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Will-o-the-Wisp
Wrack (absorb health, absorb magicka) Resistance Normal weapons (immune)Disease (immune)Paralysis (immune)Poison (immune) Soul Size Common Sound https://elderscrolls.fandom.com/wiki/File:Npc_willothewisp_idle_01.ogg For other uses, see Will-o-the-Wisp.Will-o-the-Wisp are glowing, ghost-like creatures that live throughout Cyrodiil. Contents 1 Behavior 2 Attacks 3 Habitats 4 The Atronach 5 Attributes 5.1 Drops 6 Strengths 7 Abilities 8 Locations 9 Quests 10 Trivia 11 Gallery 12 Appearances 13 References Behavior[]During battle, Will-o-the-Wisps become nearly invisible except when attacking. They can be detected by using a detect life spell or by equipping an item that has the ability to detect life, such as the Gray Cowl of Nocturnal. In addition, Will-o-the-Wisps are able to vanish and reappear at will, making them even harder to fight. Will-o-the-Wisps look similar to a cloud of shimmering dust, and are treated as ghosts in combat; only silver weapons, daedric weapons, enchanted weapons, the Honorblade of Chorrol, hand-to-hand combat (provided that the fighter is at least a journeyman), and magic can harm them. Attacks[]Will-o-the-Wisps use touch-based absorption spells, making them hard to kill for low-level players, especially when fighting a group of them. The player will need to be able to deal large amounts of damage quickly before the Wisp heals itself. One good option for a low-level player without any of the listed special weapons, is to cast a fire spell directly onto the Will-o-the-Wisps. A good enough strike should be enough to take one down. A tactic to get around their invisibility is to use a water-walking spell or item to lure them onto the water. Once on top of the water, the ripples denoting the locations of the Will-o-the-Wisps should become visible. Habitats[]Will-o-the-Wisps can be found in greater numbers at specific places in Cyrodiil (e.g., The Shrine of Azura) or on specific quests (e.g., Mystery at Harlun's Watch). The Atronach[]Will-o-the-Wisps can be used by players who chose The Atronach as their birthsign as a means of recharging magicka, as Will-o-the-Wisps only have a magical attack, which will be absorbed half the time. Attributes[] Drops[] Glow Dust Common level soul for a soul gem. Strengths[] Immunity to disease, paralysis, poison and normal weapons; water walking. Abilities[] Wrack – Lesser Power that absorbs 30 points of health and magicka on touch. Mind Numb – Lesser Power that absorbs 8 points of Health and Magicka for 5 seconds and damages 2 points of Intelligence and Willpower on touch. Locations[] One outside Harlun's Watch One appears at dawn or dusk near the Shrine of Azura One inside Fort Empire One inside the Hidden Lake in the Sideways Cave Several in Horn Cave Grottoes Several in Charcoal Cave Quests[] Azura Mystery at Harlun's Watch Trivia[] Will-o-the-Wisps appear in the 2920 series, where they are described as "strange blue glows," and "a combination of swamp gas and spiritual energy."[1] The name is a reference to the "Will-O'-the-Wisp," a creature from European folklore, to which it bears a strong resemblance. Similar creatures known as Wisps appear in The Elder Scrolls V: Skyrim and The Elder Scrolls Online. Gallery[]![]() ![]() ![]() |
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