Releases · lgsvl/simulator · GitHub

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Releases · lgsvl/simulator · GitHub

2023-10-26 02:29| 来源: 网络整理| 查看: 265

Note: If you are cloning our repository to work with the source code for this release, please make sure to clone the release-2021.2 branch and NOT master.

Added External Pedestrians and NPC (other traffic vehicles) Support New NPCs and Pedestrians like Scooters, Bicyclists and Animals External Bridge Support Multiple simulator asset bundle versions support Rain Collision effect Support for simulations without EGO (Spectator Ego) New “Driver view” camera state New API to set simulator camera state Annotation tool to set accurate values (position, rotation and scale) for MapOrigin New “clear cache” option Ability to use proxy server for cloud_url in config.yml New enhanced web user interface: Improved visual sensor editor Ability to clone Sensors in sensor configuration User warning messages for privilege based restriction Markdown support for Asset description Changed Unity Upgrade to 2020.3.3f1 Revert FBX package to 3.2.1-preview.2 Remove overdraw with HDRP flare Improved NPC handling: Fixed rotating NPC wheels when using NPCWaypointBehaviour Pedestrian ground truth from bounds Improvements and bug fixes around Distributed Simulation with multi-ego support: Fixed API mode for distributed simulation on a single machine Fixed pedestrian animations on client machine Improved distributing VehicleActions Support for the ArticulationBody in distributed simulations Improved load balancing of the sensors Updated Sensor support: Fix TF visual and sensor hierarchy update input for g920 wheel for windows Publish camera intrinsic parameters to ROS and ROS2 Rework lidar to use cubemap Improved lighting and rain: Fix brown lighting Rotate sun and moon to match map rotation Rain collision improvements and fixes Fix overlapping rain chunks Enhanced Visual Scenario Editor support: Minor UX fixes Fixed changing agents' variants Fix issue with agent dropdown not refreshing on click Loading pedestrians from config Improvements around HD Map Mesh Generator: Improve data handling in HD map mesh builder Erosion and re-leveling for point cloud mesh Work in progress improvements on Developer mode: Rework developer settings Bundle version uptick and unity editor check on developer debug mode for bridges Sensor debug developer loading More enhanced and user friendly web user interface: Password Sensitivity improvements GLTF editor bug fixes and improvements HD map preview improvements Simulation invalid items management WCAG accessibility UI compatibility Live Test Results view in Simulation Profile Updated algorithm for Trending assets view Simulation form auto-save Misc Improvements: Support default light layers in point cloud renderer Loads assembly with the ego name from asset bundle Added public driver view transform to be set in the Inspector Asmdef added, loader fixed to deal with bundle/WISE name mismatch Loader: improve the error message about BundleFormat Make sure Simulator.Editor.Build.Run exits on any exception Trimming last slash in the cloud url if needed. get full path from data path provided


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