PBR 基础知识干货总结

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PBR 基础知识干货总结

2024-07-12 23:26| 来源: 网络整理| 查看: 265

Unity SpriteRender 实现Fill效果

MaHouFy: Shader "Custom/SpriteFill" { Properties { _MainColor("Color",Color) = (1,0,0,1) [PerRendererData] _MainTex("Base (RGB) Trans (A)", 2D) = "white" {} _Angle("Angle",Range(0,360)) = 360 } SubShader { Tags { "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" "PreviewType" = "Plane" "CanUseSpriteAtlas" = "True" } Cull Off Lighting Off ZWrite Off Blend SrcAlpha OneMinusSrcAlpha Pass { CGPROGRAM #pragma vertex vert #pragma fragment frag #pragma target 2.0 #pragma multi_compile_instancing #pragma multi_compile_local _ PIXELSNAP_ON #pragma multi_compile _ ETC1_EXTERNAL_ALPHA #pragma shader_feature _



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