障碍训练场

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障碍训练场

2024-01-26 17:35| 来源: 网络整理| 查看: 265

文件:Warframe clan obstacle under 50 seconds

你可以通过障碍训练场(障碍竞速)来训练你的飞行和移动技巧。在这里所有战甲技能都无法使用。 障碍训练包括一系列障碍,在试图取得更好的成绩的同时测试你的综合移动能力。你需要通过跳跃,滑行,躲避柱子,蹬墙跑,蹬墙跳,在柱子与柱子间计算你的落点,躲开塌陷的平台,同时避免激光等等一系列动作来完成训练。在你最终完成整个训练并成功通过重点的白色平台时,你能看到本次训练的用时。在训练中,你可以随时通过地上的的黑色按钮来终止训练,或者你也可以直接退出道场。如果超过三分钟的时限而没有完成训练,则会因为超过时间限制而直接结束本次训练,挑战者将会被直接传送到训练开始的黑色平台处。

建造障碍训练场所需的材料可以在这里查看。

目录 1 障碍Obstacles 1.1 横栏障碍 1.2 飞升平台 1.3 墙壁登攀 1.4 信仰之跃 1.5 移动梅花桩 1.6 塌落陷阱 1.7 激光陷阱 1.8 激光左路 1.9 激光右路 1.10 终极裂缝 2 进阶操作Advanced Maneuvers 2.1 加速操作组合(子弹跳+飞身瞄准+翻滚) 2.2 Speed Combo Uses 3 可用Mod 4 Notes 5 Tips 6 Bugs 障碍Obstacles 横栏障碍

这个障碍很容易就可以跳过去,你也可以从下方滑过去。基础的障碍。

飞升平台

这些平台十分显眼并且在挑战者临近时就会升起,从而形成柱子挡住去路。一横排有四个平台,靠近时会随机升起其中的1~3个。四排平台升起会形成一个小型的迷宫,随后会有一个小小的间隙空挡,接着是后面的另外四排平台,共有八排平台组成这部分的障碍。

墙壁登攀

紧接着,面前会出现一道巨大的裂隙,你需要调到右边的墙壁上,通过蹬墙跳前进,直到正对面的墙上,使用蹬墙跳垂直向上,到足够的高度时向后跳落到身后的平台上,这时你需要再次使用蹬墙跳向上,后跳到第二层平台上。

信仰之跃

没什么难度的一个障碍,跳到前方地处的平台上即可完成。需要注意的是不要因为用力过度而跳得太远。

移动梅花桩

面前的深渊中有六个左右移动的平台,各个平台移动速度各不相同。为了避免掉落,挑战者需要精确地掌握好时间,这是整个训练中最为困难的一部分,但是如果掌握一定的技巧,你完全可以跳过这一障碍。

塌落陷阱

一大片平坦的方格地板(12格宽度×11格路程),在经过时,其中的平台会随机的塌陷掉落,因此运气、速度还有反应速度都是至关重要的。掉落会导致挑战者回到这一障碍的开始处,但是已经掉下去的平台不会升起。经过之后会有左右两条道路,左边为平坦前进,右边会有一段些许落差的上坡,但两边的难度相当。

激光陷阱

三条激光束或水平,或垂直移动,激光不太容易躲避并且碰到会造成减速。本项挑战十分考验反应能力,但如果过你速度够快,也能够比较轻松地直接穿过去。左右有两条不同的道路。

激光左路

内有三条移动的激光,通过激光之后有一条向右的上坡,上坡和右侧的道路之间有条较小的间隙。

激光右路

右侧的道路开始有个很长的上坡,之后是三条移动激光,通过激光之后可以直接完成本项障碍。

终极裂缝

在作出你的选择并通过激光陷阱之后,向前一段距离然后左拐,将会面对一道巨大的裂隙,而对面就是起始的平台,在这之间有两根竖直的柱子,从两柱子间穿过并成功落在平台上便可完成本次训练。本次通过消耗的时间将会在屏幕中显示,你可以在入口左边的公示栏中查看自己的成绩以及所在名次。

进阶操作Advanced Maneuvers

需要注意的是,本章节是为了帮助对本训练有了一定了解的挑战者而存在的,并且相信可以让你的成绩提升到另一个高度。但与此对应的这些操作也需要大量的练习才能掌握。 In case you are foreign to the terms mentioned it is recommended that you take the Parkour 2.0 test in the Training section of the Codex.

文件:Warframe Speedrun 加速操作组合(子弹跳+飞身瞄准+翻滚)

由旋身飞跃(子弹跳)开始,紧接着飞身瞄准(默认鼠标右键)可以极大程度上增加在空中的停留时间,因此可用来飞跃较远的距离,这套操作的最后可以加上一个翻滚来保存向前的动量并保持原来的速度。如果只是追求速度那么不建议在其中加上二段跳,因为这会减缓一些速度并延迟落地的时间。这套快速移动的连招十分常用。如果你想要在排行榜上获得一席之地的话,这套连招是十分有必要掌握的。

Speed Combo Uses

After mastering the Speed Combo you can use it to essentially skip parts of the course as the video shows. However, be aware of the "Reset Zones", which will send the player back to the last checkpoint to avoid skipping the entire course. Currently, this combo can be used to entirely skip the high and low bars, and pass through the wall run, leap of faith and moving platforms with enough skill. This is also useful for speeding past the final stretch of falling floors and lasers.

可用Mod

战甲技能:冲刺(loki拥有最快的基础冲刺速度)

光环: MiniMapMod.png冲刺提升

冲刺Mod: MiniMapMod.png冲刺, MiniMapMod.png灵活装甲, MiniMapMod.png速度窜升, 还有 MiniMapMod.png协力窜升 (与冲刺光环同时使用)

旋身飞跃/飞身瞄准/壁面攀附: [相同属性的mod (MiniMapMod.png冰冷跃动, MiniMapMod.png火焰行者, MiniMapMod.png电光冲刺, MiniMapMod.png剧毒飞腾)] MiniMapMod.png全面驱动 , MiniMapMod.png翼膜

滑行速度: MiniMapMod.png磁浮, MiniMapMod.png狡诈窜升,MiniMapMod.png流线外形

特殊: MiniMapMod.png坚忍窜升

Notes Upon Host Migration, anyone in the Obstacle Course will be removed from the course. The course will be reset and the timer will be removed. Upon falling off, you will be spawned at the beginning of the previous section's checkpoint you have reached. They are usually at the very end of one obstacle, or the start of a new platform. The locations of the checkpoints are as follows (All respawns are at the start of the platform number unless otherwise stated): Start (Platform 1) Pre-Pillar walls (Platform 3) Pre-Wall Run/Climb (End of platform 3) Cliff overlooking pillars (End of Platform 5, A.K.A.: Leap of Faith.) Pre-moving pillar platform (Platform 6) Pre-falling floors (Platform 7) Cliff overlooking finish line (Right Side Path) (End of Platform 8) Tips The biggest tip is to make sure you move fast naturally. A LokiIcon272.png Loki is the fastest sprinting Warframe currently with 1.25 base movement speed, and NovaIcon272.png Nova coming up very close on second with 1.2. You can check each Warframe's stats here to see how you fare. Aim Gliding slows down the timer as well and is effective at getting good times. Be sure to slide whenever you fall from extended heights as it will ignore the fall landing animation and save time. When taking the Leap of Faith, get a good running start and use a slide in midair to pick up some momentum if needed. Two pairs of pillars are actually timed perfectly with one another during the course: The second and third pillars move at exactly the same speed in opposite directions. The fourth and fifth pillars do the same, only faster. The Falling Floors are all random, however you can increase your likelihood of crossing by staying on the line between two floor tiles. Of course it won't help if both fall, but should only one fall you have the other to support yourself. Using a slide for a speed boost and then a normal running jump immediately after will give you an easier time on the floors. Just be sure to stay on that line! Due to the nature of the laser alternating, it is possible to slide under one laser then jump over the next low one. When passing the intersection for the Lasers if you took the right path, or going up the hill on the left and doing a straight intersect, you can cut the last corner to save a little time. The faster you move, the more of the corner you can cut. Do a Bullet Jump when taking the final jump. The difference of fractions of seconds will have added up through the course, and this final bit may end up being all you need to break the (legitimate) record. Bugs It is possible to get more than one person on the obstacle course at a time. (May be patched. Needs confirmation) There are sections of walls that can be wall run on at the beginning of the course. This is not helpful in any way, but was left as a wall-runnable surface while most of the other surfaces have it disabled. This can sometimes happen when a room is being added or cancelled from construction. The game acts as if it's a Host Migration, but sometimes leaves the player in the course. The player who had bugged their way into the course will not be recognized by the checkpoints. Should they fall off the course, they will be teleported back to the spectating area. They will also not trigger the finish time, but they can still activate automatic objects in the course, such as both sets of floors. It was once possible to backtrack the entire course for competitive play due to the infinite wall run bug. Now that it has been fixed, once a player passes the Leap of Faith after being bugged into the course, they cannot go back. They can still run the course side by side afterwards, however. On some sections, if you fall off close enough to the next section, you may spawn at the next section. This is most noted at the very end, taking the right path and missing cutting the final corner. You will respawn right at the top of the hill overlooking the finish line. May or may not be a bug. Sometimes it is possible to jump down to the dead zone without teleporting back to the course. You will be able to run around at the bottom of the map, or wall run back up to the course. 氏族 氏族道场 • 氏族列表 • 决斗 • 障碍训练场 • 研究


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