解决UE4无法打开静态网格体的BUG

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解决UE4无法打开静态网格体的BUG

2024-05-31 07:09| 来源: 网络整理| 查看: 265

从昨天我往项目里面导入了一组商城的静态网格体模型,然而当我双击模型试图打开它的时候UE4就会崩溃,起初我以为只是我的项目出了问题,然后又新建了新项目和打开其他项目尝试,但最终都无法打开静态网格体。

 

搞了一下午,我试着卸载多余的插件(我以为是由于我安装的插件太多了)、重装Epic Laucher,重装UE4,删除项目的《Intermediate》文件夹,但都无济于事

 

于是我又仔细地看了一下崩溃报告:

 

LoginId:d16018f04171ae1d511d27a0b959f9f2

EpicAccountId:b846000f18ab4c1e862dbcb5d06068fa

 

Assertion failed: IsValid() [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Public\Templates/SharedPointer.h] [Line: 824]

 

UE4Editor_Core!AssertFailedImplV() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:104]

UE4Editor_Core!FDebug::CheckVerifyFailedImpl() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:461]

UE4Editor_StaticMeshEditor!FStaticMeshEditor::SpawnTab_PreviewSceneSettings() [D:\Build\++UE4\Sync\Engine\Source\Editor\StaticMeshEditor\Private\StaticMeshEditor.cpp:541]

UE4Editor_StaticMeshEditor!TBaseSPMethodDelegateInstance::Execute() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:290]

UE4Editor_Slate!FTabManager::SpawnTab() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Slate\Private\Framework\Docking\TabManager.cpp:1708]

UE4Editor_Slate!FTabManager::RestoreArea_Helper() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Slate\Private\Framework\Docking\TabManager.cpp:1445]

UE4Editor_Slate!FTabManager::RestoreSplitterContent() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Slate\Private\Framework\Docking\TabManager.cpp:1637]

UE4Editor_Slate!FTabManager::RestoreArea_Helper() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Slate\Private\Framework\Docking\TabManager.cpp:1576]

UE4Editor_Slate!FTabManager::RestoreSplitterContent() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Slate\Private\Framework\Docking\TabManager.cpp:1637]

UE4Editor_Slate!FTabManager::RestoreArea_Helper() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Slate\Private\Framework\Docking\TabManager.cpp:1555]

UE4Editor_Slate!FTabManager::RestoreArea() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Slate\Private\Framework\Docking\TabManager.cpp:1382]

UE4Editor_Slate!FTabManager::RestoreFrom() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Slate\Private\Framework\Docking\TabManager.cpp:865]

UE4Editor_UnrealEd!SStandaloneAssetEditorToolkitHost::RestoreFromLayout() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\Toolkits\SStandaloneAssetEditorToolkitHost.cpp:135]

UE4Editor_UnrealEd!SStandaloneAssetEditorToolkitHost::SetupInitialContent() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\Toolkits\SStandaloneAssetEditorToolkitHost.cpp:62]

UE4Editor_UnrealEd!FAssetEditorToolkit::InitAssetEditor() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\Toolkits\AssetEditorToolkit.cpp:271]

UE4Editor_UnrealEd!FAssetEditorToolkit::InitAssetEditor() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\Toolkits\AssetEditorToolkit.cpp:60]

UE4Editor_StaticMeshEditor!FStaticMeshEditor::InitStaticMeshEditor() [D:\Build\++UE4\Sync\Engine\Source\Editor\StaticMeshEditor\Private\StaticMeshEditor.cpp:271]

UE4Editor_StaticMeshEditor!FStaticMeshEditorModule::CreateStaticMeshEditor() [D:\Build\++UE4\Sync\Engine\Source\Editor\StaticMeshEditor\Private\StaticMeshEditorModule.cpp:51]

UE4Editor_AssetTools!FAssetTypeActions_StaticMesh::OpenAssetEditor() [D:\Build\++UE4\Sync\Engine\Source\Developer\AssetTools\Private\AssetTypeActions\AssetTypeActions_StaticMesh.cpp:75]

UE4Editor_UnrealEd!UAssetEditorSubsystem::OpenEditorForAsset() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\Subsystems\AssetEditorSubsystem.cpp:363]

UE4Editor_UnrealEd!UEditorEngine::EditObject() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:3185]

UE4Editor_PropertyEditor!SPropertyEditorAsset::OnAssetThumbnailDoubleClick() [D:\Build\++UE4\Sync\Engine\Source\Editor\PropertyEditor\Private\UserInterface\PropertyEditor\SPropertyEditorAsset.cpp:1338]

UE4Editor_PropertyEditor!TBaseSPMethodDelegateInstance::Execute() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:290]

UE4Editor_SlateCore!SWidget::OnMouseButtonDoubleClick() [D:\Build\++UE4\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:470]

UE4Editor_Slate!FEventRouter::Route() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Slate\Private\Framework\application\Slateapplication.cpp:378]

UE4Editor_Slate!FSlateapplication::RoutePointerDoubleClickEvent() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Slate\Private\Framework\application\Slateapplication.cpp:5281]

UE4Editor_Slate!FSlateapplication::ProcessMouseButtonDoubleClickEvent() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Slate\Private\Framework\application\Slateapplication.cpp:5268]

UE4Editor_Slate!FSlateapplication::OnMouseDoubleClick() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Slate\Private\Framework\application\Slateapplication.cpp:5231]

UE4Editor_applicationCore!FWindowsapplication::ProcessDeferredMessage() [D:\Build\++UE4\Sync\Engine\Source\Runtime\applicationCore\Private\Windows\Windowsapplication.cpp:2182]

UE4Editor_applicationCore!FWindowsapplication::DeferMessage() [D:\Build\++UE4\Sync\Engine\Source\Runtime\applicationCore\Private\Windows\Windowsapplication.cpp:2642]

UE4Editor_applicationCore!FWindowsapplication::ProcessMessage() [D:\Build\++UE4\Sync\Engine\Source\Runtime\applicationCore\Private\Windows\Windowsapplication.cpp:1046]

UE4Editor_applicationCore!FWindowsapplication::appWndProc() [D:\Build\++UE4\Sync\Engine\Source\Runtime\applicationCore\Private\Windows\Windowsapplication.cpp:878]

user32

user32

UE4Editor_applicationCore!FWindowsPlatformapplicationMisc::PumpMessages() [D:\Build\++UE4\Sync\Engine\Source\Runtime\applicationCore\Private\Windows\WindowsPlatformapplicationMisc.cpp:130]

UE4Editor!FEngineLoop::Tick() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4748]

UE4Editor!GuardedMain() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:169]

UE4Editor!GuardedMainWrapper() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]

UE4Editor!WinMain() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268]

UE4Editor!__scrt_common_main_seh() [d:\agent\_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]

kernel32

Ntdll

 

 我从中抽取了一些关键词在虚化论坛找问题。当我搜索【SharedPointer.h] [Line: 824]】时找了到了一个和我的一样的问题,这时我觉得我并不孤单!

 

我从上往下一个一个试,终于找到一个看起来靠谱的。

 

所以我打开UE4,选择【窗口】->【加载布局】->【默认编辑器布局】

 

在UE4刷新了一遍布局后,我找到一个Actor,双击它的静态网格体,这次成功了!!!!!

UE4奇奇怪怪的BUG -1

 



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