趣味游戏导学,提升幼儿学习注意力的方法研究

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趣味游戏导学,提升幼儿学习注意力的方法研究

2024-04-28 14:16| 来源: 网络整理| 查看: 265

1. The role of pre-game learning attitude in the prediction to competitive anxiety, perceived utility of pre-game learning of game, and gameplay interest [J] . Hong Jon-Chao, Hwang Ming-Yueh, Liu Yeu-Ting, Interactive Learning Environments . 2016,第1a4期

机译:赛前学习态度在预测竞争焦虑,赛前学习游戏感知效用以及游戏趣味方面的作用

2. Learning immunology in a game: Learning outcomes, the use of player characters, immersion experiences and visual attention distributions [J] . Teng Yuan-Yu, Chou Wen-Chi, Cheng Meng-Tzu Journal of Computer Assisted Learning . 2021,第2期

机译:在游戏中学习免疫学:学习成果,使用玩家角色,浸入经验和视觉注意力分布

3. Emergence of Fun Emotion in Computer Games -An experimental study on fun elements of Hanafuda- [J] . Yuki Takaoka, Takashi Kawakami, Ryosuke Ooe Advances in Science, Technology and Engineering Systems . 2018,第6期

机译:游戏中趣味情绪的出现-哈纳法达趣味元素的实验研究-

4. Teacher's Creativity in the Development of Learning Media Fun Book in Kindergarten [C] . Indri Dwi Isnaini, Mira Pradipta Ariyanti International Conference on Learning Innovation . 2020

机译:幼儿园学习媒体趣味书开发中教师的创造力

5. Computerized and Non-Computerized Approaches to Brain Games for Maintaining and Enhancing Mental Acuity in Healthy Older Adults: An Investigation of Performance Enhancement. [D] . Opoku-Boateng, Gloria Abena. 2017

机译:维持和增强健康老年人的智力的计算机化和非计算机化大脑游戏方法:性能提升研究。

6. Imbuing medical professionalism in relation to safety: a study protocol for a mixed-methods intervention focused on trialling an embedded learning approach that centres on the use of a custom designed board game [O] . Marie Ward, Eilish McAuliffe, Éidín Ní Shé, 2017

机译:在安全性方面灌输医学专业知识:一项针对混合方法干预的研究协议旨在试用一种嵌入式学习方法该方法以使用定制设计的棋盘游戏为中心

7. A Comparative Study on the Effectiveness of the Verbal Self-Learning Method and Perceptual-Motor Games on the Attention Range of Hyperactive High School Students with Attention Deficit / Hyperactivity Disorder [O] . Samad Ghassabi, Hasan Bafandeh Gharamaleki, Alireza Mohammadi Aria, 2020

机译:口头自学习方法与感知 - 电机游戏有效性对高中学生注意力缺陷/多动障碍的关注范围的比较研究

8. Method of encouraging attention by correlating video game difficulty with attention level [R] . 1994

机译:通过将视频游戏难度与注意力水平相关联来鼓励注意的方法



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