Anime4KCPP |
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Abstract
Author
TianZerL
Version
v2.5.0
Download
Anime4KCPP_AviSynthPlus_plugin-2.5.0-Win64-msvc.7z
Category
Resize
License
MIT
Discussion
Contents
1 Description
2 Requirements
3 Syntax and Parameters
3.1 Anime4KCPP
3.2 listGPUs
4 Examples
5 Changelog
6 External Links
Description
Anime4K is a simple high-quality anime upscale algorithm with GPU acceleration support. Starting with v2.0.0 it also provides its own CNN (Convolutional Neural Network) algorithm ACNet: ACNet is a CNN based anime upscale algorithm. It aims to provide both high-quality and high-performance. See: https://github.com/TianZerL/Anime4KCPP/wiki/AviSynthPlus-pluginRequirements [x64]: AviSynth+ Supported color formats: RGB24, planar Y/YUV444 8-32bit Planar YUV422 and YUV420 (8-32bit) is also supported when ACNet=true Syntax and Parameters Anime4KCPP Anime4KCPP (clip, int "passes", int "pushColorCount", float "strengthColor", float "strengthGradient", int "zoomFactor", bool "ACNet", bool "GPUMode", string "GPGPUModel", bool "HDN", int "HDNlevel", int "platformID", int "deviceID", int "OpenCLQueueNum", bool "OpenCLParallelIO") Anime4KCPP2 (clip src, int "passes", int "pushColorCount", float "strengthColor", float "strengthGradient", int "zoomFactor", bool "ACNet", bool "GPUMode", string "GPGPUModel", bool "HDN", int "HDNlevel", int "platformID", int "deviceID", int "OpenCLQueueNum", bool "OpenCLParallelIO") clip = Input clip. If ACNet=false, the input clip must be RGB24, Y8/16/32, YUV444P8/16/PS. If ACNet=true, the input clip must be RGB24, Y8/16/32, YUV420P8/16/PS, YUV422P8/16/PS, or YUV444P8/16/PS. Note: named input clip is only for Anime4KCPP2, for example Anime4KCPP2(src=last, .....). int passes = 2 Passes for processing. int pushColorCount = 2 Limit the number of color pushes, make sure the edge won't be too thin float strengthColor = 0.3 Strength for pushing color, range 0.0 to 1.0, higher for thinner. float strengthGradient = 1.0 Strength for pushing gradient, range 0.0 to 1.0, higher for sharper. int zoomFactor = 1 Upscaling ratio for resizing. bool ACNet = false Set to true to enable ACNet. bool GPUMode = false Enable GPU acceleration. string GPGPUModel = "opencl" OpenCL or CUDA. bool HDN = false Enable HDN mode for ACNet. int HDNLevel = 1 Set HDN level, higher for better denoising but may cause blur and lack of detail, range 1 to 3. int platformID = 0 int deviceID = 0 For specifying the GPU. int OpenCLQueueNum = 4 Number of OpenCL queue, may affect performance, especially for NVIDIA graphics card. bool OpenCLParallelIO = false Use a separate OpenCL queue to handle IO, may affect performance, especially for AMD graphics cards. listGPUs This function will list the available platform IDs and device IDs by throwing an error, you can use them to specify the GPU for processing. listGPUs ()Examples Anime4KCPP with default settings: AviSource("Blah.avi") Anime4KCPP(passes=2, pushColorCount=2, strengthColor=0.3, strengthGradient=1.0, zoomFactor=1, ACNet=false, GPUMode=false, \ GPGPUModel="opencl", HDN=false, HDNlevel=1, platformID=0, deviceID=0, OpenCLQueueNum=4, OpenCLParallelIO=false)Changelog Version Date Changes v2.5.0 2021/01/18 - Support 16bit integer and 32bit float processing (YUV) - Support grayscale input - Provide both anonymous clip (Anime4KCPP) and manually specified clip (Anime4KCPP2) interfaces #51 v2.3.0 2020/08/07 - Add HDNlevel switching for ACNet, range from 1 to 3, higher for better denoising but may cause blur and lack of detail. - Improve performance. v2.2.1 2020/06/30 - Fixed weird borders in some AMD cards. - AviSynthPlus and VapourSynth plugin * Add YUV444 input support for Anime4K09. * Reduce memory consumption. * Improve performance. v2.2.0 2020/06/22 - AviSynthPlus plugin * Add all YUV 8 bit format (YUV444, YUV422 and YUV420) input support of ACNet. * Improve performance, now you can use it to real time playback, see how. - VapourSynth plugin * Add safe mode, and default is on, it usually faster, no extra pixels (weird border #11), but may use more memory. * Add all YUV 8 bit format (YUV444, YUV422 and YUV420) input support of ACNet, need safe mode is turned on (otherwise only RGB24 and YUV444 is supported). v2.1.0 2020/06/13 - Add HDN mode of ACNet for better denoise. - Improve quality of ACNet. - Improve performance of ACNet. v2.0.0 2020/06/05 - New CNN based algorithm ACNet, greatly improve quality while ensuring performance, all platforms support it now! - YUV444 input support (only for ACNet) for VapourSynth and AviSynth+. - Improve performance. - Miscellaneous bug fixes. - Other detail enhancements. beta 2020/05/24 - Initial beta release for AviSynth+ External Links GitHub - Source code repository.
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