制恐龙和仙人掌 2.用1和0进行填充,保存为csv文件,并用文本编辑器打开 3.将点阵数组写到代码里 player = {} player["x"] = 10 player["y"] = 44 player["pixel"] = [ (0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0), (0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,1,1,1,1,1), (0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1), (0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1), (0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1), (0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0), (0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0), (0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0), (1,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0), (1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0), (1,1,0,0,0,0,1,1,1,1,1,1,1,1,0,1,0,0,0,0), (1,1,1,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0), (1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0), (0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0), (0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0), (0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0), (0,0,0,0,1,1,1,1,0,1,1,0,0,0,0,0,0,0,0,0), (0,0,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0), (0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0), (0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0) ]4.循环像素,显示小恐龙 pixels = player["pixel"] if(status["is_jump"]): player["y"]-=3 if(player["y"]=43): player["y"]=43 status["is_jumpfinish"]=True for i in range(0,len(pixels)): for ii in range(0,len(pixels[i])): oled.pixel(player["x"]+ii,player["y"]+i,pixels[i][ii])在oled屏幕上测试小恐龙的现实效果 到此游戏动画现实原理、硬件链接盒底层模块都搞定了,剩下的就是实现上层应用逻辑了。我(作者)将游戏源码开源,并发布在了GitHub上(对就是那片净土)供大家学习参考 https://github.com/OpensourceBooks/chrome_offline_game_on_esp8266 欢迎喜欢玩esp8266的一起来切磋 |
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