esp32~mp3播放实例解析,android应用案例开发大全第四版 |
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esp_log_level_set(“*”, ESP_LOG_WARN); esp_log_level_set(TAG, ESP_LOG_INFO); ESP_LOGI(TAG, “[ 1 ] Start audio codec chip”); audio_hal_codec_config_t audio_hal_codec_cfg = AUDIO_HAL_ES8388_DEFAULT(); audio_hal_handle_t hal = audio_hal_init(&audio_hal_codec_cfg, 0); // 初始化编解码驱动 audio_hal_ctrl_codec(hal, AUDIO_HAL_CODEC_MODE_DECODE, AUDIO_HAL_CTRL_START); // 启动解码 int player_volume; audio_hal_get_volume(hal, &player_volume); // 获取音量 ESP_LOGI(TAG, “[ 2 ] Create audio pipeline, add all elements to pipeline, and subscribe pipeline event”); audio_pipeline_cfg_t pipeline_cfg = DEFAULT_AUDIO_PIPELINE_CONFIG(); pipeline = audio_pipeline_init(&pipeline_cfg); // 初始化管道 mem_assert(pipeline); ESP_LOGI(TAG, “[2.1] Create mp3 decoder to decode mp3 file and set custom read callback”); mp3_decoder_cfg_t mp3_cfg = DEFAULT_MP3_DECODER_CONFIG(); mp3_decoder = mp3_decoder_init(&mp3_cfg); // 初始化mp3 decoder元素 audio_element_set_read_cb(mp3_decoder, mp3_music_read_cb, NULL); ESP_LOGI(TAG, “[2.2] Create i2s stream to write data to codec chip”); i2s_stream_cfg_t i2s_cfg = I2S_STREAM_CFG_DEFAULT(); i2s_cfg.type = AUDIO_STREAM_WRITER; i2s_stream_writer = i2s_stream_init(&i2s_cfg); // 初始化i2s stream元素 ESP_LOGI(TAG, “[2.3] Register all elements to audio pipeline”); // 注册元素到管道中去 audio_pipeline_register(pipeline, mp3_decoder, “mp3”); audio_pipeline_register(pipeline, i2s_stream_writer, “i2s”); ESP_LOGI(TAG, “[2.4] Link it together [mp3_music_read_cb]–>mp3_decoder–>i2s_stream–>[codec_chip]”); audio_pipeline_link(pipeline, (const char *[]) {“mp3”, “i2s”}, 2); // 将mp3_music_read_cb mp3_decoder i2s_stream codec_chip关联在一起 ESP_LOGI(TAG, “[ 3 ] Initialize peripherals”); esp_periph_config_t periph_cfg = { 0 }; esp_periph_init(&periph_cfg); ESP_LOGI(TAG, “[3.1] Initialize Touch peripheral”); periph_touch_cfg_t touch_cfg = { .touch_mask = TOUCH_SEL_SET | TOUCH_SEL_PLAY | TOUCH_SEL_VOLUP | TOUCH_SEL_VOLDWN, .tap_threshold_percent = 70, }; esp_periph_handle_t touch_periph = periph_touch_init(&touch_cfg); // 初始化按键 ESP_LOGI(TAG, “[3.2] Start all peripherals”); esp_periph_start(touch_periph); ESP_LOGI(TAG, “[ 4 ] Setup event listener”); audio_event_iface_cfg_t evt_cfg = AUDIO_EVENT_IFACE_DEFAULT_CFG(); audio_event_iface_handle_t evt = audio_event_iface_init(&evt_cfg); ESP_LOGI(TAG, “[4.1] Listening event from all elements of pipeline”); audio_pipeline_set_listener(pipeline, evt); // 设置按键事件 ESP_LOGI(TAG, “[4.2] Listening event from peripherals”); // 设置外设监听事件 audio_event_iface_set_listener(esp_periph_get_event_iface(), evt); ESP_LOGW(TAG, “[ 5 ] Tap touch buttons to control music player:”); ESP_LOGW(TAG, " [Play] to start, pause and resume, [Set] to stop."); ESP_LOGW(TAG, " [Vol-] or [Vol+] to adjust volume."); while (1) { audio_event_iface_msg_t msg; esp_err_t ret = audio_event_iface_listen(evt, &msg, portMAX_DELAY); if (ret != ESP_OK) { ESP_LOGE(TAG, “[ * ] Event interface error : %d”, ret); continue; } if (msg.source_type == AUDIO_ELEMENT_TYPE_ELEMENT && msg.source == (void *) mp3_decoder && msg.cmd == AEL_MSG_CMD_REPORT_MUSIC_INFO) { audio_element_info_t music_info = {0}; audio_element_getinfo(mp3_decoder, &music_info); ESP_LOGI(TAG, “[ * ] Receive music info from mp3 decoder, sample_rates=%d, bits=%d, ch=%d”, music_info.sample_rates, music_info.bits, music_info.channels); audio_element_setinfo(i2s_stream_writer, &music_info); i2s_stream_set_clk(i2s_stream_writer, music_info.sample_rates, music_info.bits, music_info.channels); continue; } if (msg.source_type == PERIPH_ID_TOUCH && msg.cmd == PERIPH_TOUCH_TAP && msg.source == (void *)touch_periph) { if ((int) msg.data == TOUCH_PLAY) { // 改变播放状态 ESP_LOGI(TAG, “[ * ] [Play] touch tap event”); audio_element_state_t el_state = audio_element_get_state(i2s_stream_writer); switch (el_state) { case AEL_STATE_INIT : ESP_LOGI(TAG, “[ * ] Starting audio pipeline”); audio_pipeline_run(pipeline); break; case AEL_STATE_RUNNING : ESP_LOGI(TAG, “[ * ] Pausing audio pipeline”); audio_pipeline_pause(pipeline); break; case AEL_STATE_PAUSED : ESP_LOGI(TAG, “[ * ] Resuming audio pipeline”); audio_pipeline_resume(pipeline); break; case AEL_STATE_FINISHED : ESP_LOGI(TAG, “[ * ] Rewinding audio pipeline”); audio_pipeline_stop(pipeline); adf_music_mp3_pos = 0; audio_pipeline_resume(pipeline); break; default : ESP_LOGI(TAG, “[ * ] Not supported state %d”, el_state); } } else if ((int) msg.data == TOUCH_SET) { ESP_LOGI(TAG, “[ * ] [Set] touch tap event”); ESP_LOGI(TAG, “[ * ] Stopping audio pipeline”); break; } else if ((int) msg.data == 《Android学习笔记总结+最新移动架构视频+大厂安卓面试真题+项目实战源码讲义》 【docs.qq.com/doc/DSkNLaERkbnFoS0ZF】 完整资料开源分享 TOUCH_VOLUP) { ESP_LOGI(TAG, “[ * ] [Vol+] touch tap event”); player_volume += 10; if (player_volume > 100) { player_volume = 100; } audio_hal_set_volume(hal, player_volume); ESP_LOGI(TAG, “[ * ] Volume set to %d %%”, player_volume); } else if ((int) msg.data == TOUCH_VOLDWN) { ESP_LOGI(TAG, “[ * ] [Vol-] touch tap event”); player_volume -= 10; if (player_volume < 0) { player_volume = 0; } audio_hal_set_volume(hal, player_volume); ESP_LOGI(TAG, “[ * ] Volume set to %d %%”, player_volume); } } } ESP_LOGI(TAG, “[ 6 ] Stop audio_pipeline”); audio_pipeline_terminate(pipeline); audio_pipeline_unregister(pipeline, mp3_decoder); audio_pipeline_unregister(pipeline, i2s_stream_writer); /* Terminate the pipeline before removing the listener */ audio_pipeline_remove_listener(pipeline); /* Make sure audio_pipeline_remove_listener is called before destroying event_iface */ audio_event_iface_destroy(evt); /* Release all resources */ audio_pipeline_deinit(pipeline); audio_element_deinit(i2s_stream_writer); audio_element_deinit(mp3_decoder); } Android开发除了flutter还有什么是必须掌握的吗?相信大多数从事Android开发的朋友们越来越发现,找工作越来越难了,面试的要求越来越高了 除了基础扎实的java知识,数据结构算法,设计模式还要求会底层源码,NDK技术,性能调优,还有会些小程序和跨平台,比如说flutter,以思维脑图的方式展示在下图; 本文已被 CODING开源项目:《Android学习笔记总结+移动架构视频+大厂面试真题+项目实战源码》收录 版权声明 本文为[mb619a1115cf5a5]所创,转载请带上原文链接,感谢 https://blog.51cto.com/u_15439113/4702982 |
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