Maze 3

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Maze 3

#Maze 3 | 来源: 网络整理| 查看: 265

Hi, along with many other pages, Maze 3 will be under constant review due to the recent vandalism going around. Thank you.

Maze 3The Facility Appearance Map (New) Map (Old) Appearance Map (New) Map (Old) Difficulty Easy Enemies James(Common)

Stan(Uncommon)Fraud(Very Rare)Ralph(Glitch)

Soundtracks Unknown Maze 3 is the 3rd and final maze in Identity Fraud.

Features[]

The setting of the last maze appears to take place inside a building, unlike a house. It has white walls and a cement grey floor. Lighting is provided by small聽bulbs that hang from the ceiling.

The maze has navy blue lockers in almost every corridor. There is one part of the corridor which splits into 3 paths. The ones on the left and right contain what's left of the old table rooms.

People seem to call it a hospital, school or office but it is unknown to most people what it is.

Guide[]

This is the spawning maze of James. Stan is not limited by pathfinding and as such is able to wander in with ease. Do note that all other monsters aside from Alice and Ralph can enter this maze if it finds the entrance open. Fraud has been seen inside of this maze, but it is most likely a glitch as it completely breaks inside. Ralph can't enter this maze as he is in human form , although many player say he can be found stuck inside this maze as a glitch.

This maze requires you to find a morse radio in order to progress. The radio will be on one of the wooden lockers along the walls. In order to easily reach it, upon entering the start of the maze, stick very close to the right wall because some turns aren't easily noticed.

You could also take this more direct route:

'R' = Right turn

L' = Left turn

'ST' = Skip turn

Make either one of the three moves in sequence when you are passing by a corner, regardless of whether it is a dead-end or a one-way corner.

ST, R, R, ST, L, ST, L, ST, R, L, L, R, L, ST, R, ST, L, R, R, ST, R, L, R, L, ST, R

(Make sure you're careful when finding an optional crossway because some turns are hard to notice.)

From there, stick to the right wall and as soon as you're done using the guide, you should be able to hear the morse code from the radio.

The beeps that the radio emits are known as Morse code. To open the door, you need to decode the beeping that results in a number, and enter the number combination into game chat. Once the code is typed into game chat, the morse code will still be the same unless if everybody leaves and rejoins the server. The Morse Code is always a five digit number. Upon completion, it will lead you to the Hallway.

Morse-0

Dots for quick beeps, lines for long beeps

Morse code translator (above)

The morse code is not the same for every game. It will change if the server becomes empty for as long as it takes for people to rejoin.

Total Mazes in Identity Fraud Maze 1 - Maze 2 - Maze 3


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