Note: If you are cloning our repository to work with the source code for this release, please make sure to clone the release-2021.2 branch and NOT master.
Added
External Pedestrians and NPC (other traffic vehicles) Support
New NPCs and Pedestrians like Scooters, Bicyclists and Animals
External Bridge Support
Multiple simulator asset bundle versions support
Rain Collision effect
Support for simulations without EGO (Spectator Ego)
New “Driver view” camera state
New API to set simulator camera state
Annotation tool to set accurate values (position, rotation and scale) for MapOrigin
New “clear cache” option
Ability to use proxy server for cloud_url in config.yml
New enhanced web user interface:
Improved visual sensor editor
Ability to clone Sensors in sensor configuration
User warning messages for privilege based restriction
Markdown support for Asset description
Changed
Unity Upgrade to 2020.3.3f1
Revert FBX package to 3.2.1-preview.2
Remove overdraw with HDRP flare
Improved NPC handling:
Fixed rotating NPC wheels when using NPCWaypointBehaviour
Pedestrian ground truth from bounds
Improvements and bug fixes around Distributed Simulation with multi-ego support:
Fixed API mode for distributed simulation on a single machine
Fixed pedestrian animations on client machine
Improved distributing VehicleActions
Support for the ArticulationBody in distributed simulations
Improved load balancing of the sensors
Updated Sensor support:
Fix TF visual and sensor hierarchy
update input for g920 wheel for windows
Publish camera intrinsic parameters to ROS and ROS2
Rework lidar to use cubemap
Improved lighting and rain:
Fix brown lighting
Rotate sun and moon to match map rotation
Rain collision improvements and fixes
Fix overlapping rain chunks
Enhanced Visual Scenario Editor support:
Minor UX fixes
Fixed changing agents' variants
Fix issue with agent dropdown not refreshing on click
Loading pedestrians from config
Improvements around HD Map Mesh Generator:
Improve data handling in HD map mesh builder
Erosion and re-leveling for point cloud mesh
Work in progress improvements on Developer mode:
Rework developer settings
Bundle version uptick and unity editor check on developer debug mode for bridges
Sensor debug developer loading
More enhanced and user friendly web user interface:
Password Sensitivity improvements
GLTF editor bug fixes and improvements
HD map preview improvements
Simulation invalid items management
WCAG accessibility UI compatibility
Live Test Results view in Simulation Profile
Updated algorithm for Trending assets view
Simulation form auto-save
Misc Improvements:
Support default light layers in point cloud renderer
Loads assembly with the ego name from asset bundle
Added public driver view transform to be set in the Inspector
Asmdef added, loader fixed to deal with bundle/WISE name mismatch
Loader: improve the error message about BundleFormat
Make sure Simulator.Editor.Build.Run exits on any exception
Trimming last slash in the cloud url if needed.
get full path from data path provided
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