Unity UI界面的设计(完整版)

您所在的位置:网站首页 unityui框架有 Unity UI界面的设计(完整版)

Unity UI界面的设计(完整版)

2023-09-30 17:00| 来源: 网络整理| 查看: 265

目录

         一、初始界面

                  开始

关于

切换操作方式

菜单界面完整代码

二、游戏界面

帮助

重新开始游戏

音乐的开关

退出游戏

返回菜单

调节音量

游戏界面完整代码

一、初始界面

点击"关于"时,按钮的flag值改变,按钮的文字也改变

前两个按钮根据"关于"键的flag值,执行不同的功能

关于 public void About() { if (flag == false) { about.SetActive(true); flag = true; return; } if (flag == true) { about.SetActive(false); flag = false; return; } } 切换操作方式 public void ctrl() { Debug.Log(ctrlflag); if(ctrlflag==1) { ctrlflag=2; ctrltext.text = "鼠标"; ctrltext.fontSize = 49; } else if (ctrlflag == 2) { ctrlflag=3; ctrltext.text = "键盘"; ctrltext.fontSize = 49; } else if (ctrlflag == 3) { ctrlflag=1; ctrltext.text = "鼠标+键盘"; ctrltext.fontSize = 28; } } 打开网页 Application.OpenURL("https://blog.csdn.net/weixin_43673589"); 菜单界面完整代码 using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class UIEntry : MonoBehaviour { public GameObject about; private bool flag; public static int ctrlflag=1; public Text ctrltext; public Text Button1; public Text Button2; private int ResoType=1; public Text ResoText; public Text AboutText; // Start is called before the first frame update void Start() { flag = false; } // Update is called once per frame void Update() { if(Input.GetKeyDown(KeyCode.Alpha1)) { ResolutionSet(); } } public void StartGame() { if (flag == false) { SceneManager.LoadScene(1); } else { Application.OpenURL("https://blog.csdn.net/weixin_43673589"); } } public void About() { //显示游戏介绍 if (flag == false) { //介绍文本显示 about.SetActive(true); flag = true; //按钮1从开始游戏变更为博客 Button1.text = "作者博客"; Button1.fontSize = 32; //按钮1从开始游戏变更为博客 Button2.text = "课设回顾"; Button2.fontSize = 32; //关于按钮变为关闭按钮 AboutText.text = "×"; AboutText.fontSize = 140; return; } //隐藏游戏介绍 if (flag == true) { about.SetActive(false); flag = false; //按钮1从开始游戏变更为博客 Button1.text = "开始"; Button1.fontSize = 49; //按钮1从开始游戏变更为博客 Button2.text = "鼠标+键盘"; Button2.fontSize = 28; //关闭按钮变为关于按钮 AboutText.text = "关于"; AboutText.fontSize = 49; return; } } public void Blog() { Application.OpenURL("https://blog.csdn.net/weixin_43673589"); } public void ctrl() { if (flag == false) { Debug.Log(ctrlflag); if (ctrlflag == 1) { ctrlflag = 2; ctrltext.text = "鼠标"; ctrltext.fontSize = 49; } else if (ctrlflag == 2) { ctrlflag = 3; ctrltext.text = "键盘"; ctrltext.fontSize = 49; } else if (ctrlflag == 3) { ctrlflag = 1; ctrltext.text = "鼠标+键盘"; ctrltext.fontSize = 28; } } else { Application.OpenURL("https://blog.csdn.net/weixin_43673589/article/details/106577768"); } } public void ResolutionSet() { if (ResoType % 2 == 0) { Screen.SetResolution(1155, 763, false, 60); ResoType++; ResoText.text = "窗口"; return; } if (ResoType % 2 == 1) { Screen.SetResolution(2160, 1440, true, 60); ResoType++; ResoText.text = "全屏"; return; } } } 二、游戏界面

帮助 //弹出帮助 public void helpButton() { if (helpflag == false) { help.SetActive(true); helpflag = true; return; } if (helpflag == true) { help.SetActive(false); helpflag = false; return; } } 重新开始游戏 //重新开始游戏 public void ReStart() { int index = SceneManager.GetActiveScene().buildIndex; SceneManager.LoadScene(index); } 音乐的开关 //静音 public void MusicButton() { if (musicflag == false) { volume.volume = 1; //music.SetActive(true); musicflag = true; musicstatus.text = "音乐:开"; return; } if (musicflag == true) { volume.volume = 0; //music.SetActive(false); musicflag = false; musicstatus.text = "音乐:关"; return; } } 退出游戏 //退出游戏 public void ExitGame() { Application.Quit(); } 返回菜单 //返回菜单 public void Menu() { SceneManager.LoadScene(0); } 调节音量 //调节音量 public void AdjustVolume(Scrollbar volumebar) { volume.volume = volumebar.value; } 游戏界面完整代码 using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class UIManager : MonoBehaviour { public static UIManager instance { get; private set; } //静音设置 public GameObject music; public Text musicstatus; private bool musicflag=true; //音量控制 public AudioSource volume; public Scrollbar volumebar; //帮助按钮 public GameObject help; private bool helpflag; //显示Bar:血量、子弹、时间、敌人 public Image healthBar; public Text bulletCountText; public Text TimeBar; public Text EnemyLeftBar; private void Awake() { instance = this; } //更新血条 public void UpdateHealthBar(int curAmount,int maxAmount) { healthBar.fillAmount = (float)curAmount / (float)maxAmount; } //更新子弹 public void UpdateBulletCount(int curAmount,int maxAmount) { bulletCountText.text = curAmount.ToString()+"/"+maxAmount.ToString(); } //刷新时间 public void UpdateTimeBar(int curtime) { int min = curtime / 60; int sec = curtime % 60; if (sec < 10 && min 10 && min < 10) { TimeBar.text = "0" + min.ToString() + ":" + sec.ToString(); } } //更新敌人数 public void UpdateEnemyLeft(int enemyleft) { EnemyLeftBar.text = enemyleft.ToString(); } //退出游戏 public void ExitGame() { Application.Quit(); } //静音 public void MusicButton() { if (musicflag == false) { volume.volume = 1; //music.SetActive(true); musicflag = true; musicstatus.text = "音乐:开"; return; } if (musicflag == true) { volume.volume = 0; //music.SetActive(false); musicflag = false; musicstatus.text = "音乐:关"; return; } } //重新开始游戏 public void ReStart() { int index = SceneManager.GetActiveScene().buildIndex; SceneManager.LoadScene(index); } //返回菜单 public void Menu() { SceneManager.LoadScene(0); } //调节音量 public void AdjustVolume(Scrollbar volumebar) { volume.volume = volumebar.value; } //弹出帮助 public void helpButton() { if (helpflag == false) { help.SetActive(true); helpflag = true; return; } if (helpflag == true) { help.SetActive(false); helpflag = false; return; } } }

Demo:

Unity UI界面Demo.unitypackage

附完整教程:

Unity2d Rubys Adventure 课程设计报告



【本文地址】


今日新闻


推荐新闻


    CopyRight 2018-2019 办公设备维修网 版权所有 豫ICP备15022753号-3