The Veil

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The Veil

2023-02-16 07:13| 来源: 网络整理| 查看: 265

Overview[]

The Veil is a large dimentional abnormality that seems to have occured sometime in the 2nd century, though evidence shows something else had existed before and was merged with the current veil. The veil is a strange, almost dream-like, world with assorted natural and unnatural areas. The main part of the veil is a large grassland with rivers and hills and several small towns dotted around the landscape. There are deserts, mountains, forests, jungles, oceans, bogs and taigas also around the place, though these are rarer. The veil also has a number of stranger places. Ritual areas, stonehenge-like structures, great monoliths, areas of floating stone, ground and water, video-game like dungeons and ridiculously sized castles are also common. The veil also has a great number of "Hop-points" and "Divining areas" which are inter-dimentional portals. A Hop-point can be traveled through, allowing someone to quickly, If uncomfortably, travel between the veil and the regular world, which a Divining area allows someone (Or something) to see into the other dimention, and sometimes into the future, though not always will this future be completely accurate. These portals have been known to gain sentience and force people into or out of the veil, seemingly at random, and the explanation as to why and how it happens is still being theorised.

The main problem with the veil is the "underground" or "Underveil" which is a large, interconnected system of large caves, buildings, oceans and tunnels filled with dangerous creatures of varying ability and power. These creatures wish only to leave the veil and cause destruction. Many of the strange creatures appearing in recent years, such as the titans, are believed to be escaped veil creatures, nicknamed "OCs" (Otherworld creatures). Countless veil knights have spent years fighting, exploring and dying inside the Underveil and have discovered two great dangers that are so integral to the veil knight's order that they have become part of the Veil Code. Firstly, the Overveil and the Underveil are not the only areas of the veil. The Underveil has its own underveil with even greater foes and that underveil has another underveil. In other words, the veil is infinite. Secondly, the veil has kings. On the Overveil, there are a number of humanoid creatures that call themselves kings, but they are not what the title is for. The "Kings" of the veil refers to a possibly infinite number of demon-like giants that lurk beneath the Underveil and can summon any veil creature at will. It is believed that if enough of them were allowed to escape, they would destroy the earth, flatten it and place it over the Overveil to become the new Overveil. This is why the Veil knights fight endless battles.

The final, weirdest, property of the veil is that it is capable of holding a creature's conciousess as though it were in a dream. Several points in the Over and Underveil (Called "Psi-zones") allow someone to send their conciousness into or out of the world, and affect the psi-zone as they wish, creating whatever they want. These Psi-zones are usually avoided due to huge battles between the hyper-intellegent super-creatures that can create a body of unbelievable power and kill anyone who even gets near them. It is theorised that these hyper-intellegent creatues could use their power to destroy the veil, and perhaps reality along with it, though they instead prefer to fight one another. Dying in the Psi-zone is not the same as dying elsewhere in the veil, it is quite easy to bring someone back to life if they died inside the Psi-zone, and has saved countless veil knight lives.

Appearance[]

The Overveil has many similarities to 11th century england in terms of technology, and has a magic-like energy nicknamed "Frume" but known by the inhabitants as "Ash". The natural growth of the Overveil is highly strange, some parts are very normal and modern, others seem to be more like ancient terrain and others seem to be "influenced" by Ash and transform into irregular shapes. The Veil has a large, black sky constantly, even during the daytime, and is usually unsettling to people not familiar with the Veil. The sun is much more orange and the moon much more green, though otherwise there is no real differences in the sky with the normal world. The stars seem highly similar, though much more bright due to a lack of pollution and slightly disorded, Gemini is split and both parts are far from one another, the bear is gone and Cancer is very faded. The people and animals of the Veil are identical to their regular counterparts.

The Underveil is reminicent of hell. The rocky walls are usually harsh and sharp unless smoothed by years of walking on, and the only natural lights are pockets of lava leaking from volcanic tunnels into large pits and ugly green mushrooms with a faint yellow glow, giving you just enough light to become confident. The creatures of the Underveil bring to mind countless games about a soldier in a dungeon. They are strange in shape and size, though all wish to escape into the regular world for varying reasons.

The Psi-zones are usually large, blank squares arranged over the top of the landscape to form a clean looking environment. These squares change into any terrain their user wishes, and are not restrained by normal rules of physics.

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