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2024-07-11 01:32| 来源: 网络整理| 查看: 265

 贪吃蛇双人对战源代码及详解

规则 :玩家一(左侧)通过按键W、S、A、D(大小写)四个键分别控制snake1上移、下移、左移和右移。玩家二(右侧)通过按键8、5、4、6 四个键分别控制snake2上移、下移、左移和右移。 每局游戏三分钟,死亡则直接失败,若时间结束,则分高者获胜。     每次游戏数据自动叠加保存并进行排名,若账号第一次使用,则创建新成绩。

 

 源代码及详细解析:

#include #include #include #include #include #include #define SNAKESIZE 100 #define MAPWIDTH 118 #define MAPHEIGHT 29 #define M 200 void gotoxy (); void MAP (); void OPERATION (); void createFood0 (); void createFood (); void createFood1 (); bool check (); bool check1 (); void READ (); void RANK (); void OVER0 (); void OVER (); void fun (); void fun1 (); void START (); void RULE (); void MENU (); void WRITE (char s[20],int score,char s1[20],int score1); void PPX (); struct game { char name[20]; int win , lost , score; double prob; double jf; }card[M+1]; struct { //保存食物坐标 int x; int y; }food; struct { int len; int x[SNAKESIZE]; int y[SNAKESIZE]; }snake; struct { int len; int x[SNAKESIZE]; int y[SNAKESIZE]; }snake1; char key = '8' , key1 = 'w' , name[20] , name1[20]; //初始方向向上 int changeFlag = 0 , changeFlag1 = 0 , jf =0 , jf1 =0; int speed=150 , sorce = 0 , sorce1 = 0 , sec=0 , min=3; void gotoxy(int x, int y)//移动光标到指定位置 { COORD coord; coord.X = x; coord.Y = y; SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord); } void MAP()//打印边框和两条蛇的起始位置 { for (int i = 0; i 0; i--) { snake.x[i] = snake.x[i - 1]; snake.y[i] = snake.y[i - 1]; } for (int i = snake1.len - 1; i > 0; i--) { snake1.x[i] = snake1.x[i - 1]; snake1.y[i] = snake1.y[i - 1]; } //蛇当前移动的方向不能和前一次的方向相反,比如蛇往左走的时候不能直接按右键往右走 //如果当前移动方向和前一次方向相反的话,把当前移动的方向改为前一次的方向 if (pre_key == '8' && key == '5') key = '8'; if (pre_key == '5' && key == '8') key = '5'; if (pre_key == '4' && key == '6') key = '4'; if (pre_key == '6' && key == '4') key = '6'; if (pre_key1 == 'w' && key1 == 's') key1 = 'w'; if (pre_key1 == 's' && key1 == 'w') key1 = 's'; if (pre_key1 == 'a' && key1 == 'd') key1 = 'a'; if (pre_key1 == 'd' && key1 == 'a') key1 = 'd'; //判断蛇头应该往哪个方向移动 switch (key) { case '4': snake.x[0] -= 2;//往左 break; case '6': snake.x[0] += 2;//往右 break; case '8': snake.y[0]--;//往上 break; case '5': snake.y[0]++;//往下 break; } gotoxy(snake.x[0], snake.y[0]); printf("■"); changeFlag = 0; switch (key1) { case 'a': case 'A': snake1.x[0] -= 2;//往左 break; case 'd': case 'D': snake1.x[0] += 2;//往右 break; case 'w': case 'W': snake1.y[0]--;//往上 break; case 's': case 'S': snake1.y[0]++;//往下 break; } gotoxy(snake1.x[0], snake1.y[0]); printf("●"); changeFlag1 = 0; gotoxy(MAPWIDTH,MAPHEIGHT); return; } void createFood() { if (snake.x[0] == food.x && snake.y[0] == food.y)//蛇头碰到食物 { //蛇头碰到食物即为要吃掉这个食物了,因此需要再次生成一个食物 createFood0(); createFood0(); snake.len++;//吃到食物,蛇身长度加1 sorce += 10; speed -= 5;//随着吃的食物越来越多,速度会越来越快 changeFlag = 1;//很重要,因为吃到了食物,就不用再擦除蛇尾的那一节,以此来造成蛇身体增长的效果 } return; } void createFood1() { if (snake1.x[0] == food.x && snake1.y[0] == food.y)//蛇头碰到食物 { //蛇头碰到食物即为要吃掉这个食物了,因此需要再次生成一个食物 createFood0(); createFood0(); snake1.len++;//吃到食物,蛇身长度加1 sorce1 += 10; speed -= 5;//随着吃的食物越来越多,速度会越来越快 changeFlag1 = 1;//很重要,因为吃到了食物,就不用再擦除蛇尾的那一节,以此来造成蛇身体增长的效果 } return; } void createFood0() { while (1) { int a = 1 , b=1; srand( (unsigned int)time(NULL) ); food.x = rand() % (MAPWIDTH - 4) + 2; food.y = rand() % (MAPHEIGHT - 2) + 1; //随机生成的食物不能在蛇的身体上 for (int i = 0; i < snake.len ; i++) { if (snake.x[i] == food.x && snake.y[i] == food.y) { a = 0; break; } } for (int i = 0; i < snake1.len; i++) { if (snake1.x[i] == food.x && snake1.y[i] == food.y) { b = 0; break; } } //随机生成的食物不能横坐标为奇数,也不能在蛇身,否则重新生成 if (a==1&&b==1&& food.x % 2 == 0) break; } //绘制食物 gotoxy(food.x, food.y); printf("★"); } bool check() { //蛇头碰到上下边界,游戏结束 if (snake.y[0] == 0 || snake.y[0] == MAPHEIGHT) return true; //蛇头碰到左右边界,游戏结束 if (snake.x[0] == 0 || snake.x[0] == MAPWIDTH) return true; //蛇头碰到蛇身,游戏结束 for (int i = 1; i < snake.len; i++) { if (snake.x[i] == snake.x[0] && snake.y[i] == snake.y[0]) return true; } for (int i = 0; i < snake1.len; i++) { if(snake1.x[i] == snake.x[0]&&snake1.y[i] == snake.y[0]) return true; } return false; } bool check1() { //蛇头碰到上下边界,游戏结束 if (snake1.y[0] == 0 || snake1.y[0] == MAPHEIGHT) return true; //蛇头碰到左右边界,游戏结束 if (snake1.x[0] == 0 || snake1.x[0] == MAPWIDTH) return true; //蛇头碰到蛇身,游戏结束 for (int i = 1; i < snake1.len; i++) { if (snake1.x[i] == snake1.x[0] && snake1.y[i] == snake1.y[0]) return true; } for (int i = 0; i < snake.len; i++) { if (snake.x[i] == snake1.x[0] && snake.y[i] == snake1.y[0]) return true; } return false; } void MENU ()//打印菜单界面 { printf("\n\n\n\n\t\t\t\t ╔═══════════════════════════════════════════╗\n"); printf("\t\t\t\t ║ ║\n"); printf("\t\t\t\t ║ 欢迎来到贪吃蛇 ║\n"); printf("\t\t\t\t ║ ║\n"); printf("\t\t\t\t ║ ║\n"); printf("\t\t\t\t ║ ┏━━┓ ┏━━┓ ┏━━┓ ┏━━┓ ║\n"); printf("\t\t\t\t ║ 开始:┃ 1┃ 规则:┃ 2┃ 排行:┃ 3┃ 退出:┃ 4┃ ║\n"); printf("\t\t\t\t ║ ┗━━┛ ┗━━┛ ┗━━┛ ┗━━┛ ║\n"); printf("\t\t\t\t ║ ║\n"); printf("\t\t\t\t ║ ║\n"); printf("\t\t\t\t ╚═══════════════════════════════════════════╝\n"); switch(getch()){ case '1': system("cls"); START(); break; case '2': system("cls"); fun(5); RULE(); MENU(); break; case '3': system("cls"); fun(10); RANK(); MENU(); break; case '4': exit(0); break; default: system("cls"); printf("error"); MENU(); } } void RULE () { system("cls");//清屏 printf("\t╔══════════════════════════════════════════════════════════════════════════════════════════════════╗\n"); printf("\t║本游戏玩家一(左侧)通过按键W、S、A、D(不区分大小写)四个键分别控制snake1上移、下移、左移和右移。║\n"); printf("\t║玩家二(右侧)通过按键8、5、4、6 四个键分别控制snake2上移、下移、左移和右移。 ║\n"); printf("\t║每局游戏三分钟,死亡则直接失败,若时间结束,则分高者获胜,获胜积分加十,失败积分加五。 ║\n"); printf("\t║每次游戏数据自动叠加保存并按照积分乘胜率进行排名,若账号第一次使用,则创建新账号保存新成绩。 ║\n"); printf("\t╚══════════════════════════════════════════════════════════════════════════════════════════════════╝\n"); system("pause");//暂停 system( "cls" );//清屏 } void fun(int time)//进度条函数 { int i = 0; char bar[102] = { 0 }; gotoxy( 33 , 9 ); printf ( "数据载入中,请稍后\n" ); while (i sorce) { WRITE(name1,sorce1,name,sorce); printf("\t\t\t\t║ %10s获胜 %10s失败 ║\n",name1,name); } else printf("\t\t\t\t║ 恭喜你们平局了! ║\n"); } printf("\t\t\t\t║ ║\n"); printf("\t\t\t\t║ ║\n"); printf("\t\t\t\t║ ┏━━┓ ┏━━┓ ┏━━┓ ║\n"); printf("\t\t\t\t║ 再来:┃ 1┃ 排名:┃ 2┃ 退出:┃ 3┃ ║\n"); printf("\t\t\t\t║ ┗━━┛ ┗━━┛ ┗━━┛ ║\n"); printf("\t\t\t\t╚═══════════════════════════════════════════╝\n"); switch(getch()){ case '1': for(int i=0;i


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