Metal每日分享,颜色转换滤镜效果 |
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本案例的目的是理解如何用Metal实现像素颜色转换滤镜,通过对像素颜色的不同读取方式获取到相应像素颜色,灰度图移除场景中除了黑白灰以外所有的颜色,让整个图像灰度化; 效果图这款滤镜采用并行计算编码器设计.compute(kernel: "C7ColorConvert") /// 颜色通道`RGB`位置转换 public struct C7ColorConvert: C7FilterProtocol { public enum ColorType: String, CaseIterable { case invert = "C7ColorInvert" case gray = "C7Color2Gray" case bgra = "C7Color2BGRA" case brga = "C7Color2BRGA" case gbra = "C7Color2GBRA" case grba = "C7Color2GRBA" case rbga = "C7Color2RBGA" } private let type: ColorType public var modifier: Modifier { return .compute(kernel: type.rawValue) } public init(with type: ColorType) { self.type = type } } 着色器取出像素rgb值,然后根据对应像素颜色;灰度图则是取所有的颜色分量,将它们加权或平均; // 颜色反转,1 - rgb kernel void C7ColorInvert(texture2d outputTexture [[texture(0)]], texture2d inputTexture [[texture(1)]], uint2 grid [[thread_position_in_grid]]) { const half4 inColor = inputTexture.read(grid); const half4 outColor(1.0h - inColor.rgb, inColor.a); outputTexture.write(outColor, grid); } // 转灰度图 kernel void C7Color2Gray(texture2d outputTexture [[texture(0)]], texture2d inputTexture [[texture(1)]], uint2 grid [[thread_position_in_grid]]) { const half4 inColor = inputTexture.read(grid); const half3 kRec709Luma = half3(0.2126, 0.7152, 0.0722); const half gray = dot(inColor.rgb, kRec709Luma); const half4 outColor = half4(half3(gray), 1.0h); outputTexture.write(outColor, grid); } kernel void C7Color2BGRA(texture2d outputTexture [[texture(0)]], texture2d inputTexture [[texture(1)]], uint2 grid [[thread_position_in_grid]]) { const half4 inColor = inputTexture.read(grid); const half4 outColor(inColor.bgr, inColor.a); outputTexture.write(outColor, grid); } kernel void C7Color2BRGA(texture2d outputTexture [[texture(0)]], texture2d inputTexture [[texture(1)]], uint2 grid [[thread_position_in_grid]]) { const half4 inColor = inputTexture.read(grid); const half4 outColor(inColor.brg, inColor.a); outputTexture.write(outColor, grid); } kernel void C7Color2GBRA(texture2d outputTexture [[texture(0)]], texture2d inputTexture [[texture(1)]], uint2 grid [[thread_position_in_grid]]) { const half4 inColor = inputTexture.read(grid); const half4 outColor(inColor.gbr, inColor.a); outputTexture.write(outColor, grid); } kernel void C7Color2GRBA(texture2d outputTexture [[texture(0)]], texture2d inputTexture [[texture(1)]], uint2 grid [[thread_position_in_grid]]) { const half4 inColor = inputTexture.read(grid); const half4 outColor(inColor.grb, inColor.a); outputTexture.write(outColor, grid); } kernel void C7Color2RBGA(texture2d outputTexture [[texture(0)]], texture2d inputTexture [[texture(1)]], uint2 grid [[thread_position_in_grid]]) { const half4 inColor = inputTexture.read(grid); const half4 outColor(inColor.rbg, inColor.a); outputTexture.write(outColor, grid); } 多滤镜联动
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