HTML2023新年源代码(炫酷动态烟花)

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HTML2023新年源代码(炫酷动态烟花)

2023-08-14 10:37| 来源: 网络整理| 查看: 265

马上就要迎接新年了,新的一年祝大家前途似锦,兔年吉祥。

1.代码效果展示

烟花会一直绽放,字体会逐渐完整明亮,当然也可以根据自己的需要,更改字体内容用在不同的场景,实现一码多用

2.完整代码(复制即可使用)如下:

var _hmt = _hmt || []; (function () { var hm = document.createElement("script"); hm.src = "https://hm.baidu.com/hm.js?c923daf3182a4b0ce01878475080aadc"; var s = document.getElementsByTagName("script")[0]; s.parentNode.insertBefore(hm, s); })(); 2023,新年快乐! body { margin: 0; overflow: hidden; background: black; } canvas { position: absolute; } function GetRequest() { var url = decodeURI(location.search); //获取url中"?"符后的字串 var theRequest = new Object(); if (url.indexOf("?") != -1) { var str = url.substr(1); strs = str.split("&"); for (var i = 0; i < strs.length; i++) { theRequest[strs[i].split("=")[0]] = unescape(strs[i].split("=")[1]); } } return theRequest; } class Shard { constructor(x, y, hue) { this.x = x; this.y = y; this.hue = hue; this.lightness = 50; this.size = 15 + Math.random() * 10; const angle = Math.random() * 2 * Math.PI; const blastSpeed = 1 + Math.random() * 6; this.xSpeed = Math.cos(angle) * blastSpeed; this.ySpeed = Math.sin(angle) * blastSpeed; this.target = getTarget(); this.ttl = 100; this.timer = 0; } draw() { ctx2.fillStyle = `hsl(${this.hue}, 100%, ${this.lightness}%)`; ctx2.beginPath(); ctx2.arc(this.x, this.y, this.size, 0, 2 * Math.PI); ctx2.closePath(); ctx2.fill(); } update() { if (this.target) { const dx = this.target.x - this.x; const dy = this.target.y - this.y; const dist = Math.sqrt(dx * dx + dy * dy); const a = Math.atan2(dy, dx); const tx = Math.cos(a) * 5; const ty = Math.sin(a) * 5; this.size = lerp(this.size, 1.5, 0.05); if (dist < 5) { this.lightness = lerp(this.lightness, 100, 0.01); this.xSpeed = this.ySpeed = 0; this.x = lerp(this.x, this.target.x + fidelity / 2, 0.05); this.y = lerp(this.y, this.target.y + fidelity / 2, 0.05); this.timer += 1; } else if (dist < 10) { this.lightness = lerp(this.lightness, 100, 0.01); this.xSpeed = lerp(this.xSpeed, tx, 0.1); this.ySpeed = lerp(this.ySpeed, ty, 0.1); this.timer += 1; } else { this.xSpeed = lerp(this.xSpeed, tx, 0.02); this.ySpeed = lerp(this.ySpeed, ty, 0.02); } } else { this.ySpeed += 0.05; //this.xSpeed = lerp(this.xSpeed, 0, 0.1); this.size = lerp(this.size, 1, 0.05); if (this.y > c2.height) { shards.forEach((shard, idx) => { if (shard === this) { shards.splice(idx, 1); } }); } } this.x = this.x + this.xSpeed; this.y = this.y + this.ySpeed; } } class Rocket { constructor() { const quarterW = c2.width / 4; this.x = quarterW + Math.random() * (c2.width - quarterW); this.y = c2.height - 15; this.angle = Math.random() * Math.PI / 4 - Math.PI / 6; this.blastSpeed = 6 + Math.random() * 7; this.shardCount = 15 + Math.floor(Math.random() * 15); this.xSpeed = Math.sin(this.angle) * this.blastSpeed; this.ySpeed = -Math.cos(this.angle) * this.blastSpeed; this.hue = Math.floor(Math.random() * 360); this.trail = []; } draw() { ctx2.save(); ctx2.translate(this.x, this.y); ctx2.rotate(Math.atan2(this.ySpeed, this.xSpeed) + Math.PI / 2); ctx2.fillStyle = `hsl(${this.hue}, 100%, 50%)`; ctx2.fillRect(0, 0, 5, 15); ctx2.restore(); } update() { this.x = this.x + this.xSpeed; this.y = this.y + this.ySpeed; this.ySpeed += 0.1; } explode() { for (let i = 0; i < 70; i++) { shards.push(new Shard(this.x, this.y, this.hue)); } } } console.log(GetRequest('val').val) // INITIALIZATION const [c1, c2, c3] = document.querySelectorAll('canvas'); const [ctx1, ctx2, ctx3] = [c1, c2, c3].map(c => c.getContext('2d')); let fontSize = 200; const rockets = []; const shards = []; const targets = []; const fidelity = 3; let counter = 0; c2.width = c3.width = window.innerWidth; c2.height = c3.height = window.innerHeight; ctx1.fillStyle = '#000'; const text = '2023新年快乐!' let textWidth = 99999999; while (textWidth > window.innerWidth) { ctx1.font = `900 ${fontSize--}px Arial`; textWidth = ctx1.measureText(text).width; } c1.width = textWidth; c1.height = fontSize * 1.5; ctx1.font = `900 ${fontSize}px Arial`; ctx1.fillText(text, 0, fontSize); const imgData = ctx1.getImageData(0, 0, c1.width, c1.height); for (let i = 0, max = imgData.data.length; i < max; i += 4) { const alpha = imgData.data[i + 3]; const x = Math.floor(i / 4) % imgData.width; const y = Math.floor(i / 4 / imgData.width); if (alpha && x % fidelity === 0 && y % fidelity === 0) { targets.push({ x, y }); } } ctx3.fillStyle = '#FFF'; ctx3.shadowColor = '#FFF'; ctx3.shadowBlur = 25; // ANIMATION LOOP (function loop() { ctx2.fillStyle = "rgba(0, 0, 0, .1)"; ctx2.fillRect(0, 0, c2.width, c2.height); //ctx2.clearRect(0, 0, c2.width, c2.height); counter += 1; if (counter % 15 === 0) { rockets.push(new Rocket()); } rockets.forEach((r, i) => { r.draw(); r.update(); if (r.ySpeed > 0) { r.explode(); rockets.splice(i, 1); } }); shards.forEach((s, i) => { s.draw(); s.update(); if (s.timer >= s.ttl || s.lightness >= 99) { ctx3.fillRect(s.target.x, s.target.y, fidelity + 1, fidelity + 1); shards.splice(i, 1); } }); requestAnimationFrame(loop); })(); // HELPER FUNCTIONS const lerp = (a, b, t) => Math.abs(b - a) > 0.1 ? a + t * (b - a) : b; function getTarget() { if (targets.length > 0) { const idx = Math.floor(Math.random() * targets.length); let { x, y } = targets[idx]; targets.splice(idx, 1); x += c2.width / 2 - textWidth / 2; y += c2.height / 2 - fontSize / 2; return { x, y }; } }

3.如何使用,会前端的不用多说,小白如何使用?

(1)复制代码

(2)在电脑桌面新建记事本txt(大神一般都用txt)

(3)在记事本内粘贴代码并保存

(4)最后将记事本txt后缀改为html,点击最后的html文件即可

4.下一个365天,希望大家保持开心😊,继续努力✊



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