UE4每次打开都要重新编译着色器,怎么解决?The shader must be recompiled every time UE4 is opened, how to solve it?

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UE4每次打开都要重新编译着色器,怎么解决?The shader must be recompiled every time UE4 is opened, how to solve it?

2024-02-28 10:22| 来源: 网络整理| 查看: 265

删除了C:\Users\24033\AppData\Local\UnrealEngine\Common 目录下的全部内容,然后找到引擎的安装目录BaseEngine.ini文件用记事本打开它,然后搜索InstalledDerivedDataBackendGraph并找到%ENGINEVERSIONAGNOSTICUSERDIR%DerivedDataCache把它改为%GAMEDIR%DerivedDataCache,但是打开工程,完成着色器编译之后,关闭,之后再打开,还要重新编译着色器。 Delete all the contents in the C:\Users\24033\AppData\Local\UnrealEngine\Common directory, then find the BaseEngine.ini file of the engine installation directory and open it with Notepad, then search InstalledDerivedDataBackendGraph and find %ENGINEVERSIONAGNOSTICUSERDIR%DerivedDataCache to change it It is %GAMEDIR%DerivedDataCache, but after opening the project and completing the shader compilation, close it, then open it again, and you need to recompile the shader.

知乎上找到一个和我问题描述一样的人,https://www.zhihu.com/question/448803608



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