CSGO控制台指令大全能都发下吗? |
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bind "MWHEELUP" "+jump"; bind "MWHEELDOWN" "+jump";//滚轮跳 alias "+jumpthrow" "+jump;-attack;-attack2"; alias "-jumpthrow" "-jump;slot2;slot1"; bind "v" "+jumpthrow";//跳投 alias "+duckthrow" "-duck;-attack;-attack2"; alias "-duckthrow" "slot2;slot1"; alias "+duckthrowkg" "bind "v" "+duckthrow""; alias "-duckthrowkg" "bind "v" "+jumpthrow""; bind "capslock" "+duckthrowkg";//按住CapsLock将跳投切换为蹲投 alias "+throw" "-attack;-attack2"; alias "-throw" "slot2;slot1"; bind "h" "+throw";//中投 alias +cjump "+jump; +duck"; alias -cjump "-jump; -duck"; bind "space" "+cjump";//空格大跳 alias "zx1" "exec p90#;alias "zxtoggle" "zx2""; alias "zx2" "exec negav#;alias "zxtoggle" "zx3""; alias "zx3" "exec shouqiang#;alias "zxtoggle" "zx1"; alias "zxtoggle" "zx1"; bind "mouse4" "zxtoggle";//下侧键一键切换准心 alias "+throw" "slot5"; alias "-throw" "drop"; bind "6" "+throw";//6键一键丢包 cl_autowepswitch "0";//关闭自动捡枪 viewmodel_recoil 0;//关闭枪口抖动 bind "mouse1" "+attack;r_cleardecals";//清除血迹 cl_bobcycle "0" cl_bob_lower_amt "0" cl_bobamt_lat "0" cl_bobamt_vert "0"//玩家移动时枪模不移动 cl_viewmodel_shift_left_amt "1.5" cl_viewmodel_shift_right_amt "0.75"//下蹲动画量最小 r_eyegloss "0" r_eyemove "0" r_eyeshift_x "0" r_eyeshift_y "0" r_eyeshift_z "0" r_eyesize "0"//关闭人物模型眼球转动 cl_interp 0/cl_interp_ratio 1//hitbox与人物模型的贴合度 fps_max "999"//fps设置 m_mouseaccel1 "0" m_mouseaccel2 "0"//鼠标加速度为0 r_dynamic 0//关闭动态光影 bind "7" "buy hegrenade"; bind "8" "buy flashbang"; bind "9" "buy smokegrenade"; bind "0" "buy molotov;buy incgrenade"; bind "-" "buy vest"; bind "=" "buy vesthelm";//快捷购买,7手雷8闪9烟10火-半甲=全甲 而参数指令就像一个个指令家族,他们有共同的姓,不同的名(指令后面的数字),比如 bot_place 0; bot_place 1; sv_infinite_ammo 2; sv_cheats 1; 等等 参数指令由指令名和参数构成。拿 bot_place 0 举例,bot_place是指令名,后面的0是参数。参数与指令名之间必须用空格隔开。指令名就像是姓氏,参数就像是名字。参数可以是正数,负数,整数,小数,视情况而定。游戏中的一些设置,比如准心,雷达等等,都需要用到参数指令。 这里我贴一下我的雷达参数吧,各位可以拿去用。能显示全图的那种。 hud_scaling 0.67; cl_hud_radar_scale 1.3; cl_radar_scale 0.43; cl_radar_always_centered 0; cl_radar_icon_scale_min 0.4; cl_hud_color 8; 可以把这一串直接贴到控制台里。 顾名思义,加减指令是以+或-开头的指令。加减指令类似于二进制,是或否。加指令代表给予状态,减指令代表撤销状态。所谓有加必有减,是指如果输入了加指令,则会一直保持这个状态,除非输入对应的减指令。 举个例子,拿一把m4,在控制台输入+attack,你会发现你在一直开枪,根本停不下来。子弹打光以后,扳机扣得叮叮响,r键扣烂了也换不了弹。除非输入-attack,才能恢复正常 |
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