Python版【植物大战僵尸 +源码】

您所在的位置:网站首页 python做的游戏代码 Python版【植物大战僵尸 +源码】

Python版【植物大战僵尸 +源码】

2024-07-13 04:35| 来源: 网络整理| 查看: 265

文章目录 粉丝 专属:写在前面:功能实现环境要求怎么玩个性化定义项目演示:源码分享Map地图:Menubar.py主菜单 主函数:项目开源地址

粉丝 专属:

在这里插入图片描述

写在前面:

今天给大家推荐一个Gtihub开源项目:PythonPlantsVsZombies,翻译成中就是植物大战僵尸。

在这里插入图片描述

《植物大战僵尸》是一款极富策略性的小游戏。可怕的僵尸即将入侵,每种僵尸都有不同的特点,例如铁桶僵尸拥有极强的抗击打能力,矿工僵尸可以挖地道绕过种植在土壤表面的植物等。玩家防御僵尸的方式就是栽种植物。49种植物每种都有不同的功能,例如樱桃炸弹可以和周围一定范围内的所有僵尸同归于尽,而食人花可以吃掉最靠近自己的一只僵尸。玩家可以针对不同僵尸的弱点来合理地种植植物,这也是胜利的诀窍。游戏根据玩法不同分为五种游戏模式:冒险模式、迷你模式、解谜模式、生存模式、禅境花园。加之黑夜、屋顶、浓雾以及泳池之类的障碍增加了其挑战性。该游戏近乎永无止境。

功能实现

支持的植物:向日葵、豌豆射手、胡桃、雪豌豆射手、樱桃炸弹、三豌豆射手、大嘴花、puffshroom、马铃薯胺、穗状杂草、南瓜、胆小菇、墨西哥胡椒、阳光菇、冰川菇、催眠蘑菇。

支持僵尸:普通僵尸,旗帜僵尸,路障僵尸,铁桶僵尸,报纸僵尸。

支持在关卡开始时选择植物卡片。

支持白天级别、夜间级别、移动卡选择级别和胡桃保龄球级别。

环境要求

1、python3.7 注意: Python3.7是最佳运行环境,但是不是强制性要求。对于Linux: 如果你的 Linux 有预装的 Python3+ 就可以运行了。LINUX Mint 操作系统直接升级到 Python 3.7 有可能导致系统自带的 python 版本无法执行。

2、Python-Pygame 1.9

怎么玩

使用鼠标收集阳光,选择植物卡片并播种植物 您可以通过更改 source/constants.py 中的START_LEVEL_NUM值来设置起始级别 级别 1 和 2:天级别 第 3 级:夜间级别 第 4 级:移动卡片选择级别 5级:墙果保龄球级别

个性化定义

游戏的关卡数据,存储在json文件里的。具体目录:PythonPlantsVsZombies-master\source\data。我们可以进行自定义配置,例如僵尸的位置和时间,背景信息。

在这里插入图片描述

项目演示:

在这里插入图片描述 在这里插入图片描述

源码分享 Map地图: __author__ = 'marble_xu' import random import pygame as pg from .. import tool from .. import constants as c class Map(): def __init__(self, width, height): self.width = width self.height = height self.map = [[0 for x in range(self.width)] for y in range(self.height)] def isValid(self, map_x, map_y): if (map_x = self.width or map_y = self.height): return False return True def isMovable(self, map_x, map_y): return (self.map[map_y][map_x] == c.MAP_EMPTY) def getMapIndex(self, x, y): x -= c.MAP_OFFSET_X y -= c.MAP_OFFSET_Y return (x // c.GRID_X_SIZE, y // c.GRID_Y_SIZE) def getMapGridPos(self, map_x, map_y): return (map_x * c.GRID_X_SIZE + c.GRID_X_SIZE//2 + c.MAP_OFFSET_X, map_y * c.GRID_Y_SIZE + c.GRID_Y_SIZE//5 * 3 + c.MAP_OFFSET_Y) def setMapGridType(self, map_x, map_y, type): self.map[map_y][map_x] = type def getRandomMapIndex(self): map_x = random.randint(0, self.width-1) map_y = random.randint(0, self.height-1) return (map_x, map_y) def showPlant(self, x, y): pos = None map_x, map_y = self.getMapIndex(x, y) if self.isValid(map_x, map_y) and self.isMovable(map_x, map_y): pos = self.getMapGridPos(map_x, map_y) return pos Menubar.py __author__ = 'marble_xu' import random import pygame as pg from .. import tool from .. import constants as c PANEL_Y_START = 87 PANEL_X_START = 22 PANEL_Y_INTERNAL = 74 PANEL_X_INTERNAL = 53 CARD_LIST_NUM = 8 card_name_list = [c.CARD_SUNFLOWER, c.CARD_PEASHOOTER, c.CARD_SNOWPEASHOOTER, c.CARD_WALLNUT, c.CARD_CHERRYBOMB, c.CARD_THREEPEASHOOTER, c.CARD_REPEATERPEA, c.CARD_CHOMPER, c.CARD_PUFFSHROOM, c.CARD_POTATOMINE, c.CARD_SQUASH, c.CARD_SPIKEWEED, c.CARD_JALAPENO, c.CARD_SCAREDYSHROOM, c.CARD_SUNSHROOM, c.CARD_ICESHROOM, c.CARD_HYPNOSHROOM, c.CARD_WALLNUT, c.CARD_REDWALLNUT] plant_name_list = [c.SUNFLOWER, c.PEASHOOTER, c.SNOWPEASHOOTER, c.WALLNUT, c.CHERRYBOMB, c.THREEPEASHOOTER, c.REPEATERPEA, c.CHOMPER, c.PUFFSHROOM, c.POTATOMINE, c.SQUASH, c.SPIKEWEED, c.JALAPENO, c.SCAREDYSHROOM, c.SUNSHROOM, c.ICESHROOM, c.HYPNOSHROOM, c.WALLNUTBOWLING, c.REDWALLNUTBOWLING] plant_sun_list = [50, 100, 175, 50, 150, 325, 200, 150, 0, 25, 50, 100, 125, 25, 25, 75, 75, 0, 0] plant_frozen_time_list = [7500, 7500, 7500, 30000, 50000, 7500, 7500, 7500, 7500, 30000, 30000, 7500, 50000, 7500, 7500, 50000, 30000, 0, 0] all_card_list = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16] def getSunValueImage(sun_value): font = pg.font.SysFont(None, 22) width = 32 msg_image = font.render(str(sun_value), True, c.NAVYBLUE, c.LIGHTYELLOW) msg_rect = msg_image.get_rect() msg_w = msg_rect.width image = pg.Surface([width, 17]) x = width - msg_w image.fill(c.LIGHTYELLOW) image.blit(msg_image, (x, 0), (0, 0, msg_rect.w, msg_rect.h)) image.set_colorkey(c.BLACK) return image def getCardPool(data): card_pool = [] for card in data: tmp = card['name'] for i,name in enumerate(plant_name_list): if name == tmp: card_pool.append(i) break return card_pool class Card(): def __init__(self, x, y, name_index, scale=0.78): self.loadFrame(card_name_list[name_index], scale) self.rect = self.orig_image.get_rect() self.rect.x = x self.rect.y = y self.name_index = name_index self.sun_cost = plant_sun_list[name_index] self.frozen_time = plant_frozen_time_list[name_index] self.frozen_timer = -self.frozen_time self.refresh_timer = 0 self.select = True def loadFrame(self, name, scale): frame = tool.GFX[name] rect = frame.get_rect() width, height = rect.w, rect.h self.orig_image = tool.get_image(frame, 0, 0, width, height, c.BLACK, scale) self.image = self.orig_image def checkMouseClick(self, mouse_pos): x, y = mouse_pos if(x >= self.rect.x and x = self.rect.y and y = 250: self.image = self.createShowImage(sun_value, current_time) self.refresh_timer = current_time def draw(self, surface): surface.blit(self.image, self.rect) class MenuBar(): def __init__(self, card_list, sun_value): self.loadFrame(c.MENUBAR_BACKGROUND) self.rect = self.image.get_rect() self.rect.x = 10 self.rect.y = 0 self.sun_value = sun_value self.card_offset_x = 32 self.setupCards(card_list) def loadFrame(self, name): frame = tool.GFX[name] rect = frame.get_rect() frame_rect = (rect.x, rect.y, rect.w, rect.h) self.image = tool.get_image(tool.GFX[name], *frame_rect, c.WHITE, 1) def update(self, current_time): self.current_time = current_time for card in self.card_list: card.update(self.sun_value, self.current_time) def createImage(self, x, y, num): if num == 1: return img = self.image rect = self.image.get_rect() width = rect.w height = rect.h self.image = pg.Surface((width * num, height)).convert() self.rect = self.image.get_rect() self.rect.x = x self.rect.y = y for i in range(num): x = i * width self.image.blit(img, (x,0)) self.image.set_colorkey(c.BLACK) def setupCards(self, card_list): self.card_list = [] x = self.card_offset_x y = 8 for index in card_list: x += 55 self.card_list.append(Card(x, y, index)) def checkCardClick(self, mouse_pos): result = None for card in self.card_list: if card.checkMouseClick(mouse_pos): if card.canClick(self.sun_value, self.current_time): result = (plant_name_list[card.name_index], card) break return result def checkMenuBarClick(self, mouse_pos): x, y = mouse_pos if(x >= self.rect.x and x = self.rect.y and y 0 and self.card_list[-1].rect.right > self.card_end_x: return False x = self.card_end_x y = 6 index = random.randint(0, len(self.card_pool) - 1) card_index = self.card_pool[index] card_name = card_name_list[card_index] + '_move' plant_name = plant_name_list[card_index] self.card_list.append(MoveCard(x, y, card_name, plant_name)) return True def update(self, current_time): self.current_time = current_time left_x = self.card_start_x for card in self.card_list: card.update(left_x, self.current_time) left_x = card.rect.right + 1 if(self.current_time - self.create_timer) > c.MOVEBAR_CARD_FRESH_TIME: if self.createCard(): self.create_timer = self.current_time def checkCardClick(self, mouse_pos): result = None for index, card in enumerate(self.card_list): if card.checkMouseClick(mouse_pos): result = (card.plant_name, card) break return result def checkMenuBarClick(self, mouse_pos): x, y = mouse_pos if(x >= self.rect.x and x = self.rect.y and y = self.option_rect.x and x = self.option_rect.y and y 200: self.option_frame_index += 1 if self.option_frame_index >= 2: self.option_frame_index = 0 self.option_timer = self.current_time self.option_image = self.option_frames[self.option_frame_index] if(self.current_time - self.option_start) > 1300: self.done = True surface.blit(self.bg_image, self.bg_rect) surface.blit(self.option_image, self.option_rect) 主函数: __author__ = 'marble_xu' from . import tool from . import constants as c from .state import mainmenu, screen, level def main(): game = tool.Control() state_dict = {c.MAIN_MENU: mainmenu.Menu(), c.GAME_VICTORY: screen.GameVictoryScreen(), c.GAME_LOSE: screen.GameLoseScreen(), c.LEVEL: level.Level()} game.setup_states(state_dict, c.MAIN_MENU) game.main() 项目开源地址

https://github.com/marblexu/PythonPlantsVsZombies



【本文地址】


今日新闻


推荐新闻


CopyRight 2018-2019 办公设备维修网 版权所有 豫ICP备15022753号-3