html动态爱心代码【一】(附源码)

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html动态爱心代码【一】(附源码)

2023-11-26 14:53| 来源: 网络整理| 查看: 265

目录

前言

效果演示

文案修改

 完整代码

前言

七夕马上就要到了,为了帮助大家高效表白,下面再给大家带来了实用的HTML浪漫表白代码(附源码)+背景音乐,可用于520,情人节,生日,表白等场景,可直接使用。

效果演示

文案修改 var loverName = "💗李文昊,爱你哟💗" // ��要更改的名字  完整代码 💗 Love you 💗 My Dear XXX💗 body { margin: 0; overflow: hidden; background: #000; } canvas { position: absolute; width: 100%; height: 100%; } #pinkboard { animation: anim 1.5s ease-in-out infinite; -webkit-animation: anim 1.5s ease-in-out infinite; -o-animation: anim 1.5s ease-in-out infinite; -moz-animation: anim 1.5s ease-in-out infinite; } @keyframes anim { 0% { transform: scale(0.8); } 25% { transform: scale(0.7); } 50% { transform: scale(1); } 75% { transform: scale(0.7); } 100% { transform: scale(0.8); } } @-webkit-keyframes anim { 0% { -webkit-transform: scale(0.8); } 25% { -webkit-transform: scale(0.7); } 50% { -webkit-transform: scale(1); } 75% { -webkit-transform: scale(0.7); } 100% { -webkit-transform: scale(0.8); } } @-o-keyframes anim { 0% { -o-transform: scale(0.8); } 25% { -o-transform: scale(0.7); } 50% { -o-transform: scale(1); } 75% { -o-transform: scale(0.7); } 100% { -o-transform: scale(0.8); } } @-moz-keyframes anim { 0% { -moz-transform: scale(0.8); } 25% { -moz-transform: scale(0.7); } 50% { -moz-transform: scale(1); } 75% { -moz-transform: scale(0.7); } 100% { -moz-transform: scale(0.8); } } #name { position: absolute; top: 50%; left: 50%; transform: translate(-50%, -50%); margin-top: -20px; font-size: 46px; color: #ea80b0; } var loverName = "💗李文昊,爱你哟💗" // ��要更改的名字 const colors = [ "#eec996", "#8fb7d3", "#b7d4c6", "#c3bedd", "#f1d5e4", "#cae1d3", "#f3c89d", "#d0b0c3", "#819d53", "#c99294", "#cec884", "#ff8e70", "#e0a111", "#fffdf6", "#cbd7ac", "#e8c6c0", "#dc9898", "#ecc8ba", ]; //用来设置的颜�� var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); let count = 1; var ww = window.innerWidth; var wh = window.innerHeight; var hearts = []; function init() { requestAnimationFrame(render); canvas.width = ww; canvas.height = wh; for (var i = 0; i < 100; i++) { hearts.push(new Heart()); } } function Heart() { this.x = Math.random() * ww; this.y = Math.random() * wh; this.opacity = Math.random() * 0.5 + 0.5; this.vel = { x: (Math.random() - 0.5) * 4, y: (Math.random() - 0.5) * 4, }; this.targetScale = Math.random() * 0.15 + 0.02; this.scale = this.targetScale * Math.random(); } Heart.prototype.update = function (i) { this.x += this.vel.x; this.y += this.vel.y; this.scale += (this.targetScale - this.scale) * 0.01; if (this.x - this.width > ww || this.x + this.width < 0) { this.scale = 0; this.x = Math.random() * ww; } if (this.y - this.height > wh || this.y + this.height < 0) { this.scale = 0; this.y = Math.random() * wh; } this.width = 473.8; this.height = 408.6; }; Heart.prototype.draw = function (i) { ctx.globalAlpha = this.opacity; ctx.font = `${180 * this.scale}px "微软雅黑"`; // ctx.font="20px"; ctx.fillStyle = colors[i % 18]; ctx.fillText( loverName, this.x - this.width * 0.5, this.y - this.height * 0.5, this.width, this.height ); // ctx.drawImage( // heartImage, // this.x - this.width * 0.5, // this.y - this.height * 0.5, // this.width, // this.height // ); }; function render() { ctx.clearRect(0, 0, ww, wh); // ctx.globalAlpha = 1; // ctx.fillStyle = "rgba(255,255,255,0.3)"; // ctx.fillRect(0, 0, ww, wh); for (var i = 0; i < 100; i++) { hearts[i].update(i); hearts[i].draw(i); } requestAnimationFrame(render); } init(); // var heartImage = new Image(); // heartImage.onload = init(); // heartImage.src = // "data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHdpZHRoPSI0NzMuOHB4IiBoZWlnaHQ9IjQwOC42cHgiIHZpZXdCb3g9IjAgMCA0NzMuOCA0MDguNiI+PHBhdGggZmlsbD0iI2QzMjkzMiIgZD0iTTQwNC42LDE2LjZDMzg1LjQsNi4xLDM2My41LDAsMzQwLDBjLTQxLjUsMC03OC41LDE4LjktMTAzLDQ4LjVDMjEyLjMsMTguOSwxNzUuMywwLDEzMy44LDAgYy0yMy4zLDAtNDUuMyw2LjEtNjQuNSwxNi42QzI3LjksMzkuNSwwLDgzLjQsMCwxMzMuOWMwLDE0LjQsMi40LDI4LjMsNi42LDQxLjJDMjkuNiwyNzguNCwyMzcsNDA4LjYsMjM3LDQwOC42IHMyMDcuMi0xMzAuMiwyMzAuMi0yMzMuNWM0LjMtMTIuOSw2LjYtMjYuOCw2LjYtNDEuMkM0NzMuOCw4My40LDQ0NS45LDM5LjYsNDA0LjYsMTYuNnoiLz48L3N2Zz4="; window.addEventListener("resize", function () { ww = window.innerWidth; wh = window.innerHeight; }); /* * Settings */ var settings = { particles: { length: 500, // maximum amount of particles duration: 2, // particle duration in sec velocity: 100, // particle velocity in pixels/sec effect: -0.75, // play with this for a nice effect size: 30, // particle size in pixels }, }; /* * RequestAnimationFrame polyfill by Erik M?ller */ (function () { var b = 0; var c = ["ms", "moz", "webkit", "o"]; for (var a = 0; a < c.length && !window.requestAnimationFrame; ++a) { window.requestAnimationFrame = window[c[a] + "RequestAnimationFrame"]; window.cancelAnimationFrame = window[c[a] + "CancelAnimationFrame"] || window[c[a] + "CancelRequestAnimationFrame"]; } if (!window.requestAnimationFrame) { window.requestAnimationFrame = function (h, e) { var d = new Date().getTime(); var f = Math.max(0, 16 - (d - b)); var g = window.setTimeout(function () { h(d + f); }, f); b = d + f; return g; }; } if (!window.cancelAnimationFrame) { window.cancelAnimationFrame = function (d) { clearTimeout(d); }; } })(); /* * Point class */ var Point = (function () { function Point(x, y) { this.x = typeof x !== "undefined" ? x : 0; this.y = typeof y !== "undefined" ? y : 0; } Point.prototype.clone = function () { return new Point(this.x, this.y); }; Point.prototype.length = function (length) { if (typeof length == "undefined") return Math.sqrt(this.x * this.x + this.y * this.y); this.normalize(); this.x *= length; this.y *= length; return this; }; Point.prototype.normalize = function () { var length = this.length(); this.x /= length; this.y /= length; return this; }; return Point; })(); /* * Particle class */ var Particle = (function () { function Particle() { this.position = new Point(); this.velocity = new Point(); this.acceleration = new Point(); this.age = 0; } Particle.prototype.initialize = function (x, y, dx, dy) { this.position.x = x; this.position.y = y; this.velocity.x = dx; this.velocity.y = dy; this.acceleration.x = dx * settings.particles.effect; this.acceleration.y = dy * settings.particles.effect; this.age = 0; }; Particle.prototype.update = function (deltaTime) { this.position.x += this.velocity.x * deltaTime; this.position.y += this.velocity.y * deltaTime; this.velocity.x += this.acceleration.x * deltaTime; this.velocity.y += this.acceleration.y * deltaTime; this.age += deltaTime; }; Particle.prototype.draw = function (context, image) { function ease(t) { return --t * t * t + 1; } var size = image.width * ease(this.age / settings.particles.duration); context.globalAlpha = 1 - this.age / settings.particles.duration; context.drawImage( image, this.position.x - size / 2, this.position.y - size / 2, size, size ); }; return Particle; })(); /* * ParticlePool class */ var ParticlePool = (function () { var particles, firstActive = 0, firstFree = 0, duration = settings.particles.duration; function ParticlePool(length) { // create and populate particle pool particles = new Array(length); for (var i = 0; i < particles.length; i++) particles[i] = new Particle(); } ParticlePool.prototype.add = function (x, y, dx, dy) { particles[firstFree].initialize(x, y, dx, dy); // handle circular queue firstFree++; if (firstFree == particles.length) firstFree = 0; if (firstActive == firstFree) firstActive++; if (firstActive == particles.length) firstActive = 0; }; ParticlePool.prototype.update = function (deltaTime) { var i; // update active particles if (firstActive < firstFree) { for (i = firstActive; i < firstFree; i++) particles[i].update(deltaTime); } if (firstFree < firstActive) { for (i = firstActive; i < particles.length; i++) particles[i].update(deltaTime); for (i = 0; i < firstFree; i++) particles[i].update(deltaTime); } // remove inactive particles while ( particles[firstActive].age >= duration && firstActive != firstFree ) { firstActive++; if (firstActive == particles.length) firstActive = 0; } }; ParticlePool.prototype.draw = function (context, image) { // draw active particles if (firstActive < firstFree) { for (i = firstActive; i < firstFree; i++) particles[i].draw(context, image); } if (firstFree < firstActive) { for (i = firstActive; i < particles.length; i++) particles[i].draw(context, image); for (i = 0; i < firstFree; i++) particles[i].draw(context, image); } }; return ParticlePool; })(); /* * Putting it all together */ (function (canvas) { var context = canvas.getContext("2d"), particles = new ParticlePool(settings.particles.length), particleRate = settings.particles.length / settings.particles.duration, // particles/sec time; // get point on heart with -PI


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