Mission sponsor

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Mission sponsor

2023-03-12 17:58| 来源: 网络整理| 查看: 265

Please help with verifying or updating older sections of this article.At least some were last verified for version Evans.

Sponsors are the nations or organizations that fund the initial Mars expedition, provide a base amount of research and pay for rare metals. Different sponsors use different color schemes for their buildings. However the color scheme can be changed at any point in the Command Center menu.

If the Space Race DLC is installed all sponsors except the one selected for play can found a Rival Colony.

Contents 1 Summary of Sponsors 2 Mission Goals 3 Additional Logos 4 Summary of Unique Vehicles 5 Summary of Unique Buildings Summary of Sponsors[edit | edit source]

Each sponsor has unique traits that provide various bonuses. If the Space Race DLC is installed each sponsor also has access to a unique building and vehicle.

Sponsor Traits Unique Vehicle Unique Building Difficulty Requirements International Mars Mission $30,000M 200 300 $25M 4 Colonists never get Earthsick Food supply from Passenger Rockets increased (x10) Rockets synthesize Fuel Start with a Self-Sufficient Dome prefab Zeus Rocket Advanced Stirling Generator 0% None USA $8,000M 100 300 $25M 3 Periodic Additional funding ($500 M every 5 Sols) Zeus Rocket Advanced Orbital Probe Megamall +40% None Blue Sun Corporation $10,000M 100 100 $30M 2 Can buy Applicants with funding Additional rockets are significantly cheaper Probes can discover deep Rare Metal deposits Bonus Tech: Deep Metal Extraction RC Harvester Corporate Office +50% None China $8,000M 200 200 $25M 3 Passenger Rockets carry 10 additional Colonists Applicants are generated twice as fast RC Generator Tai-chi Garden +60% None India $7,000M 150 100 $24M 3 All building costs reduced by 20% Bonus Tech: Low-G Engineering RC Constructor Metals Refinery +90% None Europe $6,000M 100 400 $22M 2 5 extra starting technologies Gain funding every time a tech is researched Gain double if it's a Breakthrough tech RC Seeker Low-G Lab +110% None SpaceY $6,000M 75 200 $20M 5 Drone Hubs start with additional Drones 50% cheaper advanced resources Dragon Rocket Solar Array +130% None Church of the New Ark $4,000M 120 0 $20M 1 All Colonists have the Religious trait Birthrate is doubled Hydroponic Farms performance reduced by 50 (drawback) Ark Pod Temple Spire +170% None Russia $5,000M 100 200 $22M 2 Fueled Extractors upgrade is free Fuel Refinery prefab costs 50% less Bonus Tech: Fueled Extractors Rockets have extended travel time (drawback) RC Driller Concrete Plant +180% None Paradox Interactive $4,000M 75 100 $24M 1 Discover more Breakthrough Anomalies Researching a Breakthrough grants Applicants Rockets require more fuel to launch (drawback) Jumper Shuttle Game Developer +200% Paradox accountlinking Brazil $9,000M 100 100 $35M 1 Colonists grant funding when they arrive on Mars Passages cost no resources and are constructed instantly Colonists suffer no penalties when using passages to work or visit connected domes 5 free Large Supply Pods Large Supply Pod Rare Metals Refinery +100% Space Race DLC Japan $6,000M 50 100 $20M 1 Rovers and Drones - cost and weight lowered by 50% Exploring a sector grants 500 research points All specialists perform better (+10 performance) Applicant generation reduced (drawback) Wasp Drone Automated Metals Extractor +170% Space Race DLC Terraforming Initiative $8,000M 100 100 $24M 2 All Terraforming techs are 50% cheaper for research Forestation Plants do not require Power Can import RC Dozers from the start Bonus Tech: Interplanetary Projects Bonus Tech: Martian Vegetation None None +100% Green Planet DLC Idiocracy $4,000M 100 0 $25M 3 All colonists have the Idiot trait No Sponsor research' No technologies are unlocked at start No pod None None +90% Sample mod Mission Goals[edit | edit source]

Each Sponsor has a set of 5 goals which grant various rewards once accomplished.

Sponsor Goals Reward International Mars Mission Have 30 Colonists on Mars 1 Basic Dome prefab Have a Martianborn Colonist 5 free supply pods Build a Machine Parts Factory, a Polymer Factory and an Electronics Factory 30 Engineer Applicants Generate 3,000 Research points per Sol 30 Scientist Applicants Have 10 Martianborn Specialists 1 Mega Dome prefab USA Analyze 5 map Anomalies 100 Sponsor Research Research 10 technologies 5 free supply pods Generate 2,000 Research points per Sol 1 Mega Trigon Dome prefab Research 5 Breakthrough technologies 3 Genius Applicants Deep scan 30 Sectors 2 Hawking Institute prefabs Blue Sun Corporation Spend $5,000 M Funding 2 Stirling Generator prefabs Export $2,000 M worth of Rare Metals 1,000M Have 5 Smart Complexes 5 Celebrity Applicants Have 20 Colonists with the Tourist Trait 60 Tourist Applicants Generate $10,000 M within 5 Sols 10,000 Research points China Produce 100 Food 100 Applicants Have 50 specialists 30 Drone prefabs Have 300 Colonists on Mars 2,000M Have 40 Colonists with all needs about 70 1 Medium Dome prefab Have 8 operational Domes 10,000 Research points India Construct a Dome by the end of Sol 5 4 Moisture Vaporator prefabs Produce 50 Polymers 25 Drone prefabs Have a total of 200 Buildings 1,000M Have 4 Domes with Spires 8,000 Research points Convert 1,000 Waste Rock to useful materials 2,000M Europe Research 5 Physics technologies 1 Triboelectric Scrubber prefab Have 20 Scientists 3 Genius Applicants Have 2 Hawking Institutes 1 Network Node prefab Have 50 Martianborn Scientists New Rocket Generate 10,000 Research points per Sol 3,000M SpaceY Generate 100 Energy 1 Atomic Accumulator prefab Refuel a rocket the same Sol it lands 15 Drone prefabs Research 8 Engineering technologies 20 Workaholic Engineer Applicants Analyze 7 Planetary Anomalies 2,000M Have 3 Biorobotics Workshops 10,000 Research points Church of the New Ark Produce 50 Food 1,000M Have 10 Founders at 90 Comfort 100 Sponsor Research Have 20 Martianborn Colonists by the end of Sol 50 3 Saint Applicants Produce 40 Electronics New Rocket Have 120 Colonists with all needs above 80 3,000M Russia Discover 8 underground deposits 8 free supply pods Produce 50 Concrete in a single Sol 4 Apartment prefabs Extract 200 Metals from an underground deposits 2,000M Have 3 extractors working at 160 Performance +40% price for Rare Metals Deep scan 50 Sectors 10,000 Research points Paradox Interactive Research 2 Breakthrough technologies 5 free supply pods Land a Colonist on Mars by Sol 15 1 Jumper Shuttle Hub prefab Analyze 30 map Anomalies New Rocket Construct a Mega Dome 10,000 Research points Research 9 Breakthrough technologies 3,000M Brazil Land a Colonist on Mars by Sol 15 4,000 Research points Export 60 Rare Metals by the end of Sol 30 10 free supply pods Have 4 Domes with Spires 1 Fusion Reactor prefab Have a Dome connected to 3 other Domes 3 Celebrity Applicants Have a Dome with more than 200 Colonists 3,000M Japan Have 6 Sensor Towers 15 Drone prefabs Build a Machine Parts Factory, a Polymer Factory and an Electronics Factory 1 Martian University prefab Have 40 Martianborn specialists 200 Sponsor Research Deep scan 100 Sectors 1 Mega Trigon Dome prefab Produce 2,000 advanced resources 2,000M Terraforming Initiative Research 8 Terraforming technologies 100 Sponsor Research 25% Temperature terraforming progress 2 Small Lake prefabs 35% overall terraforming progress 10,000 Research points 60% Water terraforming progress New Rocket Construct a Capital City 200 Enthusiast Applicants Additional Logos[edit | edit source]

Regardless of which mission sponsor is chosen, any colony logo can be selected. For example, the mission sponsor could be India while the colony logo is Brazil. In addition to the 13 mission sponsor logos (and Idiocracy), there are 15 more logos that can be chosen instead.

Mars Express

Voyager

Final Countdown

Serenity

Mr. Handy

Curiosity

One Small Step

Mars U.

Family Values

Brussel Sprouts

Biorobot

Don't Panic

Space Communism

Colonization Effort

Red Target

Summary of Unique Vehicles[edit | edit source] Unique Vehicle Sponsor Benefits Zeus Rocket International Mars Mission & USA Increased rocket payload (70,000 kg) Advanced Orbital Probe USA Scans 5 sectors at once RC Harvester Blue Sun Corporation Transporter rover that can harvest concrete from regolith deposits RC Generator China RC Commander that can generate power as a solar panel RC Constructor India Transporter rover that can construct buildings RC Seeker Europe RC Commander that works as a sensor tower when stationary Dragon Rocket SpaceY Has smaller cargo capacity (40,000) but is faster and requires less fuel Large Supply Pod Brazil (Space Race DLC) Special supply pod that can carry more cargo (20,000) Ark Pod Church of the New Ark Special supply pod that carries 12 passengers RC Driller Russia A special rover that can extract resources from underground deposits but wastes some of the deposit Jumper Shuttle Paradox Interactive Faster shuttles that use parabolic trajectories Wasp Drone Japan (Space Race DLC) Faster Flying Drone Summary of Unique Buildings[edit | edit source] Unique Buildings Sponsor Benefits Advanced Stirling Generator International Mars Mission Generates power and can protect from Cold Waves Megamall USA Service building that satisfies most interests Corporate Office Blue Sun Corporation Employs workers and generates funding Tai-chi Garden China Small exercising garden, visitors recover small amounts of Health and may become Fit Metals Refinery India Slowly converts Waste Rock into Metals Low-G Lab Europe A research building that is built outside domes and reduces the cost of Biotech and Physics techs Solar Array SpaceY A large cluster of solar panels that have lower maintenance cost but are vulnerable to dust storms Rare Metals Refinery Brazil (Space Race DLC) Turns waste rock into rare metals Temple Spire Church of the New Ark A service spire that satisfies Social interests and restores Sanity to visitors Concrete Plant Russia An automated extractor that produces concrete without the need of a deposit but consumes fuel Game Developer Paradox Interactive Produces games which grant funding depending on their success Automatic Metals Extractor Japan (Space Race DLC) A metal Extractor that doesn't require a workforce Game concepts Governance Commander profile • Sponsors • Domes • Buildings • Colonists • Research • Resources • Exploration Utilities Drones • RC vehicles • Rockets Events Disasters • Mysteries • Milestones • Wonders Meta Modding • Mods • Patches • Developer diaries • Achievements • Communities • IRC


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