Redshift 3.6 features non-photorealistic rendering (NPR), more flexible Standard Volumes, AMD graphics support, alpha mask support for Redshift area lights and more. Render NPR line and toon looks in Redshift, featuring a new Contour node, a Toon Material node for cel shading, and a Tonemap Pattern shader for half-tone shading and other screen-space, grid-based shading styles. With the addition of OSL support for HIP, Redshift is now officially supported on Windows systems with AMD graphics cards.
Redshift 3.6.02 adds cross hatching and additional Tonemap Pattern controls, as well as control over the effect of individual lights on toon diffuse, reflection and rim lighting. With Volume Padding, users can displace smoke, fire and other volumes beyond the Pyro, VDB or Volume Builder bounding box. Additive blending on the incandescent node allows for great X-ray effects on meshes and particles.
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