Python写捕鱼达人

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Python写捕鱼达人

2023-10-09 19:12| 来源: 网络整理| 查看: 265

Python写捕鱼达人

当今最火的莫过于用Python写出捕鱼达人的效果了。啥都不用说,亮代码~~~

# coding:utf-8 # 导入模块 import pygame,sys,time,random from pygame.locals import * # 初始化pygame环境 pygame.init() # 创建一个长宽分别为800/480的窗口 canvas = pygame.display.set_mode((800,480)) canvas.fill((255,255,255)) # 设置窗口标题 pygame.display.set_caption('捕鱼达人') # 加载图片 bg = pygame.image.load("./images/bg.jpg") fish1 = pygame.image.load("./images/fish1_0.png") fish2 = pygame.image.load("./images/fish2_0.png") fish3 = pygame.image.load("./images/fish3_0.png") fish4 = pygame.image.load("./images/fish4_0.png") fish5 = pygame.image.load("./images/fish5_0.png") fish6 = pygame.image.load("./images/fish6_0.png") fish7 = pygame.image.load("./images/fish7_0.png") fish8 = pygame.image.load("./images/fish8_0.png") fish9 = pygame.image.load("./images/fish9_0.png") fish10 = pygame.image.load("./images/fish10_0.png") fish11 = pygame.image.load("./images/fish11_0.png") net = pygame.image.load("./images/net.png") gameover = pygame.image.load("./images/gameover.jpg") # 定义事件监听函数 def handleEvent(): for event in pygame.event.get(): if event.type == QUIT: pygame.quit() sys.exit() # 添加鼠标移动事件,让鼠标控制网的移动 if event.type == MOUSEMOTION: Game.net.x = event.pos[0] - Game.net.width/2 Game.net.y = event.pos[1] - Game.net.height/2 # 定义时间间隔判断函数 def isActionTime(lastTime,interval): if lastTime == 0: return True currentTime = time.time() return currentTime - lastTime >= interval # 定义鱼类 class Fish(): def __init__(self,width,height,y,img): self.width = width self.height = height self.x = 800 - self.width self.y = y self.img = img def paint(self): canvas.blit(self.img,(self.x,self.y)) def step(self): self.x -= 10 # 定义网类 class Net(): def __init__(self,x,y): self.x = x self.y = y self.width = 160 self.height = 160 self.img = net def paint(self): canvas.blit(self.img,(self.x,self.y)) # 定义越界函数 def outOfBounds(self): if self.x = 800 - self.width: self.x = 800 - self.width elif self.y = 480 - self.height: self.y = 480 - self.height # 定义碰撞函数 def hit(self,c): return c.x > self.x - c.width and c.x self.y - c.height and c.y


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