Star Citizen |
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![]() Star Citizen is an upcoming massively multiplayer online First Person Universe video game for Microsoft Windows developed by Chris Roberts' company Cloud Imperium, and is planned to be published by Roberts Space Industries. The development started in late 2012, currently in development across four studios in the United States and Europe, and there is no official release date as of 2023.[1] The development includes a single-player campaign titled Squadron 42. DevelopmentStar Citizen is in open development by the development team across 5 studios, CIG Austin and CIG Los Angeles in the USA, Foundry 42 Manchester and Foundry 42 Derby in the UK, and Foundry 42 Frankfurt in Germany. The team regularly share updates, behind the scenes videos and developer commentary, and also made early builds of the game available, so that the backers can test and provide feedback while it is in development.[1] Prior to the release of Alpha 3.0.0, the development team utilized the traditional Waterfall methodology for each build. Game builds are deployed when it's feature complete which results in moving deadlines, particularly the eight months gap between Alpha 2.6.3 and 3.0.0. After the release of Alpha 3.0.0, the development shifted to Agile to speed up the development time. Game builds are scheduled to be released quarterly, and features will be moved between builds if necessary.[2] FundingIts development is 100% funded by a record-breaking crowdfunding campaign. It is the largest crowd funded project and game in the world (recognized by Guinness World Records in 2015), with more than $142 million raised.[3] Non-development related content such as behind-the-scenes shows, digital publications are funded by subscription revenue from the subscribers.[4] Alpha modules Persistent UniverseThe core MMO component of Star Citizen is referred to as the Persistent Universe.[citation needed] It is the spiritual successor to Freelancer. The Persistent Universe can be accessed from the lobby.[citation needed] Arena CommanderThis in-fiction competitive arena-based space combat sim is available now.[citation needed] Arena Commander can be accessed via the SimPod or from the Lobby.[citation needed] Star MarineThis in-fiction competitive arena-based FPS game will be available as of Alpha 2.6.0.[citation needed] Star Marine will be accessed via the SimPod or from the Lobby.[citation needed] Private ServerThis aspect of Star Citizen will not be implemented until after release.[5][6] Squadron 42Although often bundled under the Star Citizen umbrella, Squadron 42 is a standalone game.[citation needed] Squadron 42 is a cinematic singleplayer space game featuring space combat, FPS, and a branching plotline.[citation needed] It is the spiritual successor to Wing Commander.[citation needed] Squadron 42 is slated for release in 2017 (or at least it was slated for 2016 and delayed).[7] SoundtrackThe Star Citizen (excluding Squadron 42) Soundtrack by Pedro Camacho is available with several pledge tiers[citation needed] and also separately on the RSI Website[citation needed]. It has yet to be released. However numerous tracks have been made public.[citation needed] Hardware requirementsStar Citizen is being developed for PC with planned Linux support.[8][9] The developers have stated that bringing Star Citizen to the consoles is not planned.[10] Last updated: August 12, 2021; 2 years ago (2021-08-12) (release version: Star Citizen Alpha 3.14.0)[11]Note: these requirements may change in the future. As the game is currently in Alpha, it is not optimized and some backers complain about very large drops in frames per second (FPS) even on high-end machines. Minimum Operating System 64-bit Windows 8.1 / Windows 10 (latest service pack) Processor Quad core Intel: Sandy Bridge or later AMD: Bulldozer or later Graphics Card DirectX 11 with 3 GB VRAM RAM 16 GB Storage Space 83 GB Recommended Operating System 64-bit Windows 10 (latest service pack) Processor Quad core Intel: Sandy Bridge or later AMD: Bulldozer or later Graphics Card DirectX 11 with 4+ GB VRAM RAM 16+ GB DDR4 Storage Space 83+ GB SSD Trailer Load videoYouTubeYouTube might collect personal data. Privacy Policy Trivia It was originally called Space Trader[12][13].[14] The final name was chosen maybe the night before the kickstarter, other names not working out for various reasons such as being existing company names or because of porn or the way it sounded etc. Star Citizen wasn't originally a favorite but it grew over time and felt right after the fact.[13] Star Citizen was the original idea, the idea for Squadron 42 came afterwards.[12] Chris Roberts said that if he owned the rights to Wing Commander still, this would definitely be Wing Commander: Star Citizen or something like that. Star Citizen really is the spiritual successor to all of his work with Wing Commander, Freelancer and Privateer. If he had to sum it up, it is essentially Wing Commander and Privateer blended together.[15] See also Development timeline References ↑ 1.0 1.1
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